Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds > Mods

Mods King's Bounty: Crossworlds Mods

Reply
 
Thread Tools Display Modes
  #1  
Old 05-10-2012, 11:41 PM
Dreizen Dreizen is offline
Registered Member
 
Join Date: Feb 2012
Posts: 1
Default Servant of death modding help

Hello folks im rather new to the KB series and im having a total blast so far with over 300 hours played into the game but there is some units that i find very very fun to use like the assasins but they tend to be very very bad once u reach verona. The servant of death seems to be more of a debuff than a bonus wich really makes assasin a weak unit. I know how to add some phys resist and more defense but i feel its like cheating so i was trying to find how to "balance" them so they can be end game viable similar to ancient vampires/knights/black knights etc

With that said i was looking for some advanced modder to help me with a request about the servant of death to make it a bit more balanced like.. to remove all buffs not just positive (freeze, burn, poison, weakness) etc or to add something else and completely rework servant of death to make it more like something to go with the undead similar to the gatekeeper passive (the more undead there are in the battlefield the higher the bonus stats to atttack and defense etc)

Or another idea was to give them a %chance to evade attacks the more units killed by criticals similar to knowledge of vulnerabilty but scaled down like at 100%(max) would be 50% evade but would work with spells and debuffs not just melee attacks. it would justify using them since debir to be worthwhile.

Could also have poison based attacks (poison skull or undead dragon aoe) heal the assassin similar to the red sands ice dragon and ice snake.

So yeah im wondering if someone did a balance tweak on that unit or if it could be done. Let me know if u have better ideas about it

Dreizen

Last edited by Dreizen; 05-11-2012 at 12:48 AM.
Reply With Quote
  #2  
Old 05-12-2012, 10:25 AM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

Nice idea to change assassins to be more interesting to use during all game ( i never play with them because servant thing, and their bug to lose all bonuses for find weakness when you remove them from you`re units inventory - like going through wizard tower, you pick some other unit, come back to castle and pick them back and ALL their find weakness is back to 0% )
As for removing debuffs check archdemons and their passive talent Restoration that remove all negative effects before their turn , if manage to find where it`s described how it works
For evade % find how it work on sea dogs - agility talent.
Reply With Quote
  #3  
Old 05-12-2012, 12:10 PM
zini4_tha_grunt zini4_tha_grunt is offline
Approved Member
 
Join Date: Dec 2009
Posts: 83
Default

That assassin's ability is placed in their subturn_modificators.
Just find that function and change it as u wish.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:17 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.