Okay, found some more info when I went to the Russian forum. Note most of this was translated!
More changes to GEM engine, continuation where I last left off from 1.04 Faces of War
First we have this summary from them:
Quote:
New models:
1. complete change of entourage, buildings, vegetation, of course, through oaks and birch, European house and the Russian / Ukrainian wilderness of wattle and daub is not done.
2. A model of new technology:
Tanks: Hellcat, Centurion, Jambo, IS1, IS3, PZ-2f, Sherman 76, Carro Armato M15/42, Sherman M4A1;
Broneviki: Autoblinda 41, Komsomolets.
Guns :2-x funtovka, 6 funtovka 17 funtovka, Type 1 47mm, LG-40, ZIS-30, Vickers.
Vehicles: 2 jeeps, Opel Blitz (Engineering), Bedford QLD.
Another technique: reactive mortar Land Martress, aircraft U52, Italian destroyer.
+ Handling weapons, about 30 models of Japanese technology (*) (Japanese techniques not listed, as the release is not included and will be a free patch)
3. New skins German, British infantry and infantry dollars - roughly speaking, new models of the entire infantry
+ Japanese infantry (*)
Single
10 large-scale operations, each involving an average over 1-1,5. Maps and missions than the BPO grew significantly.
Changes and new features:
Changed traffic engineering physics - a concept of "inertia and momentum:
- Radius depends on the speed of the machine.
- Shooting accuracy is also dependent on the speed. Some of the tanks on which the stabilizer arms (eg, Sherman, Pershing), can pinpoint the fire at a reduced speed, the other for precise shots are forced to make a short stop.
On the other hand, get on a moving target is difficult due to the fact that in broadside guns scatter increases. The greater the angular velocity of turn a weapon, the smaller its accuracy.
New features in the single:
- Carrying dead bodies,
- Reaction to the patrols corpses (used in stelsovyh missions to increase the plausibility and atmosphere),
- Move units from mission to mission (used in some missions in order to maintain the plot, but can be actively used modmeykerami to create a coherent mode with a storyline)
New features in multiplayer:
- Installation of thorns, bags, a new mode of reinforcements.
- 4 Nation: USSR, Germany, USA, England.
- 5 new maps in the release version of the game, patch to add a few (3 exactly, can and more), plus all the old maps finalized perebalansirovany that would entail a change in the tactics of the game to them.
- Support for dedicated servers for a better game
- IM players out of the room with those who are already in the game.
- Friends list and ignore;
- "Hall of Fame" for the entire list of players.
General trends:
- Increase in firing range and, consequently, increase the size of maps,
- Shot,
- Modified system damage (a new formula of Perforation reservation)
Appears in a free patch for multiplayer:
- The new rating system in avtomatcha
- Upgraded mode Capture flags "(basically a new multiplayer mode),
- Additional models of technology and new maps.
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And some info can be gleaned from patch changelog since game is currently out somewhere else:
Quote:
List of changes to Patch v1.10.6
* Corrected
. balancing
+ Innovation
! planned
+ Added T-60, T29
* ZSU replaced by T-60
* Reduced power of 25-pound landmine
* For the burning of the units is calculated points
* Increased resistance to fire for medium and heavy tanks
* Configure sound for IP-2, SU-122
* Kamikaze longer bezhat with acceleration
* Reduced fuel tanks for
* Increased the momentum of the charge shturmtigra (for light, medium heavy equipment)
* Reduced rate intelligence
* Damage
. increase the radius of blast wave and high explosive anti-aircraft missiles
. reduced broneprobivaemost gun on a tank M4A1 Sherman
. increased effect of the English PT BB gun
. off chance of evading the bullets to fighters refuge
. reduced rate of excision radius blast lying on infantry
. motor vehicle, you can shoot one shot from the AV (with BB = 20mm)
. German attack plane faustnikam-issued bulletproof vest
. German paratroopers were +2 faustpatrona
. increased anti-rocket operation and protivomeshkovoe min
* Rate
. increased the time re Shturmtigra
. increased rate of RM Land Matress, Kalliopi and Rakettenverfer 42
. increased the length of the queue autorifle
. increased time reloading reloading PT Willis
* Reservations
. BA-64 to 9mm Reservations
. M5A1 set the thickness of the front turret and hull
. Nashorn corrected thickness of armor some parts (equal to 0)
. engine EC-3, IP-2
. Lower broneplita M4A1 Sherman brought up to 64mm
* Accuracy
. OB shells (increased variation in the horizontal)
. increased the accuracy of long guns
