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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde.

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  #11  
Old 01-05-2008, 09:51 PM
bman654 bman654 is offline
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Posts: 226
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Hmm in both files I have this for devicetype just before your error:

1.520 0 [Render] DeviceType=1; vs=FFFE0200
10.197 0 [Render] HWVP device created

So that makes it sound like the problem is with the video card or its installation.
Try running DXDIAG (Start -> Run -> DXDIAG ) and click on the Display tab and see if there is anything blank or Disabled or Not Found or Error or something.
You might also try re-installing your video card driver (latest version of course). What kind of vid card do youhave? And do you have a dual-core machine? If so, you might try setting the processor affinity to a single cpu for the game.
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  #12  
Old 01-05-2008, 11:55 PM
Godhammer Godhammer is offline
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My video card is a NVIDIA GeForce Go 7400. I updated the drivers and tried to change the processor affinity. Both failed. I even tried to run it in Windows 2000 compatability mode with no luck.

I did find one thread where someone said they had this problem and contacted "tech support". He/she said they were told to go to Microsoft and "download some program", which they did and it now works. Of course they didn't mention which program it was. This may or may not be the solution, but I don't know what program it is that I should download and try.
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  #13  
Old 01-06-2008, 01:48 AM
bman654 bman654 is offline
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well either get the user to spill the beans or try contacting tech support. good luck.
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  #14  
Old 01-06-2008, 08:09 PM
Ogre Ogre is offline
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They may be speaking of the C library. go here

http://www.fantasywars-thegame.com/index_uk.html

go to bonus and pick demo. Then download the extra file needed if you cannot run demo.
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  #15  
Old 01-08-2008, 11:58 AM
Sok4R Sok4R is offline
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i totally forgot this thread =)

