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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 11-12-2009, 01:13 PM
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Feathered_IV Feathered_IV is offline
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Unusual but distinctly BoB AI behavior, such as a group of Me110's that adopt a defensive ring when attacked.

Blenheim formations that bunch together and drop down to wavetop height when engaged.

Crew members that can be seen to be struggling to escape or even stuck in the hatch of doomed aircraft.

Parachutes that don't open.

Friendly fire. Both on the ground and in the air.

Aircraft that will abort from a formation.

Radios or even oxygen that can be knocked out.

Bombers with one wheel dangling as the hydraulics are shot away

Very rare - Bombers that drop their wheels in surrender and can be guided back to your base.
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  #22  
Old 11-12-2009, 01:20 PM
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Static aircraft avilable in FMB with extra visual options:

Skin selection

Cowlings on/ cowlings off

Ground crew in attendance

No ground crew

Being fueled

Being armed

Destroyed 1, 2, 3.

Cannibalised for parts/abandoned
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  #23  
Old 11-12-2009, 01:36 PM
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Unique FMB triggers. You could have one that triggers a .wav sample when you fly through it. You could have a folder full of user-made samples that you could instruct the trigger to generate on command. Everything from ground control, crew intercom (banter, oxygen checks, navigation etc) or mission instructions.

Bomb aimers that give you the "left, left... steady" routine on the bomb run.

Gunners or pilots of other aircraft that wave or gesture when you form up really close

Last edited by Feathered_IV; 11-12-2009 at 01:40 PM.
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  #24  
Old 11-12-2009, 02:01 PM
Feuerfalke Feuerfalke is offline
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In multicrewed bombers ability for crew to man other guns where applicable, if the original gunner was incapacitated or killed.

Need to reload gunners MGs where applicable.

Ability to switch to ouside view on own aircraft, even on cockpit restricted areas, as long as the plane is on the ground (e.g. to see your skin in action, or as an easy method to walk around the plane after the mission, if it is not implemented in 1st or 3rd person mode.)
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  #25  
Old 11-12-2009, 02:05 PM
Specht Specht is offline
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Sudden engine failures even without taking any damage...
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  #26  
Old 11-12-2009, 02:38 PM
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More along the line of "did I just see that"...OK how bout this, you set her down in a field in enemy territory. You notice the farmer leaving the barn carring a pitch fork as he scurries to the house.
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  #27  
Old 11-12-2009, 03:11 PM
JVM JVM is offline
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Hello Luthier!

Like I said earlier the changing weather is an inexhaustible source of aggravating events during missions. It may be interesting to combine this with some instrument failures especially altimeter and compass...A great many A/C of all nationalities met their fate because they did not know where they were, or how high they were, because of failure or heavy icing and they finished their careers on high ground or power cables (think Helmut Lent, Werner Mölders and so many others...). It did not really matter if they were rookies or aces...

About interesting events:

- during a patrol set an unsuspecting trainer coming out of nowhere in the middle of the flight at same altitude (works well with an unsuspecting enemy A/C)
- bad weather attack (again) meet barrage balloons...Remember the Ju 88 who pancaked on a balloon...and made it to base (its pilot would become one of the bomber aces)
- attack on heavy railway gun tracks in the Pas de Calais area (was happening during all BoB length, usually using Bleinheims)
- recce flight on obscure forward airfield being setup somewhere in North of France (where is the damn field? lot of examples)
- help Bleinheims dealing with the field you discovered the day before
- If DYNAMO operation at Dunkerque is allowed time-wise, protecting the ground troops during evacuation
- Game in Game: in charge of testing an A/C with a certain problem: identify properly the problem, bring back the A/C without crashing...
- other game: forcing a Bf 109 to land/go to sea without firing one shot
- one day the bad weather during the night has reduced your potential take-off run to 300 yards and the enemy is coming at you...meet him and come back on the same 300 yards.
- these damn He-115 are minelaying again: find them and deal with them (at night, obviously)
- Resistance informs us that one high ranking officer of the Luftwaffe is intending to visit coastal airfields with its personal Bf 108 unescorted at a certain hour near a certain place: try to find him before his subordinates find you with their Bf 109...

This what comes to my mind for now...

JVM
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  #28  
Old 11-12-2009, 03:37 PM
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For me, personally, I'd say don't bother.

The cool things happen by random chance, if it's scripted it's not cool. Give the AI some realistic options and just by chance, occasionally, they will combine those options in unexpected ways.
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  #29  
Old 11-12-2009, 04:13 PM
ECV56_Guevara ECV56_Guevara is offline
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Lovely thread Luthier!
If i understood you, here are my suggestions;
The targeting system in Il-2 it´s great but when you buil 500 mission it´s a lil bit repetitive. We need more "targets"
IE:
- targeteable airfields , whit also targeteable components, like fuel depot (whith its own marker) the runway itself, service buildings, bomb and ammo bunkers, AA fire control units, barraks etc..the posibilities are multiples. The final status of an airbase could be an average of its components status. Theres no need for modelling ground crews. for example a raid hit hardly the airfield, destroying the mechanics barracks, so the af will have a lower repair rate. Could be supply convoys that change that status, in general or particular aspects.
-The same for other targets, like Industries, radar stations, docks, etc...In Il-2 to "damage" a factory we need tu put markers inside. It would be great a kind of industrial damage marker, that decrease the factory output.
-rescue mision targets (pilots, resistance members, etc..)
-Triggers
- Real recce missions, whit a airborne camera in the plane, something like the bombsight view, I don´t know how could it be done.
- Mine layers !
- cargo convoys whit real cargo, like trains, ships, trucks, etc..
whit stuff like these, Bob still remains a fligth sim, but with more ground interaction.
Thanks!
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  #30  
Old 11-12-2009, 04:21 PM
lep1981 lep1981 is offline
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Quote:
Originally posted by ECV56_Guevara
The targeting system in Il-2 it´s great but when you buil 500 mission it´s a lil bit repetitive. We need more "targets"
IE:
- targeteable airfields , whit also targeteable components, like fuel depot (whith its own marker) the runway itself, service buildings, bomb and ammo bunkers, AA fire control units, barraks etc..the posibilities are multiples. The final status of an airbase could be an average of its components status. Theres no need for modelling ground crews. for example a raid hit hardly the airfield, destroying the mechanics barracks, so the af will have a lower repair rate. Could be supply convoys that change that status, in general or particular aspects.
-The same for other targets, like Industries, radar stations, docks, etc...In Il-2 to "damage" a factory we need tu put markers inside. It would be great a kind of industrial damage marker, that decrease the factory output.
I love this idea certainly something i've always wanted... in fact, the first main attacks of the luftwaffe on england were focused on airfields, so giving realism to this situation would be amazing.
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