. mines the accuracy of fixed IP-2
. increased scatter gun KV-2 at large distances
. slightly increased scatter gun MIS-152 to limit the distance of fire
. Nashorn accuracy was higher than the other tanks with gun KwK 43
* Visibility
. reduced visibility of the field guns
. Added time zasvetki howitzer after falling at distances over 170 m
* Changed the price
. ZSU-37>> T-60 (13) --
. M-19 (18) --
. Kruseyder AA2 (20) --
. M4A1 Sherman (20) --
. Virbelvind (25) --
. KV-1E (32) --
. Sherman 76w (42) +
. Is something (46) --
. Sherman «Jambo» (48) --
. IP-1 (62) --
. Tiger (64) +
. Ho-ri (95) --
. intelligence (12) --
. mode only infantry increased prices shooting, sniper, gun, mortar
List of changes to Patch v1.10.5
* Increased accuracy
. tank shells
. Shturmtigra
. pantserfausta
* Added the sounds of turning on some Japanese tanks
* Added sound to the English revolution towers Sherman and Jambo
* Increased rate of Kalliopi and land matres
* A land matres shooting off by default
* Removed the word "broken tower" for samohodok
* Increased allowable variation in the shooting for the AI (especially anti-aircraft guns)
* Added dynamic accuracy at large and the usual machine guns mounted on the technique
* Changed prices
. nebelverfer (45)
. pantserverfer (50)
. Sherman M1 (24)
. Sherman M2 (30)
. KV-1 (36)
. Churchill (38)
. Is something (56)
. SU-100 (66)
. Nashorn (45)
* The cars added remkomplekt
* Fixed a bug with the impenetrable curtain on trucks
* Increased acceleration time of cars and bronevikov
* Reduced the maximum speed when turning to cars and bronevikov
* Reduced resistance of vehicles to high-explosive projectile
* Increase the power of 37 .. 57-mm mines
* Sangar now destroyed 37-57-mm land-mines
* Bazooka now causing damage to cars
* Reduced drop broneprobivaemosti AV and CC machine guns at a distance
* Increased accuracy pantserfausta
* Added missing files with textures and weather maps
* Please correct the map:
. bazerville
. borovaya
. deadriver
. farmstead
. forest
. hunting
. kanawa_mine
List of changes to Patch v1.10.4
+ Added map Kanawa mine, Dead River, Dunverde
* Beta switched on dedicated server separate from the Russian release
* Fixed remote mining and installation of fortifications
* Only those units that have mines / strengthening run mine strip / set to strengthen
* Fixed bug in which could cause a drop in the game through the manipulation of the barrel
* Fixed drop a game at the entrance to the multiplayer, with the wrong settings firewall'a
* Fixed a possible drop in the game when the team returns "dogfight"
* In case of collision at a soldier machine will not squash the box in his hands
* Revised network code for better work from the NAT
* Fixed scheme Jagdpanzer IV, Pz IV E
* Fixed bug Japanese archers weapon (sniper accuracy)
* Changed the prices of some of the tanks (mainly American)
* Fixes the sounds of turning the towers in some tanks
* Reduced power of large mines
* Sangar configured to use low gear
* Fixed some errors in the maps (weather, terrain)
* Mobility Dulaev to samohodkah now fully restored after repair
* In the mask of Perforation guns are now sure that a break
* Reduce the effect of sloping armor for large caliber projectiles
List of changes to Patch v1.09.3
+ Added the Japanese side
+ Added a new technique: Jagdpanzer IV (70), Sturmtiger
+ New maps: Hunting, Fields
+ Possibility to install fortifications for field guns, mortars, machine gun
+ Option "Only Tanks"
+ Support for new types of budget
+ Added concussion crew
* Improved system broneprobivaemosti
* Fixed setting of reservation on some tanks
* Increased range tank vizorov
* Increase the efficiency range of guns
* Changed the maximum range for some guns
* Reduced knockdown ability decline with distance for small arms
* Increased range of prices depending on the class of technology
* Fixed a bug with sloping armor of Perforation
* Reduced the corners and of course a pair of machine guns
* Fixed bug with binoculars officer (to look through the barriers)
* Optimized search path (improved performance for large maps)
* Fixed some desync
* Fixed a rare drop in multiplayer games
* Fixed the display of the players in the main room multiplayer
+ Support for the manual of arms, which explodes on contact with a view to
+ Support for different visibility depending on the garment unit
+ Support properties shells "ready" and "charged" in the choice of weapons
+ Support for suicide bombers
+ Possibility to change the speed of issuing points for flags in modah
+ Added the withdrawal of the reference amount and date of Build the executable file in error messages
* Fixed many minor bugs
. many changes in the balance
Minipatch collected.