now, heres my Generals_Debug.log (from German Demo) (just removed some unnecessary lines, post got to much charactes =)
Code:
1.2810: <* AppStartup BEGIN
1.2810: [Startup] [.\MainGame\Main.cpp,263,AppStartup]     >>>>>>>>>>>> AppStartup() starting...
1.4060: Media path: 'E:\Fantasy Wars Demo\Data/'
1.4690: StartupInfo: STARTUP_NORMAL, isSafeMode =0
1.4690: Video mode: Config
1.4690: [Startup] [.\MainGame\Main.cpp,312,AppStartup]     >>>> Files & folders setup started in 0.1870 s
1.4690: FS game mode: normal
1.4690: p0
1.4690: 
9.2190: --- building media hash
9.2190: --- hash=da 39 a3 ee 5e 6b 4b 0d 32 55 bf ef 95 60 18 90 af d8 07 09 
9.2190: ModuleFile_c initialized in 7.75 sec
9.2340: SetS ~[net_battle_server] [thebloody.net], variable not found
9.2340: SetS ~[net_server_name] [127.0.0.1], variable not found
9.2340: SetS ~[net_client_name] [test], variable not found
9.2340: SetF ~[net_battle_port] [5432.000000], variable not found
9.2340: SetF ~[net_port] [5432.000000], variable not found
9.2340: SetF ~[net_replicate_packet_size] [1024.000000], variable not found
9.2340: SetF ~[net_debug_level] [0.000000], variable not found
9.2340: SetF ~[net_debug_src] [0.000000], variable not found
9.2340: SetF ~[cl_classic_controls] [1.000000], variable not found
9.2340: SetF ~[cl_camera_adjusting] [0.000000], variable not found
9.2340: SetF ~[cl_compass] [1.000000], variable not found
9.2340: SetF ~[cl_force_eng] [1.000000], variable not found
9.2340: SetF ~[r_strips] [0.000000], variable not found
9.2340: SetF ~[r_hwcursor] [1.000000], variable not found
9.2340: SetF ~[r_debug_query] [0.000000], variable not found
9.2340: SetF ~[d_prefetch] [0.000000], variable not found
9.2340: SetF ~[d_prefetchspells] [1.000000], variable not found
9.2340: SetF ~[d_sleep] [-1.000000], variable not found
9.2340: SetF ~[d_vmem_impaired] [0.000000], variable not found
9.2970: [Startup] [.\MainGame\Main.cpp,333,AppStartup]     >>>> Configuration & file modules started in 7.8280 s
9.3280: [Startup] [.\MainGame\Main.cpp,349,AppStartup]     >>>> Profiles started in 0.0320 s
9.3280: [AppWin] AppFullScreenCallback: Set fullscreen style
9.3280: [Startup] [.\MainGame\Main.cpp,365,AppStartup]     >>>> Video setup - first part started in 0.0000 s
9.3440: ModuleTimer_c initialized in 16.58 sec
9.4060: [Render] RenderInit()
9.4060: [Render] RenderSwitchMode: 1024x768, windowed=0
9.4060: [Render] window style: 94000000
9.4060: [Render] window ex style: 00000000
9.4060: [Render] iAdapterToUse=0 tDeviceType=1
9.4060: [Render] DeviceType=1; vs=FFFE0300
10.0780: [Render] HWVP device created
10.0780: [Render] NotifyDeviceFound
10.1250: [Render] pass 1 done in 0.0430, 0 of 0 objects processed
10.1250: [Render] pass 2 done in 0.0431, 0 of 0 objects processed
10.1250: [Render] NotifyDeviceFound done in 0.0432 sec: init=0.0000 and render=0.0000
10.1250: [Render] g_bShouldResize = false;
15.4690: [Render] [Info] Disable FSAA mode from tbm.ini, hsample 1.5, vsample 1.5
15.7190: ModuleRender_c initialized in 6.38 sec
15.7340: [Startup] [.\MainGame\Main.cpp,381,AppStartup]     >>>> Render module started in 22.9859 s
15.7340: [Startup] [.\MainGame\Main.cpp,386,AppStartup]     >>>> Shaders library started in 0.0001 s
15.7340: Set shadowmap size to 1024
15.7340: [Startup] [.\MainGame\Main.cpp,393,AppStartup]     >>>> Video setup - second part started in 0.0022 s
15.7340: [Startup] [.\MainGame\Main.cpp,397,AppStartup]     >>>> WinEx started in 0.0001 s
15.7340: [Startup] [.\MainGame\Main.cpp,410,AppStartup]     >>>>>>>>>>>> AppStartup() started in 31.0353 s
15.7340: [Startup] [.\MainGame\Main.cpp,414,AppStartup]     >>>> Add(ShadowUpdate) started in 0.0001 s
15.7340: <* AppStartup END
15.7340: [AppWin] AppStartup completed in 31.05 sec
15.7340: [Startup] [.\WorldViews\StaticViewData.cpp,36,Init]     >>>>>>>>>>>> StaticViewData::Init starting...
15.7650: [Startup] [.\WorldViews\StaticViewData.cpp,40,Init]     >>>> animDefinitions started in 0.0379 s
15.7970: [Startup] [.\WorldViews\StaticViewData.cpp,44,Init]     >>>> unitFormations started in 0.0348 s
15.8120: [Startup] [.\WorldViews\StaticViewData.cpp,48,Init]     >>>> animMetaGroups started in 0.0096 s
15.8120: [Startup] [.\unitAvatarClass.cpp,841,InitFrom]     >>>>>>>>>>>> UnitAvatarClassSet starting...
15.9370: [Startup] [.\unitAvatarClass.cpp,849,InitFrom]     >>>> TXML started in 0.1183 s
15.9370: [Startup] [.\unitAvatarClass.cpp,860,InitFrom]     >>>> Common data started in 0.0002 s
15.9530: [Startup] [.\unitAvatarClass.cpp,871,InitFrom]     >>>> Parts file enumeration started in 0.0193 s
16.2500: [Startup] [.\unitAvatarClass.cpp,899,InitFrom]     >>>> Avatar classes started in 0.3007 s
16.2650: [Startup] [.\WorldViews\StaticViewData.cpp,52,Init]     >>>> unitClasses started in 0.4447 s
16.2650: [Startup] [.\WorldViews\StaticViewData.cpp,54,Init]     >>>>>>>>>>>> StaticViewData::Init started in 0.5270 s
16.2650: SystemGameStateInfo::Init(): GameState_AppStartup
16.2650: [GameStates] [.\GameStates\SystemLayer\GameStateManager.cpp,666,ActivateState] activating GameState_AppStartup...
16.2650: [.\CursorManagement.cpp,64,InitHWCursor] 32 32
16.3900: [GUI] [.\SystemLevel\Cursor\HWCursor.cpp,54,RegisterImage] Cannot load cursor 'cursor_attach' (Data\SkinnedGUI\Cursors\cursor_attach.cur)
16.7500: [GUI] [.\CursorManagement.cpp,117,ChangeCursor] Hardware cursor selected
16.7970: <* GameState_AppStartup BEGIN
16.7970: [Startup] [.\GameStates\GameState_AppStartup.cpp,116,OnProcessState]     >>>>>>>>>>>> GameState_AppStartup() starting...
16.8280: Localizer started but not initialized
16.9370: [Startup] [.\GameStates\GameState_AppStartup.cpp,140,OnProcessState]     >>>> Localization started in 0.1396 s
17.0310: [DirectInput] SetCooperativeLevel function failed: hr=0x80004001
17.0310: [DirectInput] Failed to initialize keyboard
Seems like the Game has some problems with my keyboard (Microsoft Natural 4000 with lastest Drivers). Message.log states the same error:
Code:
    0.000	0	Media path: 'E:\Fantasy Wars Demo\Data/'
    0.062	0	FS game mode: normal
    0.062	0	p0

