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  #1  
Old 11-14-2011, 01:03 PM
HR_Grainovich HR_Grainovich is offline
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Default Some questions newbie scripter

Hi scripters!

I have a couple of question, i will try to explain myself, sorry by my awful english.

I don't want to specify the path to my submission folder like:

GamePlay.gpPostMissionLoad("missions/<directory_to_my_mission>/submision.mis");

It's possible to specify a relative path? always must to be absolute path?

Exist any function which can return the absolute path?, something like this: battleScriptFileName() , but doesn´t work , at least I can´t do it, my script GamePlay.battleScriptFileName() doesn´t work, any idea?

And another question... CoD have any "error.log" for debugging the scripting error?, like "you have an error in line 42" ??

Finally, where can I find an explanation about the parameter "int missionNumber" in some functions like OnTrigger(int missionNumber, string shortName, bool active) ?? , I don´t understand what mean this parameter and his use.

Thanks very much!!
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  #2  
Old 11-14-2011, 03:05 PM
FG28_Kodiak FG28_Kodiak is offline
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Default

Quote:
Originally Posted by HR_Grainovich View Post
Hi scripters!

I have a couple of question, i will try to explain myself, sorry by my awful english.

I don't want to specify the path to my submission folder like:

GamePlay.gpPostMissionLoad("missions/<directory_to_my_mission>/submision.mis");

It's possible to specify a relative path? always must to be absolute path?
yes you can specify for example:
Code:
static string SubMissionsPath = @"missions\Multi\Dogfight\test\subs\";
static string RandomSubMissionsPath = @"missions\Multi\Dogfight\test\subs\random\";
Quote:
Exist any function which can return the absolute path?, something like this: battleScriptFileName() , but doesn´t work , at least I can´t do it, my script GamePlay.battleScriptFileName() doesn´t work, any idea?
the absolute path of the missions-folder is (using System.IO:
Code:
static string docpath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments);
static string pathCoD = docpath + @"\1C SoftClub\il-2 sturmovik cliffs of dover\missions";
you can search then recursivly, if you like.

Quote:
And another question... CoD have any "error.log" for debugging the scripting error?, like "you have an error in line 42" ??
Yes you can use the Log-file, activate it in conf.ini (LOG=1, LOGFILE=log.txt, LOGKEEP=1)


Quote:
Finally, where can I find an explanation about the parameter "int missionNumber" in some functions like OnTrigger(int missionNumber, string shortName, bool active) ?? , I don´t understand what mean this parameter and his use.
Its possible to load missions in a "mainmission".
So your mainmission is number 0 and every mission you load in that mission, gets a missionnumber++.
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  #3  
Old 11-14-2011, 03:08 PM
HR_Grainovich HR_Grainovich is offline
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Default

WOW!!

Thanks Kodiak !! all is clear!! thanks very much!
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  #4  
Old 11-14-2011, 04:23 PM
HR_Grainovich HR_Grainovich is offline
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Default

And another question

Is possible that some functions are executed in singleplayer and anothers in multiplayer??

I think that OnAircraftTookOff, OnAircraftLanded or OnAircraftCrashLanded only is executed only in singleplayer, it's possible?

Thanks!!
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  #5  
Old 11-14-2011, 04:34 PM
FG28_Kodiak FG28_Kodiak is offline
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You can check (bool)
GamePlay.gpIsServerDedicated();
GamePlay.gpIsServerSingle();

but by a SingleplayerGame GamePlay.gpIsServerSingle() is also true.

So you should check if
GamePlay.gpRemotePlayers()
contains Players, if so its a MultiplayerGame if not its a SinglePlayer.
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  #6  
Old 11-15-2011, 08:00 AM
HR_Grainovich HR_Grainovich is offline
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Thanks again Kodiak!

So, I'm right!?, some events only works in singleplayer and others in multiplayer, it's ok?
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  #7  
Old 11-15-2011, 08:59 AM
FG28_Kodiak FG28_Kodiak is offline
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Yes but it's depens on the patch version. So if the events dont work in multiplayer call them bugs , may be they work again in later patch versions.
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  #8  
Old 11-15-2011, 03:00 PM
HR_Grainovich HR_Grainovich is offline
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Quote:
Originally Posted by FG28_Kodiak View Post
Yes but it's depens on the patch version. So if the events dont work in multiplayer call them bugs , may be they work again in later patch versions.
oh! ok ok, I understand! , thanks Kodiak!!
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