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Technical threads All discussions about technical issues |
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#1
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JSGME FXAA and SMAA utils
Hey gang
I used JSGME to install and un-install the current crop of SMAA and FXAA utilities. To install it copy the JSGME.zip file into the CoD root directory The default root directory is as follows Code:
32bit -> C:\Program Files\Steam\SteamApps\common\il-2 sturmovik cliffs of dover 64bit -> C:\Program Files (x86)\Steam\SteamApps\common\il-2 sturmovik cliffs of dover Right mouse click on the JSGME.zip file from the 7-Zip menu select the "Extract Here" option, which will extract the files and folders into the CoD root directory. If you extracted the files correctly you should find the following files and folders in the root (\il-2 sturmovik cliffs of dover\) directory Code:
\il-2 sturmovik cliffs of dover\JSGME.exe \il-2 sturmovik cliffs of dover\JSGME.ini \il-2 sturmovik cliffs of dover\jsgmemods\ Code:
FXAA PPI v37 for DX-9 FXAA PPI v37 for DX-10 FXAA Tool Hg v4.0 for DX-9 injectFXAA by some dude v9.0 for DX-09 injectFXAA by some dude v9.0 for DX-10 injectFXAA by some dude v10.0 for DX-09 injectFXAA by some dude v10.0 for DX-10 injectSMAA by mrhaandi v1.2 for DX-09 injectSMAA by mrhaandi v1.2 for DX-10 injectSMAA by mrhaandi v1.2 for DX-10 - Buchon
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 01-23-2012 at 11:13 PM. |
#2
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Before everyone starts firing off "is the SMAA injector VAC compatible, or will I get VAC banned" type questions. Please read the "Can Subpixel Morphological Anti-Aliasing be whitelisted?" thread at steam HERE
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#3
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S!
This should help a lot when you want to test this FXAA /SMAA thing. JSGME is one handy tool! |
#4
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Thank you!
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#5
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I tried all the injects mods and i´ll stick with SMAA (mrhaandi 1.2) definitely, it dont blur everything and dont mess textures as FXAA "some dude" version, also does a better job on trees than the FXAA PPI modification :
I made a configuration adapted to CLOD which unleash a upper level of quality and have no performance hit, also don't blur textures and is better in trees and distant objects. This is done because this files have enabled "SMAA Predication" a Killzone development team technique that preserve textures detail and improves the performance, letting you increase the quality. So this is more sharp than FXAA (dont mess text and textures) and does a high quality AA without performance hit. Here are the files if you want try, just put the files in your il-2 sturmovik cliffs of dover folder : Last edited by Buchon; 04-16-2012 at 12:03 PM. |
#6
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S! I took your config files and added them to the JSGME zip (v2.4) above..
The new JSGME folder is called injectSMAA by mrhaandi v1.2 for DX-10 - Buchon Which contains your settings for injectSMAA by mrhaandi v1.2 for DX-10 Enjoy
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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I just tried this SMAA AA fix and I gotta say I much prefer it to the FXAA one, definitely seems sharper without bluring the text and GUI, and no performance hit that I can tell.
Fantastic stuff, thanks for the heads up on it Buchon ~S~ |
#8
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Thank u very much
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#9
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Thanks very much for putting this together. I was just starting to collect various options, and now I find you've already done the hard work for all of us. Nice!
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#10
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Any suggestions on what to set AA and AF options in the GPU software.
Should I set to "application controlled". |
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