Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-17-2008, 06:48 PM
Ojisan_Buba Ojisan_Buba is offline
Registered Member
 
Join Date: Oct 2007
Posts: 13
Smile setup Medusa 5.1 USB headset

Somebody knows how to setup a Medusa 5.1 USB headset??? If i install and using the headset in Il2 the sounds arround my plane are very diffuus and unidentifically. If someone have experience, plse help???

Thanks in advance,
Reply With Quote
  #2  
Old 04-17-2008, 09:58 PM
IvanK IvanK is offline
Approved Member
 
Join Date: Oct 2007
Location: Australia
Posts: 886
Default

I run a Medusa 5.1 headset off an Audigy Sound card (non uSB). With the headset on the surround sounds are not as good as through the speakers but miles ahead of a stereo set of headphones. There are a couple of "black holes" when you pan your head around which I have yet to remove.

One thing I found was to ensure that you have 5.1 speakers set in both windows (Control Panel -->Sounds and Devices-->Advanced in the speaker sound settings) and your sound card application. In IL2 setup make sure you have Surround set.
Reply With Quote
  #3  
Old 04-18-2008, 08:59 AM
Ojisan_Buba Ojisan_Buba is offline
Registered Member
 
Join Date: Oct 2007
Posts: 13
Default

The USB Medusa doesnt need a soundcard. It has his own inbuilt one. Only usb to plug into the usp port and it runs.
How can i check: In Il2setup surround set??
Reply With Quote
  #4  
Old 04-18-2008, 09:35 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

That is why I just don't like the USB-Medusa. I got the one with the amplifier and it really beats the USB-Version in many regards. But both versions lack the basses I know from my headset. When I start the engines with my stereo-headset, it really sounds like a starting engine. No matter what I set my X-Fi and my Medusa to, the fact that frequency-band starts at 50Hz simply stops any fun for me. Using that headset, I can understand why people complain about the sound in IL2

My stereo-headset starts at 8Hz and has pretty much beat at that low frequency. Awesome, especially when flying a P47 and firing all guns.
Reply With Quote
  #5  
Old 04-18-2008, 10:56 AM
Roy Roy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 47
Default

Quote:
Originally Posted by Feuerfalke View Post
That is why I just don't like the USB-Medusa. I got the one with the amplifier and it really beats the USB-Version in many regards. But both versions lack the basses I know from my headset. When I start the engines with my stereo-headset, it really sounds like a starting engine. No matter what I set my X-Fi and my Medusa to, the fact that frequency-band starts at 50Hz simply stops any fun for me. Using that headset, I can understand why people complain about the sound in IL2

My stereo-headset starts at 8Hz and has pretty much beat at that low frequency. Awesome, especially when flying a P47 and firing all guns.
below 50hz odds are you are going to feel air pressure (ie: when the wind hits on your ears) rather than "sound"...
http://www.mediafire.com/?9t9saxxnzwd

In any case most complaints about IL2 sounds are from people that use bad quality speakers, not soundcards.

Last edited by Roy; 04-18-2008 at 11:39 AM.
Reply With Quote
  #6  
Old 04-18-2008, 01:33 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Hi

I use the Medusa Amplified head set they seem to be more powerful than the usb ones.

Settings are plentiful if you have a Audigy1/2/Xfi/Soundblaster cards.

In IL2 folder there's an icon called setup hit that and try the settings under the sound tab you will have to play around with that to see what sounds best.

If you have one of the soundcards as mentioned above there are CMSS 3D settings in the creative audio console to really get the best sound out of these headphones.

Have fun
Reply With Quote
  #7  
Old 04-18-2008, 01:53 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Roy View Post
below 50hz odds are you are going to feel air pressure (ie: when the wind hits on your ears) rather than "sound"...
http://www.mediafire.com/?9t9saxxnzwd

In any case most complaints about IL2 sounds are from people that use bad quality speakers, not soundcards.
Human hearing goes from 15-22k Hz or 20-20k Hz as an average for most people usually playing IL2 - Below that, you speak if infrasonic sound, that is transfered through the skull or body rather than the ear. If you only feel wind below 50Hz, you definitely should visit a specialist - either one for better headsets or one for medical treatment.

In most cases people who complained turned out to have either connected a good set of speakers to the onboard-soundchip or a crappy soundsetup to a good soundcard or even a mixture of both.

I'm not saying the Medusa is bad - I got one myself - but it's taking compromises on all sides.
Reply With Quote
  #8  
Old 04-18-2008, 04:29 PM
Roy Roy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 47
Default

Quote:
Originally Posted by Feuerfalke View Post
Human hearing goes from 15-22k Hz or 20-20k Hz as an average for most people usually playing IL2 - Below that, you speak if infrasonic sound, that is transfered through the skull or body rather than the ear. If you only feel wind below 50Hz, you definitely should visit a specialist - either one for better headsets or one for medical treatment.

In most cases people who complained turned out to have either connected a good set of speakers to the onboard-soundchip or a crappy soundsetup to a good soundcard or even a mixture of both.

I'm not saying the Medusa is bad - I got one myself - but it's taking compromises on all sides.
Hmm I don't see where I said I was hearing wind below 50hz... in any case, chances are you'll only hear a slim wind *humm* because IL2 sounds are most likely cut off (or sound is severely dampened) at frequencies < 50hz. It's not a big deal really, you are not losing much in the frequency band. Either you don't know much about sound and you just wanted to sound as if you did or it's you who should really visit a specialist if ~ 30hz make such a difference to you

As for soundcards/speakers etc... bad speakers have a bigger impact than a "crappy" onboard soundchip. As in... several orders of magnitude. Sound setup (stereo, 2.1 etc) should make no difference since that doesn't affect the sound quality in itself.
Reply With Quote
  #9  
Old 04-18-2008, 05:15 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

It's all up to yourself and your personal preferences.

