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  #1  
Old 01-23-2013, 11:27 AM
chihung chihung is offline
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Join Date: Jan 2013
Posts: 1
Default MOW:AS help required, soldier not wearing helmet/armour

Hi everyone,
So, I changed the breed of some soldier from the reinforcement. I assigned helmet and armor to them under the .set file in the "breed" folder.

{armors
{body my_armor}
{head my_helmet}
}

However when they enter the battlefield they are not wearing the helmet/armor. I'll have to open up inventory and equip them manually one by one. What did I missed?

Thank you in advance for the help
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  #2  
Old 01-23-2013, 06:38 PM
KnightFandragon KnightFandragon is offline
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Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

Hmm, do you have the armor files in all the right places?

You need the entity folder for teh armor in the entity/inventory/equipment/ folders. There you put body/<armor entity folder>

Also, in the set/stuff/body folder goes a file for the armor as well


{from "pattern overcoat"
{tag "armor"}
{inventory
{size 2 3}
{weight 100}
}
{desc "New_armor_can"}
{entity "new_armor_can"}
}

Thats what the file in the set/body folder should look like. That is my file, the desc and entity part should match the name of the entity file.

THe final place to look is in localization/desc and in there at the bottom under {"small_stuff" or w/e its called, you should add in your case

{"my_armor" "my_armor"} the 2nd "my_armor" can be anything you want.

THe 1st is the files in your mod folder, the 2nd is the name that will display in game. So, {"my_armor" "Heavy Flak Armor"} In game, you would see Heavy Flak Armor as the display name for your gear.

Once all the files and folders are in order it should just work.
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