#21
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SYN_Bliss -
I reset the line you suggested, but it still does not register. Next is to uninstall and re-install Clod on the server to see if there is something else. Very frustrating....! RAF238thWildWillie |
#22
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Quote:
Quote:
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
#23
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Hi all
I'm also experiencing a problem getting the server to show up in the client list. I can't connect via direct IP either. The server is running Windows Server 2003, based out of a datacentre in London. It's IP is externally facing, and is not (currently) running a firewall. The server has it's own Steam account, and even owns its own copy of the game! I can start the server. I can missLoad (e.g. 128Bobv1_6.mis). I can see the server start up, and the timed chats etc occur. I just never see the server in the list, and cannot connect directly either. If I run another game server process (e.g. ArmA2 or Rise of Flight) I can connect just fine. My confs.ini Code:
[NET] serverName=Test-Dedi serverDescription=IL-2 Sturmovik: Cliffs of Dover speed=100000 localPort=27016 maxPlayers=128 serverInfo1= serverInfo2= serverInfo3= serverInfo4= VAC=1 [Console] IP=20000 <-- have tried changing this IPS= <-- have used the server's IP, and also tried this empty LOG=0 LOGTIME=1 LOGFILE=logs.txt HISTORY=128 HISTORYCMD=128 WRAP=1 PAUSE=1 PAGE=20 LOGKEEP=1 [BOB] difficulty=294125055 [sound] SoundUse=0 speakers=-1 [core] LinearObjectManager=1 Roads=0 SpawnHumans=1 Thanks in advance. |
#24
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Hi, I have same problem.
netstat -a shows : TCP 87.250.160.18:20000 (il2 server) ok TCP 127.0.0.1:20003 (cod server) shoudn't be 87.250.160.18 instead loopback ? UDP 87.250.160.18:21001 *:* (il2 server) ok UDP 87.250.160.18:27016 *:* (cod server) direct connect only Can anyone whos server is listed check it ? |
#25
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I'm showing localhost for that entry too.
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#26
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anyone else ?
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#27
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Bump - come on chaps, can we share some info here please!?
There's a fair few dedicated servers running. Those of us who are struggling would really appreciate some help here, particularly to ascertain whether we're doing something wrong or not. All help gratefully received. Thanks in advance! |
#28
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Our dedi machine has several IP addresses so using netstat -a won't gives you much more information. But TCP 127.0.0.1:20003 (cod server) is part of the information shown (so I'd say that's not the problem). Quite honestly I don't know what your problems are. Our configs look identical albeit we've jumped up the netspeed considering we have a 1 gigabyte per second all fiber connection.
We our running server 2008 x64 and our firewall is on. If you can't even direct connect to your server, then I'd say your server is blocking a port. Showing up on steam is one thing, but not being able to connect to your server (via direct connect) makes it sound like your server is blocking network traffic that COD requires or that the mission didn't load correctly. What are your hardware specs? |
#29
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Hi - thanks for the reply.
I understand what you're saying. However, the server isn't running a firewall at present. Nothing's being blocked. That's why I'm so confused. There's nothing else running on the box too (no TS3 etc) so no port conflict. However if I start up TS3, or an ArmA2 server on that box they work fine. I've been running a wide variety of game servers on both Linux/Unix and Windows since 1997, and I've never been this stumped!! |
#30
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When you start the dedicated server (the dos screen) and load a mission, what does the dos screen say if you type the word "socket"?
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