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IL-2 Sturmovik The famous combat flight simulator.

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  #671  
Old 10-29-2010, 01:12 PM
dduff442 dduff442 is offline
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Originally Posted by Blackdog_kt View Post
I'm planning to run this on a stock i7 920 (2.7 Ghz) with 3GB of RAM and an Ati 4890 1GB. Later on down the road i might double the RAM to 6Gb (as i think it's been mentioned sometime ago that 3GB will be the absolute minimum) and get a 58xx series card when they drop in price. Should be fine i think.

I've said this in another thread that was purely tech-related by the way. I think that any amount of RAM over 6GB is somewhat overkill for gaming today, unless someone works with specific professional software suites that do make use of it on the same PC (eg, very high resolution photo/video editing with multiple instances running at the same time).

Future proofing a new PC is one thing and it's good, but buying something that might end up being superseded and replaced without ever once being used to its full potential is a waste of resources that could be spent elsewhere in a more efficient manner.
For example, if the next set of RAM sticks is a different kind of slot/frequency/voltage, i've never once used my 12 GB to their full by the time i do my next upgrade and my next CPU is incompatible with my old RAM sticks, then i've wasted money pure and simple. It's actually better to get a good motherboard, get an adequate but modest amount of RAM and stick with that until it's not enough for the job before buying more of it, as chances are it will also be cheaper down the road.

I don't know how much RAM goes for these days but i'd be more inclined to get 6GB and use the spare cash on or towards something else if its any meaningful amount, or just go out and have dinner and a few drinks if it's a small one.
The 4890 is cartainly the nicest price/performance card. 12GB is definitely overkill for RAM right now, but RAM is so cheap... Plus, selling 6GB in a couple of years for an upgrade won't bring in much cash.

Last time I bought a PC was 2003 -- I couldn't play Il-2 before that. The problem is if a PC runs out of power it's guaranteed to do it at just the wrong moment, and that was always what happened to me. Just as things livened up, it would start stuttering.

I used to ramp up the graphics, watch a pretty slide show for a few minutes just to see what it was like and then switch back to much more basic settings for playability. These years of frustration made me go PC crazy this time around...

dduff
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  #672  
Old 10-30-2010, 01:44 PM
*{64s}Takeo_I *{64s}Takeo_I is offline
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great !!!!!!!!!!!!!!
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  #673  
Old 11-22-2010, 09:11 AM
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Rodolphe Rodolphe is offline
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...

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Originally Posted by Oleg Maddox View Post
Today update is about cockpits.
Details, how it looks.
Using mouse is possible to get additional info, or, say, use throttle....

If you'll find any errors - let me know

(pay attention: texture with "wait" on Hurricane is not replaced yet on my PC).

Bringing this update thread back to life as till today there was no official reply/acknowledgement from a member from the Dev Team.
That "clandestine" Hawker Hurricane thread could have been misted over.

http://forum.1cpublishing.eu/showthread.php?t=17128


...

Last edited by Rodolphe; 11-22-2010 at 09:26 AM.
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  #674  
Old 11-23-2010, 10:11 PM
Diligent Flosser Diligent Flosser is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Today update is about cockpits.
Details, how it looks.
Using mouse is possible to get additional info, or, say, use throttle....
If you'll find any errors - let me know (pay attention: texture with "wait" on Hurricane is not replaced yet on my PC).
Better is the enemy of good. Please just publish this game!! NOW!!

Stop all work on 'improvements'. Take anyone who tries to 'improve' the game at this point out in the parking lot and shoot them dead. Your one and only concern at this point should be to assure that the basic functionality is there and that there are no (or few) game freezes. I am an old engineer and am telling you that if you keep trying this constant 'improvement' cycle, you will never publish! Just stop it NOW. Stop trying to make it perfect for first release. If it works - go. NOW.
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  #675  
Old 11-24-2010, 06:16 AM
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LukeFF LukeFF is offline
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Quote:
Originally Posted by Diligent Flosser View Post
Better is the enemy of good. Please just publish this game!! NOW!!

Stop all work on 'improvements'. Take anyone who tries to 'improve' the game at this point out in the parking lot and shoot them dead. Your one and only concern at this point should be to assure that the basic functionality is there and that there are no (or few) game freezes. I am an old engineer and am telling you that if you keep trying this constant 'improvement' cycle, you will never publish! Just stop it NOW. Stop trying to make it perfect for first release. If it works - go. NOW.
I think Oleg knows better than you when to release the program.
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  #676  
Old 07-20-2011, 10:06 PM
JG1_Wanderfalke JG1_Wanderfalke is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Clickable cocpits.

1. We are not doing completely clickable cockpits. There isn't any button or switch is clickable. We program only these that are using in flight. We don't program all that are using for only the start procedure. And will not use in future. Too much work for a lot of types of cocpits and a lot of functions different from one plane to another.

2. We did popup tips for each gauge or lever, knob, switch that is using in our code for control of aircraft, canopy, etc.

3. We make clickable by mouse these that are useful with the mouse by clicks or clicks+moving (see also item 1). Or will help some third party to program own code with explanation of principles.




All these functions are useful for different devices as well.
If there in future after the release we will find that some devices are not useful, but popular on the market - we may think about addition of other style of control for something.
poor
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