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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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Demo error
I really want to buy Fantasy Wars but I have never been able to get around the following problem.
When starting the demo I receive the following error: INO-CO sadly reports: Program has crashed Call Stack Functions: <address in .exe> I've googled this but have not received any valid information...especially not in English. Any help would be greatly appreciated. Bill |
#2
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Hi, I advise you to ask our support team (support at 1cpublishing.eu)
Thank you for your question. |
#3
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any updates on this problem? has anyone encountered it with the full version?
i tried with the english and german demo, same error. |
#4
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Got the same error in the full release when my mage casts a 'fireball'... seems to only occur when this is cast. Happens intermittently..so not a real problem - given the game autosaves everymove it makes it relatively painless..however inconvenient. It would be good to see this fixed in a patch.
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#5
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my problem is that a can't even start the demo - it crashes after some short loading time.
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#6
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I have the US full version. I have the same exact problem. I can't even get the game up and running. I've searched and can't seem to find an answer anywhere.
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#7
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try looking in the Fantasy Wars folder for these files and see if any of them have a meaningful error message in them:
Generals_Debug.log Generals_Error.log gui_log.txt message.log |
#8
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Thanks for the fast reply!!
I'm finding some errors in the Message.log and Generals_Debug.log. Both seem to have the same basic message. I won't include everything, but they seem to follow the same basic pattern: SetF ~[cl_force_eng] [1.000000], variable not found 0.370 0 SetF ~[r_strips] [0.000000], variable not found 0.370 0 SetF ~[r_hwcursor] [1.000000], variable not found 0.370 0 SetF ~[r_debug_query] [0.000000], variable not found 0.370 0 SetF ~[d_prefetch] [0.000000], variable not found 0.370 0 SetF ~[d_prefetchspells] [1.000000], variable not found 0.370 0 SetF ~[d_sleep] [-1.000000], variable not found 0.370 0 SetF ~[d_vmem_impaired] [0.000000], variable not found Not sure if this helps. Thanks again! R |
#9
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that seems to be normal b/c i have those too and my game works.
Let's try this. Paste like the last 5 lines from each file. I'll compare them with mine and then I can see what comes next in my file and maybe that will tell us "where" it is crashing. |
#10
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Ok, sounds good. Thanks again for the help!
Here's the Generals_Debug.log (I put the error in bold) 2.1250: ModuleTimer_c initialized in 3.41 sec 2.2960: [Render] RenderInit() 2.3120: [Render] RenderSwitchMode: 1024x768, windowed=0 2.3120: [Render] window style: 94000000 2.3120: [Render] window ex style: 00000000 2.3120: [Render] iAdapterToUse=0 tDeviceType=1 2.3120: [Render] DeviceType=0; vs=00000000 2.3590: Cannot create device: hr=80004005 (E_FAIL)18.4060: ModuleExtCon_c: still initialized! 18.4060: ModuleSinCos_c: still initialized! 18.4060: ModuleLog_c: still initialized! 18.4060: ModuleConsole_c: still initialized! 18.4060: ModuleSerialize_c: still initialized! 18.4060: ModuleTbmConfig_c: still initialized! 18.4060: ModuleProfiler_c: still initialized! 18.4060: ModuleFile_c: still initialized! 18.4060: ModuleTimer_c: still initialized! Here is the Messag.log file (I included extra to where you can actually see the error I get in the pop-up window) iAdapterToUse=0 tDeviceType=1 4.423 0 [Render] DeviceType=0; vs=00000000 4.463 0 Cannot create device: hr=80004005 (E_FAIL) PROGRAM IS CRASHED!!! Exception code: 80000003 BREAKPOINT Fault address: 7C812A7B 01:00011A7B C:\WINDOWS\system32\kernel32.dll Registers: EAX:0022CDE8 EBX:00000002 ECX:7C91056D EDX:0126B3E0 ESI:00000000 EDI:00000000 CS:EIP:001B:7C812A7A SS:ESP:0023:0022CDE4 EBP:0022CE38 DS:0023 ES:0023 FS:003B GS:0000 Flags:00000246 MM0 = 00c4c8ee00c4c8ee MM1 = 0000000000000000 MM2 = 000000c700c900ee MM3 = 000000c500c900ee MM4 = 00c6caef00c8caef MM5 = 000000c600ca00ef MM6 = 0000000000000000 MM7 = 0080008000800080 Call stack: Address Frame Function SourceFile 7C812A7A 0022CE38 RaiseException+51 00559475 00000001 Localization:ecodeList+7085 |
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