#1
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Spawning humans online, Question.
Well I've just waded through all 28 pages and figured out how to create a home base for a group of human pilots to fly from.
I have read a lot here about spawning but have a couple of questions. 1) Is one spawn area enough per airfield ? I tried adding 10 using ctrl+b thinking it would give me individual spawn points instead of spawning inside hangers all the time, but I still spawned in a hanger anyway. I had hoped to have a nice line along the edge of the airfield where up to 10 of us could spawn at the same time, then taxi out. 2) In the properties of the spawn area you have an aircraft max option. If i set that to 10 does it mean only 10 can spawn at that airfield at one time or does it mean you can only spawn 10 times before you run out of planes? |
#2
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Quote:
2) ctrl+b - Is used to make custom airfield spawn points & taxiways. This may not be necessary at hard-coded airbases if you want to use the existing spawn points & taxiways. 3) instead of spawning inside hangers all the time - Try placing a static aircraft or other stationary object on top of the hard-coded airfield spawn point you don't want to use. This will force players & Ai's to spawn at other spawn points at the airfield. 4) I had hoped to have a nice line along the edge of the airfield where up to 10 of us could spawn at the same time, then taxi out. - You can add custom spawn points to existing airfields, but it's tricky. See exmple mission below. 5) In the properties of the spawn area you have an aircraft max option. If i set that to 10 does it mean only 10 can spawn at that airfield at one time - Yes. 6)... or does it mean you can only spawn 10 times before you run out of planes? - No Here's a very quick overwrite of Lymne airfield with 10 custom spawn points in a line at the edge of the airfield. See if it's close to what you're after... Code:
[PARTS] core.100 bob.100 [MAIN] MAP Land$English_Channel_1940 BattleArea 202176 202368 43200 34848 10000 TIME 12 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 [splines] [CustomChiefs] [Stationary] Static0 Stationary.DH82A gb 224756.94 228706.34 75.00 Static1 Stationary.DH82A gb 224752.14 228686.91 -105.00 Static2 Stationary.DH82A gb 224811.03 228611.97 -105.00 Static3 Stationary.DH82A gb 224864.00 228601.27 -105.00 Static4 Stationary.DH82A gb 224839.75 228513.95 -105.00 Static5 Stationary.DH82A gb 224792.45 228524.66 -105.00 Static6 Stationary.DH82A gb 224773.02 228439.30 -105.00 Static7 Stationary.DH82A gb 224823.98 228427.19 -105.00 Static8 Stationary.DH82A gb 224827.09 228451.97 -285.00 Static9 Stationary.DH82A gb 224773.28 228460.98 -285.00 Static10 Stationary.DH82A gb 224797.23 228549.16 -285.00 Static11 Stationary.DH82A gb 224848.20 228536.48 -285.00 Static12 Stationary.DH82A gb 224870.75 228624.36 -285.00 Static13 Stationary.DH82A gb 224820.89 228636.47 -285.00 Static14 Stationary.DH82A gb 224765.05 229184.34 -375.00 Static15 Stationary.DH82A gb 224775.77 229113.20 -375.00 Static16 Stationary.DH82A gb 224774.50 229054.64 -375.00 Static17 Stationary.DH82A gb 224782.05 229011.83 -375.00 Static18 Stationary.DH82A gb 224802.83 228947.61 -375.00 Static19 Stationary.DH82A gb 224768.20 228922.42 -375.00 Static20 Stationary.DH82A gb 224768.86 228865.80 -375.00 Static21 Stationary.DH82A gb 224784.34 228817.67 -375.00 Static22 Stationary.DH82A gb 224794.86 228786.42 -375.00 Static23 Stationary.DH82A gb 224878.13 228329.75 -345.00 Static24 Stationary.DH82A gb 224955.56 228294.89 -255.00 Static25 Stationary.DH82A gb 224986.00 228330.02 -345.00 Static26 Stationary.DH82A gb 225033.58 228273.31 -255.00 Static27 Stationary.DH82A gb 225075.61 228257.28 -315.00 Static28 Stationary.DH82A gb 225105.77 228219.38 -315.00 [Buildings] [BuildingsLinks] [Airdromes] airdrome0 225193.86 228837.22 1 650 700 0 [airdrome0_Runways] 225030.89 228789.68 -250.00 1300.00 60.00 0 [airdrome0_Points] 224825.53 229351.95 1 224921.65 229362.47 2 4 224963.45 229364.62 5 3 224962.11 229392.94 224921.65 229391.37 225007.74 229366.28 6 8 225050.22 229367.32 9 7 225049.09 229398.11 225005.71 229394.97 225095.26 229367.49 10 12 225129.34 229367.77 13 11 225130.24 229398.11 225092.70 229397.89 225167.01 229367.49 14 16 225209.13 229368.44 17 15 225211.60 229397.44 225168.67 229398.79 225254.53 229368.43 18 20 225298.37 229366.42 21 19 225298.37 229396.54 225254.54 229397.44 225341.34 229363.18 22 225585.26 229317.99 23 225732.33 229155.85 24 225825.60 228936.32 25 225707.22 228716.07 26 225527.87 228465.69 27 225379.36 228279.88 28 225260.99 228212.44 [BirthPlace] "Custom Airfield" 1 225249 228807 0 10 1 1 gb . .
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 11-20-2012 at 06:33 AM. |
#3
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Thanks salmo for your help. I'll try adding static planes in the hangers. In saying that, i haven't had any problems exiting them anyway.
I am currently using Hawkinge and Biggin as bases so your additional spawn points probably won't work there, but i'll look into this in the future. |
#4
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I think if you uncheck "spawn parked" you will not spawn on the hard coded spawn points but on those you have created.
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