Changes in patch 1.06.1
* Editor otvyazan from the disk
+ Added separate outfront_mp.exe for multiplayer games
+ Added an interface to work with friends and "black" list
* Optimization of the search path for technology in multiplayer
* Fixed the issuance of reinforcements in the front line
* Fixed display condition of the players in the chat
* Changed the calculation of points in the battle
* Change your anti-tank mines
+ Added preservation screenshots. Png format
Refined single mission:
- Hot sands: a zone where the enemy does not need to get tanks moved slightly deeper into
- Fracture: Removed potentially endless stream of infantry with one of the
- Truce: the task "block visits" did not hide
- Castle in the desert: added ammunition for the howitzer, made disable fog in the bay,
corrected ubivanie battle ship on the boundary map
- Arsenal: truck drivers first column is now visible
Front Line Mode:
* Edited on maps Tinctures Sevastopol and Moskow
* Increased time round (15 -> 25 min)
* Reduced periodic reinforcements for the attack side (100 -> 60)
+ Added backing defending side
- Removed the limit on the attacking infantry at hand
- Removed qf17 in defending Party
file: mow-open-beta-v1.02.2.exe
md5 checksum: 369852C1 - ADB898B2 - 134BCC70 - 8E557715
Changelog:
* Fixed starting the game under Windows Vista
* Single units can be set to stack commands SHIFT (even after the frames)
* Remove potential rally game on a dedicated server when you start the game after a change map
* Now an engineer can back up your equipment
* The journal is now recorded history of communications in a network game (the magazine was called by clicking on the icon or button on the 'H')
* Fixed the bug with the reset the panel of fast commands (recommended to create a profile in the game again)
* Not worked very sharp rebound in the corner hit
* Removed a variety of games in the fall of the connection at boot time
* Improved hand-to-hand attack against the fleeing fighters
* Re-added indicator to bazookas
* Fixed the bug with incorrect calculation of the probability of casualty tracks on tanks
* Fixed some rare gathering of the game
* Returned to the opportunity to attack a group of tanks or howitzers
* Soldiers do not die after the burning of their ognemetchikom if sitting in the window of the house on the 1 st floor
* Fixed bug with red backlit innards Hummel and other tanks
* Removed the "transmit the units in the free play mode
* Now with the game on a dedicated server must appear all the options
* Completed sending messages from the game room in the general chat
* Improved connection to the game after rally
* Small fixes to the timer, and prices of equipment
* Enter zero for the majority of CP technology
* Reduction in scatter grenades PT
* Fixed action PT min at tracks
* Fixed vizory tanks, now they do not see the infantry in the bushes
* Reduced the range of artillery
* Connected to the missing sounds
* Corrected precision sniper
* Fixed booking Kingtigra
* Configured to sort the booking Achilles and M36
* Reduced the probability of shooting down quick tracks melkokalibernymi guns
* Reduced rate of mining and the installation of barriers ..