    7.812	0	--- building media hash
    7.812	0	--- hash=da 39 a3 ee 5e 6b 4b 0d 32 55 bf ef 95 60 18 90 af d8 07 09 
    7.812	0	ModuleFile_c initialized in 7.75 sec
    7.828	0	SetS ~[net_battle_server] [thebloody.net], variable not found
    7.828	0	SetS ~[net_server_name] [127.0.0.1], variable not found
    7.828	0	SetS ~[net_client_name] [test], variable not found
    7.828	0	SetF ~[net_battle_port] [5432.000000], variable not found
    7.828	0	SetF ~[net_port] [5432.000000], variable not found
    7.828	0	SetF ~[net_replicate_packet_size] [1024.000000], variable not found
    7.828	0	SetF ~[net_debug_level] [0.000000], variable not found
    7.828	0	SetF ~[net_debug_src] [0.000000], variable not found
    7.828	0	SetF ~[cl_classic_controls] [1.000000], variable not found
    7.828	0	SetF ~[cl_camera_adjusting] [0.000000], variable not found
    7.828	0	SetF ~[cl_compass] [1.000000], variable not found
    7.828	0	SetF ~[cl_force_eng] [1.000000], variable not found
    7.828	0	SetF ~[r_strips] [0.000000], variable not found
    7.828	0	SetF ~[r_hwcursor] [1.000000], variable not found
    7.828	0	SetF ~[r_debug_query] [0.000000], variable not found
    7.828	0	SetF ~[d_prefetch] [0.000000], variable not found
    7.828	0	SetF ~[d_prefetchspells] [1.000000], variable not found
    7.828	0	SetF ~[d_sleep] [-1.000000], variable not found
    7.828	0	SetF ~[d_vmem_impaired] [0.000000], variable not found
    7.922	0	[AppWin] AppFullScreenCallback: Set fullscreen style
   24.519	0	ModuleTimer_c initialized in 16.58 sec
   24.588	0	[Render] RenderInit()
   24.588	0	[Render] RenderSwitchMode: 1024x768, windowed=0
   24.588	0	[Render] window style: 94000000
   24.588	0	[Render] window ex style: 00000000
   24.590	0	[Render] iAdapterToUse=0 tDeviceType=1
   24.590	0	[Render] DeviceType=1; vs=FFFE0300
   25.263	0	[Render] HWVP device created
   25.264	0	[Render] NotifyDeviceFound
   25.307	0	[Render] pass 1 done in 0.0430, 0 of 0 objects processed
   25.307	0	[Render] pass 2 done in 0.0431, 0 of 0 objects processed
   25.307	0	[Render] NotifyDeviceFound done in 0.0432 sec: init=0.0000 and render=0.0000
   25.307	0	[Render] g_bShouldResize = false;
   30.646	0	[Render] [Info] Disable FSAA mode from tbm.ini, hsample 1.5, vsample 1.5
   30.897	0	ModuleRender_c initialized in 6.38 sec
   30.910	0	[AppWin] AppStartup completed in 31.05 sec
   32.208	0	[DirectInput] SetCooperativeLevel function failed: hr=0x80004001
   32.210	0	[DirectInput] Failed to initialize keyboard

PROGRAM IS CRASHED!!!
Exception code: C0000005 ACCESS_VIOLATION
Fault address:  01EDED85 00:02080040 E:\Fantasy Wars Demo\fw.exe

Registers:
EAX:00000000
EBX:00000001
ECX:00002AE7
EDX:00139381
ESI:00000002
EDI:0593DC90

CS:EIP:001B:01EDED85

SS:ESP:0023:00139494  EBP:00000006

DS:0023  ES:0023  FS:003B  GS:0000

Flags:00010246

MM0 = 001399a0be2bb6c0
MM1 = bbb405380000002c
MM2 = 0000000000139834
MM3 = abd5ca7880535519
MM4 = b000000000000000
MM5 = 9304000000000000
MM6 = da7a640000000000
MM7 = 9cfe45867d5b4800

Call stack:
Address   Frame     Function            SourceFile
01EDED85  00000006
i hope this could help.
My other System-Specs:
AMD Athlon64 X2 4200+
ASRock 939Dual-SATA2
2GB G.Skill Ram (2.5-3-3-6)
ASUS GF7800GT 256MB RAM
Microsoft Natural 4000 Keyboard
Logitech G5 Mouse

everything with the lastest official and stable drivers, no betas oder hacked/third party drivers.
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  #16  
Old 03-30-2008, 03:27 PM
MisterBarca MisterBarca is offline
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Join Date: Mar 2008
Posts: 46
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Quote:
Originally Posted by Ogre View Post
They may be speaking of the C library. go here

http://www.fantasywars-thegame.com/index_uk.html

go to bonus and pick demo. Then download the extra file needed if you cannot run demo.
I did and I still cannot run it.
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