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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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  #1  
Old 10-21-2007, 02:47 PM
wybaugh wybaugh is offline
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Posts: 3
Default Demo error

I really want to buy Fantasy Wars but I have never been able to get around the following problem.

When starting the demo I receive the following error:

INO-CO sadly reports: Program has crashed

Call Stack Functions:

<address in .exe>

I've googled this but have not received any valid information...especially not in English.

Any help would be greatly appreciated.

Bill
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  #2  
Old 10-22-2007, 05:35 AM
Evgeny Evgeny is offline
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Hi, I advise you to ask our support team (support at 1cpublishing.eu)

Thank you for your question.
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  #3  
Old 12-30-2007, 06:41 PM
Sok4R Sok4R is offline
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any updates on this problem? has anyone encountered it with the full version?

i tried with the english and german demo, same error.
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  #4  
Old 12-31-2007, 12:42 AM
KingDude KingDude is offline
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Got the same error in the full release when my mage casts a 'fireball'... seems to only occur when this is cast. Happens intermittently..so not a real problem - given the game autosaves everymove it makes it relatively painless..however inconvenient. It would be good to see this fixed in a patch.
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  #5  
Old 12-31-2007, 03:40 PM
Sok4R Sok4R is offline
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my problem is that a can't even start the demo - it crashes after some short loading time.
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  #6  
Old 01-05-2008, 01:14 AM
Godhammer Godhammer is offline
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I have the US full version. I have the same exact problem. I can't even get the game up and running. I've searched and can't seem to find an answer anywhere.
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  #7  
Old 01-05-2008, 03:03 AM
bman654 bman654 is offline
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try looking in the Fantasy Wars folder for these files and see if any of them have a meaningful error message in them:

Generals_Debug.log
Generals_Error.log
gui_log.txt
message.log
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  #8  
Old 01-05-2008, 03:31 AM
Godhammer Godhammer is offline
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Thanks for the fast reply!!

I'm finding some errors in the Message.log and Generals_Debug.log. Both seem to have the same basic message. I won't include everything, but they seem to follow the same basic pattern:

SetF ~[cl_force_eng] [1.000000], variable not found
0.370 0 SetF ~[r_strips] [0.000000], variable not found
0.370 0 SetF ~[r_hwcursor] [1.000000], variable not found
0.370 0 SetF ~[r_debug_query] [0.000000], variable not found
0.370 0 SetF ~[d_prefetch] [0.000000], variable not found
0.370 0 SetF ~[d_prefetchspells] [1.000000], variable not found
0.370 0 SetF ~[d_sleep] [-1.000000], variable not found
0.370 0 SetF ~[d_vmem_impaired] [0.000000], variable not found

Not sure if this helps. Thanks again!

R
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  #9  
Old 01-05-2008, 12:45 PM
bman654 bman654 is offline
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that seems to be normal b/c i have those too and my game works.
Let's try this. Paste like the last 5 lines from each file. I'll compare them with mine and then I can see what comes next in my file and maybe that will tell us "where" it is crashing.
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  #10  
Old 01-05-2008, 09:11 PM
Godhammer Godhammer is offline
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Ok, sounds good. Thanks again for the help!

Here's the Generals_Debug.log (I put the error in bold)

2.1250: ModuleTimer_c initialized in 3.41 sec
2.2960: [Render] RenderInit()
2.3120: [Render] RenderSwitchMode: 1024x768, windowed=0
2.3120: [Render] window style: 94000000
2.3120: [Render] window ex style: 00000000
2.3120: [Render] iAdapterToUse=0 tDeviceType=1
2.3120: [Render] DeviceType=0; vs=00000000
2.3590: Cannot create device: hr=80004005 (E_FAIL)18.4060: ModuleExtCon_c: still initialized!
18.4060: ModuleSinCos_c: still initialized!
18.4060: ModuleLog_c: still initialized!
18.4060: ModuleConsole_c: still initialized!
18.4060: ModuleSerialize_c: still initialized!
18.4060: ModuleTbmConfig_c: still initialized!
18.4060: ModuleProfiler_c: still initialized!
18.4060: ModuleFile_c: still initialized!
18.4060: ModuleTimer_c: still initialized!

Here is the Messag.log file (I included extra to where you can actually see the error I get in the pop-up window)

iAdapterToUse=0 tDeviceType=1
4.423 0 [Render] DeviceType=0; vs=00000000
4.463 0 Cannot create device: hr=80004005 (E_FAIL)

PROGRAM IS CRASHED!!!
Exception code: 80000003 BREAKPOINT
Fault address: 7C812A7B 01:00011A7B C:\WINDOWS\system32\kernel32.dll

Registers:
EAX:0022CDE8
EBX:00000002
ECX:7C91056D
EDX:0126B3E0
ESI:00000000
EDI:00000000

CS:EIP:001B:7C812A7A

SS:ESP:0023:0022CDE4 EBP:0022CE38

DS:0023 ES:0023 FS:003B GS:0000

Flags:00000246

MM0 = 00c4c8ee00c4c8ee
MM1 = 0000000000000000
MM2 = 000000c700c900ee
MM3 = 000000c500c900ee
MM4 = 00c6caef00c8caef
MM5 = 000000c600ca00ef
MM6 = 0000000000000000
MM7 = 0080008000800080

Call stack:
Address Frame Function SourceFile
7C812A7A 0022CE38 RaiseException+51
00559475 00000001 Localization:ecodeList+7085
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