#21
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Quote:
maybe a good screenshot from London Last edited by NSU; 12-03-2010 at 12:47 PM. |
#22
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Full map below ... looks good eh
PPanPan |
#23
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Brilliant.. This is the info I have been waiting for. I almost feel I can leap straight in and start making my own missions straight away.. it's instantly recognisable from the IL2 FMB..
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#24
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OMG! weathering slider! multiple bomber formations! callsigns! I might just have soiled myself, great stuff Oleg to say the least.
__________________
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#25
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I would really like to see a shot of how the weather fronts are depicted on the map. Perhaps some details of how you can adjust weather conditions and how we can plot the movement of weather fronts.
I think it was mentioned before but I forget: in campaigns will the weather conditions be as they were reported in RL during the Battle? From what I remember weather reports were well documented for each day. Also, in dogfight servers can you set up weather conditions to run according to a specific day, i.e. say you want to run a dogfight map simulating a specific day in September, or whatever, so will the weather conditions on that day be selectable for your mission and the conditions change at the correct speed, etc, over the course of the mission? And when designing your own missions would you set up weather fronts as you might set up AI flights, i.e. you select a cold front to begin at a certain point on the map, and you plot it to move across the map at a certain speed/rate based on wind speed, or whatever so that you can generate possible weather forecasts for the mission briefings? So you come into a mission, read the brief and see that weather is forecast to be fine at mission start, but you should expect to find rain, or heavy overcast, or fog 3 hours later when you come back to your airfield? |
#26
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Nice stuff Oleg & Co.! Is there backwards compatility with IL2 missions? Like the "weather front" hint.. Set up different types of weather. Maybe not "dynamic", but still, it will add alot of immersion!
I love Fridays.. "Oleg Friday"! |
#27
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Spline editing ?
Does it mean we will be able to add road, airfield tracks and so on ? All this road with nice curves ? |
#28
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Has the waypoint-size been increased to make them easier to hit for navigation?
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#29
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~S~
Thanks for the update. I’m looking forward to making missions in the FMB. I have 2 questions for now. 1. In FMB, when you for example make a AAA battery, and want to make several, will you be able to copy/paste it in another location? 2. Will it be possible to make moving dogfight servers in SOW where AI controlled car/tanks/airplane is a factor? |
#30
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Tweening
Looks like my beer infused calculations on the map size were not that far off after all http://forum.1cpublishing.eu/showpos...&postcount=259 |
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