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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Dedicated Server
Hi,
I am sure that many problems will fixed in the next weeks but my question is: where is the dedicated server ? Will it come in the next weeks as a separate download ? B.t.w. the ingame browser doesn´t work for me. Any hint for it ? (yes, i´ve disabled my firewall before to test it .) With best regards BuRNeR Last edited by BuRNeR; 03-31-2011 at 08:50 PM. |
#2
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same question for me... cant find any server
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#3
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Luthier, any news of the dedicated server or the lobby system ?
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#4
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We already managed to start several multiplayer sessions.
Be sure to forward the port when hosting (defaults to 27015 if i remember correctly). Then start the server, load a map, and let the others join. They should then get menu entries where they can choose sides and pick planes (in a windows shell - how neat is that ...) As soon as you click 'select' on a plane, you are transferred right into the - let's say - action ... The dedicated server files were not findable. We suppose that it is like in the old days: Have a copy of the game running on the server, load it via the menu, but don't hop into a plane. I could be wrong though ... Last edited by Wurschtie; 04-01-2011 at 02:41 AM. |
#5
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need a linux dedicated server.
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#6
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hello?
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#7
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Add the "-server" parameter to CoD executable
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#8
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http://forum.1cpublishing.eu/showthread.php?t=22038
Good news is you can start the server with out modifying the launcher open a CMD window navigate to the steam folder and type in Quote:
here are some more commands ,the most intriguing is the -script one however i could not get it t work Command-line parameters * -applaunch %id %c - This launches an Game or Application through Steam. Replace the %id with the Game/Application ID number that you want to open up, replace %c with the command line parameters for the game as listed in the Source Games section above. * -cafeapplaunch - Launch apps in a cyber cafe context (Forces apps to be verified / validated before launch) * -clearbeta - Opts out of beta participation (in case for some reason it can't be done via settings). * -complete_install_via_http - Run installation completion over HTTP by default * -console - Enables the Steam debug console tab * -ccsyntax - Spew details about the localized strings we load * -debug_steamapi - enables logging of Steam API functions * -developer - Undocumented, sets the 'developer' variable to 1. Can be used to open the VGUI editor by pressing F6. * -fs_log - Log file system accesses * -fs_target - Set target syntax * -fs_logbins - Log the binaries we load during operation * -forceservice - Run Steam Client Service even if Steam has admin rights * -gameoverlayinject - Sets the method how GameOverlay is injected * -install %p - Install a product from a specified path (e.g. "D:" for the DVD-ROM drive if D: is one). * -installer_test - changes installing a retail game to emit all files to install_validate/ folder instead of to the steam cache * -language %l - Sets the Steam language to the one specified. (Examples: "english", "german") * -login %u %p - This logs into Steam with the specified Username and Password combination. Replace %u with the username, and %p with the password you want to login with (Steam must be off for this to work.) * -lognetapi - logs all P2P networking info to log/netapi_log.txt * -log_voice - writes voice chat data to the logs/voice_log.txt file * -noasync - Don't use async file operations, run them synchronous instead * -nocache - This starts steam with no cache (Steam must be off for this to work properly.) * -no-dwrite - forces vgui to use GDI text even if DWrite support is available * -script %s - This runs a Steam script. Replace %s with the script filename. All scripts must be in a subdirectory of the Steam folder called test scripts (Steam must be off for this to work.) * -shutdown - This shuts down (exits) Steam. * -silent - This suppresses the dialog box that opens when you start steam. It is used when you have Steam set to auto-start when your computer turns on. (Steam must be off for this to work.) * -single_core - Force Steam to run on your primary CPU only * -tcp - forces connection to Steam backend to be via TCP * -voice_quality - sets audio quality, range [1,3] * -voicerelay - Only allow 'relay' connections for voice (testing). http://developer.valvesoftware.com/w...ons#Examples_2 I don't think making an empty steam account and copying the aforementioned files will work because i think steam will tell you "you dont own that game" but i might be wrong if your going to i would make a il2 folder just like the one you have and drop it in the same location Steam\steamapps\Common and then try the launch method above. S!
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT Last edited by Thee_oddball; 05-21-2011 at 11:25 PM. |
#9
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Quote:
Did you manage to automate running a missload&battlestart cmd file within Launcher window without having to manually print f start.cmd for instance? There should be some macros that can 1) switch to launcher window, 2) print in text f start.cmd , but I did not find any yet. |
#10
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I think "-applauch" does not work anymore (removed by Steam update some time ago). Use "-gameidlauch" instead. I.e.:
Code:
steam.exe -silent -login username password -gameidlaunch 63950 -server |
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