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  #1  
Old 11-15-2011, 09:16 AM
salmo salmo is offline
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Join Date: Mar 2011
Posts: 632
Default How to send message to player at takeoff?

How to send a message only to the player who has just taken off? I have this so far ...

code removed by author

As you can see, I've tried sending the GamePlay.gpHUDLogCenter text to ThePlane.AiActor.Name() and AiActor.Name() which produce errors. I guess I neeed to also test if the plane is AI or player controlled since I don't need to send a screen message to the AI.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

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Last edited by salmo; 10-18-2012 at 10:32 AM.
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  #2  
Old 11-15-2011, 09:28 AM
FG28_Kodiak FG28_Kodiak is offline
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Location: Swabia->Bavaria->Germany
Posts: 884
Default

You can use the Player(int placeindex) member of the AiAircraft Class:

For example
GamePlay.gpLogServer(new Player[] { (actor as AiAircraft).Player(0) }, " Test ", null);

You should test the null value, if null no human player (Ai).

To send the message to all possible players in an Aircraft:
Code:
for (int i = 0; i < aircraft.Places(); i++)
            if (aircraft.Player(i) != null)
                GamePlay.gpLogServer(new Player[] {aircraft.Player(i)}, " Test ", null);

Last edited by FG28_Kodiak; 11-15-2011 at 09:33 AM.
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  #3  
Old 11-15-2011, 09:30 AM
salmo salmo is offline
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Default

Thankyou for your quick reply Kodiak
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
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  #4  
Old 11-23-2011, 09:17 AM
Smokeynz Smokeynz is offline
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Join Date: Apr 2011
Posts: 106
Default

C# allows for many methods, Kodiak always seems to come up with nice examples

I am using this method with success, it is from the collection of samples from this forum.
What is nice is different msg's to team and plane type.

Code:
 public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex)
    {
        base.OnPlaceEnter(player, actor, placeIndex);
        AiAircraft aircraft = actor as AiAircraft; 
        
        if (aircraft != null)
        switch (aircraft.Army())
        {                
            case 1:
                if (aircraft.Type() == AircraftType.Bomber)
                { GamePlay.gpHUDLogCenter(new Player[] { player},"Red Bomber, Bomb it all, hitler caput"); }
                else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Red Fighter, fight them all"); }
                break;
            case 2:
                if (aircraft.Type() == AircraftType.Bomber)
                { GamePlay.gpHUDLogCenter(new Player[] { player }, "Das bomber!"); }
                else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Das jager!"); }
                break;

        }
    }
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