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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-23-2008, 07:05 AM
Oktoberfest Oktoberfest is offline
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Default I have a new computer and I was asking myself....

Hello guys,

I have a brand new computer and I wanted advices to get the maximum out of it for IL2. Here's the specification :

AMB Athlon 6400 +
Geforce 9800 GTX
4 GO Ram (3.25 with XP)

What do I need to put in the conf.ini file to get IL2 to works best?

BTW, I'm already running on water 3. Can it go higher? I have noticed a strange graphical bug with the water on certain angles. Is there a way to fix it?

Many thanks.
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  #2  
Old 04-23-2008, 08:22 AM
Feuerfalke Feuerfalke is offline
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Hi Oktober!

4Gig on a 32bit system, well, you know that you won't benefit much from it, maybe even less than with 3 gig, if you don't have an nForce board, but considering how cheap memory is at the moment, I understand why people are tempted.

You have to set water to "2", because that is the optimized water for ATI/AMD. Other than that, you should try highest settings:
(AFAIK VideoSetupId differs after running il2setup.exe, as I have an nVidia-GFX-card.)

TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17

ForceShaders1x=0

Water=1
Effects=1
3DBridges=1

TypeClouds=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
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  #3  
Old 04-23-2008, 08:28 AM
Lo0n Lo0n is offline
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nvidia card (9800gtx) should be able to run water=3/4, other than that i think that conf should set everything to max, could follow the guide here - http://www.mission4today.com/index.p...dge_Base&cat=7 and see if there's anything else that can be nudged up. for antialiasing and anisotrophic settings, you'll need to alter them in the nvidia control panel (x16 for both with that set up i imagine)
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  #4  
Old 04-23-2008, 08:39 AM
Feuerfalke Feuerfalke is offline
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LOL - true.

Sorry, 9800 for me still is the 9800pro from ATI. Shouldn't post and talk on telephone the same time.

You should be able to run Water on 4. You will experience graphics issues, though with nVidia, like texture flickering and problems with the water, depending on driver version and chipset used. You CAN try to set Effects=2, too, but I wouldn't recommend it. Smoke and clouds will look a lot more 3D, but it has a large effect on performance, especially when bombing or shooting your 110s guns at groundtargets
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  #5  
Old 04-23-2008, 10:23 AM
Inadaze Inadaze is offline
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Try these Dll's, they sorted out any texture flickering on my 8800gtx.

They are from the 4.09beta, but you can use them in 4.08 as well. With the new Dll you can set LandGeom=3 to get increased view distance.

Last edited by Inadaze; 04-23-2008 at 12:02 PM.
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  #6  
Old 04-23-2008, 03:23 PM
Lo0n Lo0n is offline
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Quote:
Originally Posted by Feuerfalke View Post
LOL - true.

Sorry, 9800 for me still is the 9800pro from ATI. Shouldn't post and talk on telephone the same time.

You should be able to run Water on 4. You will experience graphics issues, though with nVidia, like texture flickering and problems with the water, depending on driver version and chipset used. You CAN try to set Effects=2, too, but I wouldn't recommend it. Smoke and clouds will look a lot more 3D, but it has a large effect on performance, especially when bombing or shooting your 110s guns at groundtargets
...and turning the flak puffs pink... performance hit could be noticeable, dunno... should have enough ooomph to run it with the 2gig (that's detectable in 32 bit OS), 9800gtx (what's the memory on that) and the dual amd at some 3ghz. test, fraps benchmarks, test again. could also depend what screen res you are running at... native res on a large widescreen tft can be a pita
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  #7  
Old 04-23-2008, 03:43 PM
Oktoberfest Oktoberfest is offline
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Hi guys,

I'll try what you have recommended. I run on water 3 already, didn't now I could run at 4. I put effects 2 already and I have not the slightest lag at the moment. Anyway I need to go home and stop posting from the office to try that
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  #8  
Old 04-23-2008, 04:47 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Lo0n View Post
...and turning the flak puffs pink...
Yeah, aren't we nVidia-customers a blessed community?


Performance hit on a 9800gtx should be huge, too. It was posted several times that this was primarily implemented as a test-basis. On normal explosions there is little to notice, but when you have multiple explosions or drop a bomb in a city, you'll have some nice performance-testing.
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  #9  
Old 04-23-2008, 04:49 PM
Sid Sid is offline
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Quote:
Originally Posted by Feuerfalke View Post
Hi Oktober!

Water=1
Effects=1
3DBridges=1

TypeClouds=1

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
~S~ Feuerfalke

Where did you find 3Dbridges and what does it do?
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  #10  
Old 04-23-2008, 05:00 PM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Sid View Post
~S~ Feuerfalke

Where did you find 3Dbridges and what does it do?
That's in my ini since the original IL2-days IIRC. I read it somewhere at that time and just copy'n'pasted it into the newer versions. I don't know if it makes any difference at all, but it didn't do any harm either, so I guess that's why it survived.
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