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  #1  
Old 08-05-2022, 03:12 PM
stugumby stugumby is offline
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Join Date: Jul 2010
Posts: 373
Default 415 bugs and observations

1. Many thanks for the new contents!
2. D 520 flaps look odd when down,like a extra joint in wing?
3. JU-52 bomb sight and lower gunner still work in progress, no droppable cargo boxes. All loads except bombs and paratroopers cosmetic only or work in progress? Dropping paratroopers went from 16
troops to 12 troops and 4 cargo pods, and has lower gun tub regardless of mission date?
4. Sound wrappers and install process with realtek sound cards is problematic.
5. Some type of skins bug on kursk map using non default skins.
6. He111 H6 and later versions don't have a default winter skin, stationary show on winter maps in temperate skins.
7. IL-4 stationary skin looks like it's Finish with yellow band on fuselage.
8. Skins configuration files for Ju-52 and others is unclear how to use. File is in planes skin folder.
9. R-5 rear gunner will pop up but when you hit C gun is up but swivelled as stored, you cant see over the barrell but can shoot it? This is with enemy fighter within 1 km of you.
10. mystery parachutes at high altitude from an unknown source?

Last edited by stugumby; 09-03-2022 at 06:11 PM.
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  #2  
Old 08-05-2022, 05:16 PM
stugumby stugumby is offline
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Join Date: Jul 2010
Posts: 373
Default R5 gunner

grab0001.jpg

this is rear gunner able to fire no way to see over site? similar to MBR gunner blip from 414, and still has unlimited ammo, no drum change.
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  #3  
Old 08-14-2022, 09:01 PM
stugumby stugumby is offline
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Join Date: Jul 2010
Posts: 373
Default Ju-52 seaplane behavior?

Tried making a mission where JU-52 flies out to a small island in fin gulf area. I used a stationary runway 4, same color as JU-52 but it skipped it and landed where it wanted to, had it linked to it like a carrier. Also when Ju-52 lands it shuts off engines and coasts in, havent tried it on hard coded seaplane base yet.

Trying to use stationary runway 4, both as blue player and linked to it, ju 52 will not start engines, remove runway 4 and it starts up and takes off. Placed runway lights set as blue o runway 4 set as blue and they worked just fine for nite flare path for sea take off.

Last edited by stugumby; 08-21-2022 at 11:01 PM.
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  #4  
Old 08-19-2022, 12:21 AM
Marabekm Marabekm is offline
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Join Date: May 2013
Location: USA
Posts: 237
Default

I've recently discovered a rather alarming issue while working in the FMB of version 4.15

I have noticed that on several of the Pacific maps, I am unable to insert moving ships on large areas of the the following maps:
Marianas
ChiChi Jima
Guadalcanal Early
Tarawa
Coral Sea --- The worst. Can't place ship anywhere
Iwo Jima
Palau
Wake Island

I didn't have any issues like this in 4.14. Seems like I can only place ships fairly close to the land masses. Large areas of water farther out simply won't allow me to insert a moving ship. Coral Sea is the worst because there is no land.
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  #5  
Old 09-20-2022, 06:58 PM
heidelbergensis heidelbergensis is offline
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Join Date: Mar 2008
Posts: 14
Default

quick question...

¿Is it possible in 4.15 establish a DIRECT connection online with mods? I´m obtaining a success and inmediately a timeout message..

It is for two players, not dedicated server, and checked the same set of mods for both... (only graphical improvements for planes)
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