Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-08-2009, 10:37 AM
Nike-it Nike-it is offline
Approved Member
 
Join Date: Apr 2008
Location: Russia
Posts: 3,383
Exclamation PS3 patch 1.01 list of changes

Here is the full list of changes:

* keyboard support (in custom layout)
* Full mapping for buttons and axes was added
* Support of PC mouse for camera view was added
* adaptive Vsync (to prevent screen tearing in some cases)
* fixed significant performance drops on Berlin missions
* B-17 damage model tuned
* indicator distance of far away aircrafts on Simulator level increased
* Freezes in SP and MP fixed
* MP disconnections fixed
* some performance drops fixed
* in some cases unexpected behavior in Strike mode and Mustang P-51 had handling issues
* fixed voice chat issues that prevented some players from hearing others
* fixed rare disconnects from lobby when 12+ players with headsets were connecting to same lobby
* changes in score calculation for multiplayer leaderboards
* Message "Flaps Jammed" was added
* Button to create game was added to "No games available" message
* MP balancing: 5 points for air victory, -1 point for death
* Settings are saved always now, even if player changed it during the mission and exit to XMB
* Partially support of PC flight sticks was added
* Players in MP score tables sort by points now
* Players who leave MP game recolour in grey in score table
* Enemies AI and allies AI were improved
* AAA guns make more damage to player now
* Redout and Blackout were returned (Realistic/Simulator)
* Condition for unlock Ta-152 was changed. New condition is "Play 1 MP game"
* New control layout for Simulator added
* Separate firing from guns and machineguns added. Press R2 with 30% effort to fire from machineguns, press R2 with full effort for firing from machineguns and guns together
* Added sound for Stall
* Landing brakes on fligh stick were fixed
* Guns and machineguns recharging was added for "Ulimited ammo" setting.
Reply With Quote
  #2  
Old 12-08-2009, 10:46 AM
stealth finger stealth finger is offline
Approved Member
 
Join Date: Nov 2009
Posts: 339
Default

Nice, so can we take it this is also what's being addressed in the xbox patch (apart from the obvious ps3 bits) and do you know if/when it will be submitted to ms?
Reply With Quote
  #3  
Old 12-08-2009, 10:53 AM
InfiniteStates InfiniteStates is offline
Approved Member
 
Join Date: Sep 2009
Posts: 707
Default

LOL tip:

If you die with combat flaps engaged, raise them as soon as you respawn before you dive, else they will insta-jam

The B17 is very hard to down now - it's going to walk over strike matches even more. Rockets still work on them though >:]
Reply With Quote
  #4  
Old 12-08-2009, 10:58 AM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Default

P-47 was fixed also, this thing is a beast (out turns bf 109 k4 and probably the bf109 g6 too)
Reply With Quote
  #5  
Old 12-08-2009, 11:00 AM
Steyr_amr's Avatar
Steyr_amr Steyr_amr is offline
Approved Member
 
Join Date: Sep 2009
Posts: 86
Default

So the Würger wasn't touched at all?
__________________
Reply With Quote
  #6  
Old 12-08-2009, 11:08 AM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Default

Quote:
Originally Posted by Steyr_amr View Post
So the Würger wasn't touched at all?
it feels like they did fix it a bit on the turns and speed, I like how it takes longer for you to black out compared to other fighters, those german seats work lol
Reply With Quote
  #7  
Old 12-08-2009, 11:13 AM
Jazzy Jase Jazzy Jase is offline
Approved Member
 
Join Date: Jul 2009
Location: Bracknell, UK
Posts: 79
Default

"Partially support of PC flight sticks was added"

Can you expand on this? Which Flight Sticks are supported? I'm specifically interested in the MS Sidewinder 2.
Reply With Quote
  #8  
Old 12-08-2009, 11:17 AM
Nike-it Nike-it is offline
Approved Member
 
Join Date: Apr 2008
Location: Russia
Posts: 3,383
Default

Quote:
Originally Posted by stealth finger View Post
Nice, so can we take it this is also what's being addressed in the xbox patch (apart from the obvious ps3 bits) and do you know if/when it will be submitted to ms?
Sorry, I don't have any info about XboX patch.
Reply With Quote
  #9  
Old 12-08-2009, 11:26 AM
InfiniteStates InfiniteStates is offline
Approved Member
 
Join Date: Sep 2009
Posts: 707
Default

Quote:
Originally Posted by edal86 View Post
...I like how it takes longer for you to black out compared to other fighters, those german seats work lol
I don't get this - it seems ridiculously easy to blackout in the Spitfire when trying to turn with a 109... I thought blackout/redout was a property of physical forces on the pilot. How does the plane affect this? Shouldn't the same force cause an effect at the same threshold no matter what the plane?

Maybe I need to find a slower plane (as I'm still using the old aviator layout, which is either WEP, 55% or 0% throttle)...?
Reply With Quote
  #10  
Old 12-08-2009, 11:39 AM
mattd27 mattd27 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 402
Default

Impressive. Bring on the XBox patch!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:47 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.