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GEM Editor All information about MoW map editor |
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#1
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MOW:AS help required, soldier not wearing helmet/armour
Hi everyone,
So, I changed the breed of some soldier from the reinforcement. I assigned helmet and armor to them under the .set file in the "breed" folder. {armors {body my_armor} {head my_helmet} } However when they enter the battlefield they are not wearing the helmet/armor. I'll have to open up inventory and equip them manually one by one. What did I missed? Thank you in advance for the help |
#2
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Hmm, do you have the armor files in all the right places?
You need the entity folder for teh armor in the entity/inventory/equipment/ folders. There you put body/<armor entity folder> Also, in the set/stuff/body folder goes a file for the armor as well {from "pattern overcoat" {tag "armor"} {inventory {size 2 3} {weight 100} } {desc "New_armor_can"} {entity "new_armor_can"} } Thats what the file in the set/body folder should look like. That is my file, the desc and entity part should match the name of the entity file. THe final place to look is in localization/desc and in there at the bottom under {"small_stuff" or w/e its called, you should add in your case {"my_armor" "my_armor"} the 2nd "my_armor" can be anything you want. THe 1st is the files in your mod folder, the 2nd is the name that will display in game. So, {"my_armor" "Heavy Flak Armor"} In game, you would see Heavy Flak Armor as the display name for your gear. Once all the files and folders are in order it should just work. |
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