On the bright side, UBIsoft is pushing the integrated battlefield. UBIsoft announced that different titles currently being worked on, are compatible and can be played interactively. On the UBIdays, this technology was announced for the upcoming Tactical Game EndWar, the TacticShooter-Sequel to GhostRecon and the upcoming Action-Flightsim "H.A.W.X.".
It works much like Battlefield and Operation Flashpoint, but with different games, giving the opportunity to give each game more content than possible in a single game.
Anybody else feels reminded to Olegs statement that the physics-engine of SoW would make it possible to add realistic player-controlled groundunits?
Maybe the reason for the delay was bigger than we thought?
- just spreading some rumors, though.
Update: Seems somebody misunderstood a statement from UBI. They will be in the same "universe" with cross-references of units and tactics, but they won't be interactive it seems. Pitty.