#1
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SOW sound
Do we have any idea how the sounds in SOW are being done?
For me, the sounds in a flight sim are very important, almost as important as the visuals. Has Oleg talked about the sound engine in SOW? ive had a quick look about but couldnt find much info. would be great to hear some SOW sounds in one of the weekly updates(hint Oleg) |
#2
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ahh, the sound of silence!!
I agree though, sound is soooo important. Let's hope the same care has been taken with this as with the visuals, gameplay etc. PPanPan |
#3
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this is what we want ingame nothing less.
eax audio and doppler effects reverbs. Last edited by diveplane; 09-27-2010 at 12:13 PM. |
#4
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And it will run undependant of sound car type. Sound engine of Il-2 was developed for high eng cards. And only using such card user was able to get all effects of realistic 3D sound. That is good but not for masses. |
#5
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...
That 109 spiraling spinner is a real hypnotic induction. ... |
#6
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#7
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mind its the flyby sounds you want to get right like the footage i added in this thread. |
#8
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Are you the Diveplane that made the awsome sound mod for Flaming Cliffs 2.0? If so i cant think of a single mod that has made more of an impact.
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#9
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An update with sound would be greatly appreciated. PLEASE let the sounds in SOW be light years better than IL-2. There are other, older games that sound better than stock IL-2 does.
Cheers, Fafnir_6 |
#10
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That's interesting, but will it negatively effect the depth and richness of the sounds by making them more ...for masses?. I know for me personally, I want the sounds to be as complex and rich as possible and needing a high-end card to get that is not a big deal. So, hopefully, in an effort to market to the majority, those in the minority won't feel their sound card investment a waste. Last edited by Thunderbolt56; 09-27-2010 at 04:51 PM. |
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