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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Stutters and FPS post patch | |||
Better FPS and less stutters | 176 | 45.71% | |
Better FPS and same stutters | 115 | 29.87% | |
Same FPS and less stutters | 40 | 10.39% | |
Less FPS and more stutters | 31 | 8.05% | |
Much worse FPS and much more stutters | 8 | 2.08% | |
Much better FPS and much less stutters | 15 | 3.90% | |
Voters: 385. You may not vote on this poll |
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#11
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nothing changed..in fact i got more stuttering....fps is still good but game is not smooth
I lost my nerves...cant pass through same shhh as I did with ROF.....my copy is on sale....PM me who is interested Last edited by Tvrdi; 04-08-2011 at 07:50 PM. |
#12
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With medium settings now in the cities I get the same amount of (still low) fps and stutters as in the countryside, which is an improvement since in city I couldn't play at all before.
Overseas it goes quite smootly, until other planes come in. In the end it is not quite playable yet for me. One thought I have, like me, most of my mates have Nvidia cards and struggle to run smootly, others with ati don't have this problem. I wonder if this is a case or what... cpu AMD q9450 2.66Mhz, 4Gb DDR3 RAM, Nvidia GTX 280. |
#13
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after the first official patch
The micro stutter at low altitude over cities is back!
The Hurricane does have a rear view mirror on the outside view but not in the inside view! Like in every IL2 games the tracks of the before patch do not work anymore. But a plus point, the control save files do still work after the patch! Fantastic. A great game and I hope the follow up shall be the same has for the original IL2. Thanks. Win7 x64 Asus p6x58d I7 975 3.75Ghz System & game HDD 256Gb 10.000rpm. 12 Gb (6*2Gb) ddr3 1333Mhz memory Geforce gtx580 1.5Gb Trackir 5 Saitek X52 Last edited by senseispcc; 04-08-2011 at 07:50 PM. Reason: correction |
#14
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This patch actually makes my game worse than before... im getting 3-5 fps over sea flying solo...it seems that after a while it runs how it should but so much of the screen is messed up graphical wise by then it doesnt correct itself
specs: Win7 32bit Gigabyte Mobo AMD Phenomx6 1055t 3.5 ATI HD5770 1Gb 4 gig Crucial ram |
#15
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I don't know if this is a pre- or post-patch issue, simply because I've never tried it before, but patch downloaded fine, the G.50 is now actually worth flying and it is really brilliant (note how when you open the side hatches they flap around as you do turns and rolls - brilliant detail!), and the first person view on bailout is amazing, if not dizzying, but:
When ever I ditch in the water (not crashed, but properly ditched with nothing falling off etc) for what ever reason I get about 6 or 7 trees magically spawning right above where I landed, stacked on top of each other. Tried it with both the G.50 and the 109 and got exactly the same result. No real need to figure out my system specs for this as that is no longer an issue, but otherwise patch is great! I wasn't really having a whole lot of issues though, so I guess fixes wouldn't be as apparent for me anyway. |
#16
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I can't save my keymapping anymore.
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#17
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Not performance but still: Just inland from Hastings
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#18
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Pretty good improvement but stuttering still present near buildings but faster-paced and not so dramatic, fps stays at 19 while stuttering. Normal fps 30+ .GPU load around 60-70%.
Dropping from native 1440*900 to 1280*800 allowed playing over London with 6 fighters vs. 10 bombers + flak smoothly around 35 fps. Settings: Visual effects, model detail and damage decals hi, rest low. 3.2 Ghz dual core 4 Gb RAM 8800 GTS 512 Mb Win7 64 |
#19
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The patch really made it a lot better for me...
Over land I went from about 20 fps to 30-35, and if at 1000m or higher the micro freezes are gone... Down low they are still there, but better. No way good though... Some interesting notes: * CPU load is at around 20% for both cores all the time! Was like that before the patch too! Never go above 50%... * The freezes occur when flying low close to buildings, it really feels related to collision detection as occors when coming close - but they have already been rendered before. EDIT (forgot my specs): Core 2 Duo E8400 @ 3.3Ghz 6Gb DDR2 GTX275 Windows 7 x64 Last edited by mazex; 04-08-2011 at 08:53 PM. Reason: Removed Dx9 issue (the GUI is running Dx9 and the game Dx10) |
#20
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Good results - improved from 17-18 FPS AVG in London intercept quick mission to 30 AVG (but minimums still around 5-6 occasionally). I started testing from all settings low to all settings medium to medium+grass+roads, and turned on 8XAA - and the AVG now is 27-28 in London intercept (I have Vsync on).
So-just keep at it guys, I'm very satisfied with the patch. Specs: Core 2 Quad 9650 @3.0 GHz 4GB DDR2 Radeon HD 5870 1GB Windows 7 x64 2x7200 RPM HDD Raid 0 |
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