To the biological/perceptive question: You can clearly identify 2 different tones in 3 Hz steps up to a minimum of 14-16 Hz. Below that, until 8Hz you have a resonance-frequency, which gives you a humming sound, just like the deep roaring of an engine or echoing of an explosion or thunder.

Little hearing test:

http://www.dogstar.dantimax.dk/acoustic/440.mp3
http://www.dogstar.dantimax.dk/acoustic/443.mp3

Play them after another and you should note the difference.


Frequency in IL2 surely not dampened at <50Hz and it indeed makes a difference, as it is the difference of a Merlin Engine and a moped.
The problem is, though, that most onboard-soundchips don't display these sounds and their spectrum very well. But then, you surely wouldn't expect to play IL2-1946 with all details to max on an onboard-graphics-card, either.

And if you really think that a soundcard only makes a difference with a 5.1 soundsystem and above, you really should spend some 20 bucks for a soundblaster to hear the difference. As KG26_Alpha said, you can get a lot more even out of the small Medusa-Speakers by using the CMSS 3D spatial sound and the 24bit crystalizer, bass-rerouting and THX-5.1-distance- and speaker-calibration. With an X-Fi you can also use a stereo-headset with spatial sound that comes pretty close to full 5.1, when using a decent headset. Surely speakers don't affect the soundfiles, but they can represent them or not.

It's surely not only crappy boxes, as they only can mirror the sounds they are presented. But you wouldn't fit 22" tires to a Fiat Cinquicento either and expect it to break a Formula1 record.

Last edited by Feuerfalke; 04-18-2008 at 05:18 PM.
Reply With Quote
  #10  
Old 04-19-2008, 01:31 AM
Roy Roy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 47
Default

Quote:
Originally Posted by Feuerfalke View Post
It's all up to yourself and your personal preferences.

To the biological/perceptive question: You can clearly identify 2 different tones in 3 Hz steps up to a minimum of 14-16 Hz. Below that, until 8Hz you have a resonance-frequency, which gives you a humming sound, just like the deep roaring of an engine or echoing of an explosion or thunder.

Little hearing test:

http://www.dogstar.dantimax.dk/acoustic/440.mp3
http://www.dogstar.dantimax.dk/acoustic/443.mp3

Play them after another and you should note the difference.
And I do. 443 has slightly higher pitch. That difference though becomes virtually nonexistant as soon as you add another sound. In my opinion of course .


Quote:
Frequency in IL2 surely not dampened at <50Hz and it indeed makes a difference, as it is the difference of a Merlin Engine and a moped.
The problem is, though, that most onboard-soundchips don't display these sounds and their spectrum very well. But then, you surely wouldn't expect to play IL2-1946 with all details to max on an onboard-graphics-card, either.
Last I checked the game didn't have a Merlin sound in it, but anyway...

This is what a (crappy) 3d (freq and signal gain over time...) fourier transform shows for the most common engine ingame
http://img212.imageshack.us/img212/6...menginevo5.jpg
(the lower right corner was cut, it should be 107hz)

Yeah, BIG difference...

Quote:
And if you really think that a soundcard only makes a difference with a 5.1 soundsystem and above, you really should spend some 20 bucks for a soundblaster to hear the difference.
No no... you must have read me wrong. I said:
Quote:
Originally Posted by Roy
Sound setup (stereo, 2.1 etc) should make no difference since that doesn't affect the sound quality in itself.
In case it wasn't clear enough: doesn't matter if its headphones or 7.1, if the speakers suck the sound will be affected. The sound quality is NOT affected by the type of system you use (stereo, 2.1, 5.1, etc).

Quote:
As KG26_Alpha said, you can get a lot more even out of the small Medusa-Speakers by using the CMSS 3D spatial sound and the 24bit crystalizer, bass-rerouting and THX-5.1-distance- and speaker-calibration. With an X-Fi you can also use a stereo-headset with spatial sound that comes pretty close to full 5.1, when using a decent headset. Surely speakers don't affect the soundfiles, but they can represent them or not.

It's surely not only crappy boxes, as they only can mirror the sounds they are presented. But you wouldn't fit 22" tires to a Fiat Cinquicento either and expect it to break a Formula1 record.
That is just not right. What a speaker is made of makes a whole lot of a difference. Indeed if the signal you are sending is bad and the "box" is great, it'll just reproduce a bad sound. Thank god most modern integrated sound chips are pretty good.
I have an x-fi with THX certified 7.1 speakers. As I upgraded my system I had the chance to test the differences between onboard soundcard with crappy speakers (cambridge soundworks 5.1 crappy speakers), then onboard soundcard with decent speakers, then x-fi with decent speakers. The biggest difference (by a loooooooong shot) was in the speakers.


To settle this a bit: I'm not saying there is no difference with your uber stereo speakers and some "ok" ones that start playing at 45-50hz. I'm saying there's VERY little difference moreso if one takes into account the amount of different sounds playing at the same time ingame and the gain differences between that slim frequency band and the rest of the audible band.

Last edited by Roy; 04-19-2008 at 01:46 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:54 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.