Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess > Mods

Mods Armored Princess mods

Reply
 
Thread Tools Display Modes
  #1  
Old 05-17-2010, 01:49 PM
jaylo101's Avatar
jaylo101 jaylo101 is offline
Approved Member
 
Join Date: Oct 2008
Posts: 28
Default All races units on Debir mod.

This is a mod that adds all the different race's units to the various buildings throughout the first island of Debir, so you don't have to wait until the last quarter of the game before you can use certain other races units.
The initial castle & tower contains the human units, the building next to the tower contains the dwarven units & next to the dwarven building is the elven units.
In the ship that appears at a random beach are the orc units.
The tower where your second quest stone is given contains the lizardman units, in the building just past this tower some neutral units can be found. These include royal griffins, royal thorns, trolls, evil beholders, demonologists, assassins & the cyclops but no dragons!
The undead units are holed up in the castle at the end of the island with the undead hero in. He has to be beaten first before you can recruit them.
Lastly, the demon units are found in the underground dungeon after the winding path.

A new game start is needed.

I made this mod for myself as i am a veteran homm player that's used to having a campaign for every race & having to wait until late game before being able to use other race units is irritating & to be frank, kiting is tedious.
Also i prefer to keep units to the same race, with two exceptions, royal griffins for the humans & demonologists for the demons.

http://www.gamefront.com/files/20019..._Debir_mod_rar
__________________
Remember, wherever you go.... there you are.

Last edited by jaylo101; 02-19-2011 at 01:45 PM.
Reply With Quote
  #2  
Old 05-17-2010, 06:43 PM
Metathron's Avatar
Metathron Metathron is offline
Approved Member
 
Join Date: Oct 2008
Posts: 851
Default

I would've wished to see a mod that randomizes the creatures, meaning for example where you always get priests you will get a random level 2 unit chosen from a pool of all level 2 units.

But still, this sounds very promising and I'll give it a try sometime.

Also, when you say human units, orc units, demon units...do you mean all of the units from each race become available or just a (random?) selection?
Reply With Quote
  #3  
Old 05-17-2010, 06:52 PM
jaylo101's Avatar
jaylo101 jaylo101 is offline
Approved Member
 
Join Date: Oct 2008
Posts: 28
Default

All the units are there 100% with a fixed amount. That's the point.
There's no more getting really far into the game to find out that a particular race's unit hardly has any creatures for it.
__________________
Remember, wherever you go.... there you are.
Reply With Quote
  #4  
Old 05-17-2010, 09:07 PM
N3MES1S N3MES1S is offline
Approved Member
 
Join Date: Nov 2009
Posts: 241
Default

There is some mods that do the same thing (i just modified the .loc files by myself without needed any mod). I hope u limited the level creatures for not to make level 5 appear on the debir shops xD.
Reply With Quote
  #5  
Old 08-23-2010, 09:34 PM
shqiponja_hayabusa shqiponja_hayabusa is offline
Approved Member
 
Join Date: Jul 2009
Posts: 25
Default

All I can say Jaylo is - A huge Thank you
Achmed
Reply With Quote
  #6  
Old 09-20-2010, 06:03 AM
Dri Dri is offline
Approved Member
 
Join Date: Sep 2010
Posts: 12
Default

Hey, Crossworlds is out and with this mod it buggers up a few things like no Shaman to start Orc quests, no military academy and some other things. In short, it works but it screws up the flow on Debir island, stuff is missing.

Any chance of getting this mod to work with Crossworld's? I really love it and was having hella fun time using a full Elven army right from the start.

I would be REALLY, REALLY gratefull if someone would update it or at least tell me how I can modify what units appear where in Crossworlds. Thank you.
Reply With Quote
  #7  
Old 09-24-2010, 02:28 PM
TheOne TheOne is offline
Approved Member
 
Join Date: Sep 2010
Posts: 16
Default

Read this thread. It will help you edit the units.

http://forum.1cpublishing.eu/showthread.php?t=11585
Reply With Quote
  #8  
Old 09-25-2010, 08:28 AM
TheOne TheOne is offline
Approved Member
 
Join Date: Sep 2010
Posts: 16
Default

Had a quick look at the editor. Editing of units, items and scrolls can be easily achieved through it - there is no need to go through the text files.
Reply With Quote
  #9  
Old 10-01-2010, 06:55 PM
ludak021 ludak021 is offline
Approved Member
 
Join Date: Sep 2010
Posts: 33
Default

Quote:
Originally Posted by Dri View Post
Hey, Crossworlds is out and with this mod it buggers up a few things like no Shaman to start Orc quests, no military academy and some other things. In short, it works but it screws up the flow on Debir island, stuff is missing.

Any chance of getting this mod to work with Crossworld's? I really love it and was having hella fun time using a full Elven army right from the start.

I would be REALLY, REALLY gratefull if someone would update it or at least tell me how I can modify what units appear where in Crossworlds. Thank you.
not like it matters to me, crossworlds is a fail imo, adrenaline sucks big time (especially for orc shamans) new units are retarded, and 20 necromancers patrolling the rusty anchor shores + additional unit of 20+assassins also patrolling the same area makes kiting the map impossible and add one less map on anchor island, the one that was actually kitable (behind the assassins) = game sucks for me. It also seems I am getting less runes for leveling up.

oh, and there are additional patrols on Bolo too! So good luck to everyone with no loss games without exploiting quick save/load. I started two games since now and in none of them I got stoneskin or god forbid resurrection or phantom. Best spell I found is poison f'in spit...I am back to original game where orc shaman can at least cast totem of death and dancing axes without hassle.
Reply With Quote
  #10  
Old 02-18-2011, 09:33 AM
Saridu Saridu is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth
Posts: 91
Default

Could somebody please repost the file? Gamefront has lost it Thanks!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.