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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#21
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Regarding redships killing you I am affraid there is not much to help. Try easier difficulty or equip your ships properly. Last edited by Killer; 03-16-2010 at 07:22 AM. |
#22
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currently trying to get past the 3 groups of guards guarding a mothership(think its Astarte). 8th attempt now. I have to follow the borders of the map and crawl my way towards it but i can't avoid the 3 groups of guards. I equip my ship with the "best" i can find. I am doing the storyline quests only, don't know how to find the "mini quests". |
#23
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Put a Kali and a Thungsten to your MS together with a system firmware Mk.3 and use it as a tank. |
#24
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yeah i have 2 fighters now. only second gen, Raptor and Stormcrow. And yeah i gave up trying to get past the 3 groups of guards, will try to get that setup u mentioned.
So my MS will have no pilot. and i should try to get 3x 3rd gen fighters. I checked out the Kali and Thunsten, they are costly.. and the firmware costs about 300k too. Where should i be making money? ps: Decided to go for it 1 more try =p i managed to get into the docking facilities and got some mercenaries. hehe! won the astarte woohoo! but still.. how do i make money to afford those 3rd gen and above ships..? Last edited by ladious; 03-16-2010 at 09:54 AM. |
#25
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Except of missions, there is only one way to make money. From loot. Search every sector and kill as many pirates as possible. It is also good to check those hidden cashes, there are really nice drops there.
I do not use mercenaries as they take away valuable XP which would my pilots get. Last edited by Killer; 03-16-2010 at 12:00 PM. |
#26
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Yeah, one of the biggest dissapointments is the mercenary system. For a rediculous sum of money you get an utterly useless squad of mercs (who, in my experiance, usually get themselves killed at the very beginning of the mission) and generally their only purpose seems to be leeching your experiance and hard-earned cash.
The only time I ever used mercs was the final mission, when you need every last ounce of firepower and it is not like money will have any use to you after the final mission. |
#27
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Yes I agree I guess I should of read about this game more and how hard the missions are. All the missions are is hey, lets throw 5 to 1 odds against the Player and call it hard. Thats not hard thats early 1990s garbage ai. Its that simple.
This game is not hard, its stupid. Hard is when you are forced to use your head. In this game its nothing more then reload, reload hope get lucky this time. Reload maybe this time. Reload oh finally. Now onto the next gate.. Reload. Reload Reload Reload Reload. Oh finally yeah Next gate. Reload reload. Dumb. Sorry SW3 sucks. |
#28
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well yeah... it's really a pity, one would think they would take *every single* good point of SW2 and carry it over to SW3 - but no. No side missions to speak of. Almost unreachable higher XP perks. And worst of it all: gorgeous graphics (the planet backgrounds simply wow) in an interesting universe (just read all the star chart system descriptions, interesting universe, would have made for a novel!) but it feels void. Even the side missions of X3 seem appealing compared to this.
Yet I like the game. But it is not finished if you ask me. Unbalanced. No gameplay progress compared to parts 1 + 2. |
#29
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Do not refrain from taking advice from this Board (see "hidden chache" thread), as there are some nice things several 100k worth per find. I got two lvl4 and one lvl5 fighters that way and *all* the gun equipment on my freshly repainted Mastiff. Now I hunt for pirate bases - not just their fleets of fighters. And the likes of "Get the Astarte" mission or similar are almost too easy - you can eradicate every last fighter in the X system easily, I did not even have repair systems and faced down all mercenaries guarding my new baby. Equipment and fighters is everything, you will wipe out Debris system in no time - I just wish there were more side missions for XP. |
#30
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I enjoyed the first game, so I sorta knew what I was in for. Still, I admit it could use quite a bit more polish, like the free time missions actually *giving* you free time instead of triggering the next storyline mission the second you jump into a new sector.
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If even these throwaway guys are giving you trouble that should have signalled to you that you need a break to skill up and get better gear. Quote:
SW3 doesn't gimp you like that. You should fly around and explore a bit instead of rushing through the story. And pay attention to the pilot skills, they are skill trees for a reason, instead of automatically giving you skill X when you reach level Y. (I.e. use your head). There's no pass/die unless you're right in the middle of a mission arc - which you can back out of with an earlier save. With what you've learned, take the time out to get better gear and improve your pilots. Quote:
If occasionally someone gets blown up but everybody else is unscratched, that's bad luck - one reload and it shouldn't happen again. But if you're constantly reloading, pay some freaking attention to your team. Sometimes you've simply just gone ahead too far, so man up and admit you made a mistake, go load an earlier save. That way you learn something instead of blindly reloading until you pass through sheer luck. Again I repeat the game script is rather unforgiving and does not make it clear at all you do NOT have to do things right away. Yes, that is a design issue they need to address. But it's not like there aren't workarounds. It's not a linear game which doesn't let you deviate from the mission script. I got creamed in Dionysus the first time I played. Loaded an earlier save, changed my ships setups, and I got through it. Gives you a sense of pride in your team, unlike all the pussy games out there nowadays which are piss easy and finishable in like 10 hours. Bah. From the title you'd think this was NES Ninja Gaiden grade hard. Far from it. |
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