#1
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How to send message to player at takeoff?
How to send a message only to the player who has just taken off? I have this so far ...
code removed by author As you can see, I've tried sending the GamePlay.gpHUDLogCenter text to ThePlane.AiActor.Name() and AiActor.Name() which produce errors. I guess I neeed to also test if the plane is AI or player controlled since I don't need to send a screen message to the AI.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 10-18-2012 at 10:32 AM. |
#2
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You can use the Player(int placeindex) member of the AiAircraft Class:
For example GamePlay.gpLogServer(new Player[] { (actor as AiAircraft).Player(0) }, " Test ", null); You should test the null value, if null no human player (Ai). To send the message to all possible players in an Aircraft: Code:
for (int i = 0; i < aircraft.Places(); i++) if (aircraft.Player(i) != null) GamePlay.gpLogServer(new Player[] {aircraft.Player(i)}, " Test ", null); Last edited by FG28_Kodiak; 11-15-2011 at 09:33 AM. |
#4
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C# allows for many methods, Kodiak always seems to come up with nice examples
I am using this method with success, it is from the collection of samples from this forum. What is nice is different msg's to team and plane type. Code:
public override void OnPlaceEnter(Player player, AiActor actor, int placeIndex) { base.OnPlaceEnter(player, actor, placeIndex); AiAircraft aircraft = actor as AiAircraft; if (aircraft != null) switch (aircraft.Army()) { case 1: if (aircraft.Type() == AircraftType.Bomber) { GamePlay.gpHUDLogCenter(new Player[] { player},"Red Bomber, Bomb it all, hitler caput"); } else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Red Fighter, fight them all"); } break; case 2: if (aircraft.Type() == AircraftType.Bomber) { GamePlay.gpHUDLogCenter(new Player[] { player }, "Das bomber!"); } else { GamePlay.gpHUDLogCenter(new Player[] { player }, "Das jager!"); } break; } } |
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