file: mow-open-beta-v0.14.1.exe
md5 checksum: 0057E05F - 12AE143F - 9D85D703 - 65E89B59
Changelog:
+ Added the English text of the description of equipment and soldiers
+ Added description of angles armor
+ Soldiers can now cross from the window of a house through the window of another home without pre-boarding
+ Added text shift of localization, if the string description does not climb
+ Howitzer after purchases appear to have pritseplennymi tractors
+ Added ACS SU-122
+ Added the ability to disable the interface to Ctrl + Alt + Shift + D
+ Improved the definition of visibility when the fog realistically (the object becomes visible, if visible at least a small part of it)
+ Added tractors to howitzer (Universal Carrier, Steyr RSO, T-20 «Komsomolets»)
+ Automatic weapons shoots bursts teammates «Attack»
+ Added delay to switch between the front and back
* Shifted the pop-up descriptions of units that it did not close the cover purchases of troops
* Reduced screen shaking from the explosions of powerful mines
* Some units were not immortal immediately after purchase
* Added missing icons units and patterns of damage
* Model Pz-IV H increased the length of the barrel
* Corrected model Sherman M4A1, KingTiger, SU-100, QF 6-pdr, Pz-IV, Mk2a «Matilda», Mk7 «Priest», MIS-152
* Not add / play / attached to the towing vehicle Land Matress and Raketen Werfer during fire
* Fixed a bug where the circumference of sight is displayed along the landscape
* Fixed aiming bazookas in a tank at close range
* An empty gun, towed the towing vehicle, and now will not explode in their mines
* Returned animation shots on tanks + aimpoint is no longer "jumps" at each firing
* Banned team attack / sighting in itself
* Changed display zasechek adjustment at gunpoint
* Fixed a bug with the transplant unit at the scene killed comrade in the models of the type - a motorcycle, machine gun and several guns.
* Fixed a bug with the distortion of the animation when landing in the unit under enemy fire
* Fixed a bug with the team disembarking from armored personnel carriers or tanks. Now the units are not running away from the place of disembarkation to the commander.
* Turn back the tank during the movement, if the tank shot down tracks
* Possible to repair the destroyed tank.
* AI now takes into account the dynamic variation before opening fire from the main gun
* Fixed rendering of tracer for the manual of arms
* Reworked the choice of weapons to tanks - is now in the first place chosen long-range guns. That is, if the tank takes machine gun, he would shoot the infantry machine gun, if not lacking, it will shoot mines.
* Now the guns can be deployed even if there is only one soldier
* Added to the distribution group of hedgehogs, thorns and bags in taking them out of the engineering truck
* Added a munition for Panzerwerfer 42
* Added missing sounds in some equipment
* Improved operation techniques for single and double-click on the attack and movement
. are reinforced in the «Only infantry»
. entire infantry increased skill Hand to Hand Fighting
. Extend the mine-laying and other engineering barriers
. Increased firing range sniper
. increased knockdown ability and rate of self-loading rifles
. Increased the length of the queue machine guns
. Increased knockdown ability of automatic weapons near the
. Increased range of anti-grenade
. Reduce the likelihood of erosion of the cylinder with ognesmesyu when a bullet hit
. Reduction in variability of the rocket launchers
. Increase the power of rocket-propelled mines
. Increased rate of a pair of machine guns and schetverennyh
. Slightly reduced the initial timers expensive equipment
. Fixed CP at the elite infantry units and attack plane
. Reduced maximum speed most of the technology.
. Reduction in fuel consumption
. Processed damaged equipment from hand grenades
. break towers heavy ordnance adapted
. Configured differentiated reservation for the IP-1, IP-3, Sherman
. Corrected bookings frontal part Stug 4G
. Corrected bookings zenitki Oerlicon
. Fixed bug with major punching tower tanks without causing harm
. Increased broneprobivaemost 93mm cannon 32pdr (Turtle).
. Increased resistance to track land-mines, melkokalibernym missiles, heavy machine-gun bullets
. Attack plane, and elite infantry is killed if the number of landmine explosion
. For all the mines increased the radius of damage behind infantry
. Reduced effect of 152 mm anti-tank mines
. Pushka 88mm_oqfmk2 received a more powerful 89-mm projectile
. processed blast effects on trucks and cars
. Increase the time re-MIS-152
. Increased broneprobivaemost shells
Pz-III J / 2, Puma, T-34/85, KV-85, SU-85
. Decreased broneprobivaemost shells
T-34/76 (L11), M4A1 Sherman
. returned to animation in the shot and the bullet hit
. increased arc of fire Pak 35
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Sounds like good fun! Too bad no one here in the United States has really heard of this game coming out.
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