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#31
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I don't like it much either, but you can't really blame them for trying to "steal" players from other games....I just sincerely hope it doesn't work I would hate to see a Battlefield game become the new CoD. Quote:
As for everything else you said, i agree completely. CoD games aren't what they used to be. They came, they impressed and entertained us for a while..Then they switched their target audience and became a waste of time/money. |
#32
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Thats just crap MP gameplay in my book. There is no excuse for a DEV to cheap out that poorly on a game. I mean they made how many millions in the first 24 hrs !!! I will say MW2 is better then the other cods because the maps are bigger, but still its just to arcade for my taste. Hard Core mode is the only thing worth playing in COD but the lack of real servers kills that 75% of the time. Plus, I can't even play COD without getting hate mail from people because they are so stupid that they throw a fit if someone plays smart, and then they can't run and gun. People really have mental break downs ! I had a kid in Cod 4 who tossed his xbox through his parents tv because of me. XBOXlive contacted me since his parents called them,because he told his parents I was cheating ! I had saved all the messages from him and gave them to xboxlive when they contacted me. Xboxlive told me they were clearing my account of negative feedback. I guess I had so much negative feedback from COD4 that I was told I had been put on a moderator watch list ! but once they saw my playing they cleared my feedback list. They also told me to notifiy them any time I got hate mail. LOL I said man you would hear from me everyday if I did that ! because everytime I play COD I get hate mail. Plus there is no reward for holding your end of the map in COD, you still get spawned some where else even if your holding your territory and winning ! The spawn system is better then other CODs but its completly limited with no choice. If I had a penny for every time I got spawn killed in cod I would be a millionare. You wouldn't like the Huge modes in MAG because I have had battles last 30 minutes. For me this is were I see the most reward in a MP FPS match. You experience the ups and downs of a real battle and each side has the ability to grow and adapt to the their enemys tactics. In MAG there is something about watching the total chaos of 256 players going at it. Seeing how your Squad leaders , and Platoon leaders and then commanders adapt to strategic element is amazing !, Say your a squad leader and your getting over run on the left flank , you can switch voice channels and tell the platoon leader and he will actually send another squad over there to help, or send bombers or mortors in to clear the area. Warefare isn't just about clearing out some bad guys, Its a host of strategic events that you have to change and adapt to as a team. It even goes clear down to a moral factor. I have seen a squad so discouraged they are ready to quit and then a good platoon leader comes on and gives them some advice and then you watch that squad turn the course of the battle.Complete strangers coming together to get something done and achieve a objective. Thats what I love. I have really seen MAG do something I have never seen any other FPS game do,, that is make people think ! Kids don't last long in MAG, if you aren't smart enough to learn tactics and learn what each objective means to your side you won't last long. I'm not attacking your love for COD, I still play it when I have limited time and I just want a tiny TD match. I'm just explaining my personal opinion of what I like in a fps. I like to see tides of a battle shift back and forth and there really isn't any of that in COD for me. I like taking 3 guys from my squad while the rest defend our bunker and then crossing a huge battle just to repair a mortor gun ! Somehow ,knowing that just the 3 of us could pull it off, and that we could maybe change the tide of the battle , WELL That to me is Epic ! BF 2 Pc does this and MAG does it. BFBC 2 does it o a certain degree but on a smaller scale. DESODE |
#33
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We played one OFP mission, "Looking For Lois", for over 2 hours. We'd captured the FlaK tank, using the capture glitch, at the radio station and went on a rampage down to the naval station to steal the APC.
As we were playing ranked and the enemy units on that map re-spawn once outsiide the thether zone, we spent the time racking up the points before completeing the actual mission. It is intresting how soldiers and ex-soldiers from different contries can operate as a cohesive and coordinated team. I've been the driver in a M1 MBT (I was a light tank gunner in 1979), with a serving German tank gunner gunning and an ex-Gulf War US commander and we functioned perfectly. OFP is probally as close as a player can be to real combat situations without all the tiredness, cold, wet, fatigue, bruises, hunger, thirst and suffering anyone who's been in any army, even on exercise, mostly remembers enduring. |
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