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Mods NecroVisioN MODs and other improvements

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  #1  
Old 03-02-2009, 08:50 PM
Gniarf Gniarf is offline
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Default Symetry

Hi all,

I'm trying to make a mod that allows to dual wield most weapons. But there is no 3d model for left handed vampguns, for example.
So I'd like to know if there is a function to flip a model left/right. Or maybe stretch it in one direction with a negative factor.

Last edited by Gniarf; 03-08-2009 at 01:41 AM. Reason: problem NOT solved after all
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  #2  
Old 03-06-2009, 04:11 AM
rstratton rstratton is offline
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u could mirror it if u could get the model into 3ds max or somethin
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  #3  
Old 03-06-2009, 07:16 AM
Gniarf Gniarf is offline
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Funny that you say that exacly when I'm trying the Blender pkmdl importers, who ofc, do not work. Well actually they work for some models, at least I saw the tank and the dual heavy mg, but they fail for the vampgun and the bar1918.
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  #4  
Old 03-06-2009, 03:57 PM
Gniarf Gniarf is offline
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Default Jackpot!

Yipee, I finally found a way:
1-In [name of the weapon].CWeapon you should have something like:
Code:
o.Scale = 0.5 
o.Pos = Vector:New(0.4,-0.5,-3)
o.Ang = Vector:New(0.15,0.2,0)
well turn
Code:
o.Scale = a
o.Pos = Vector:New(b, c, d)
o.Ang = Vector:New(e, f, g)
into
Code:
o.Scale = -a
o.Pos = Vector:New(-b, c, d)
o.Ang = Vector:New(e+3.14, -f, g)
(yumm, dual vampguns, vamp shotgun+RL, dual shovels...Here I come!)
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  #5  
Old 03-08-2009, 02:20 AM
Gniarf Gniarf is offline
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Lightbulb Obscure problem

Symmetry problem - round 2: whenever I set a negative scale in a .CWeapon file the weapon turns black as if there were no light at all on it.
I looked through the .lua&.CWeapon files, but I didn't find the definition of that light (I used the vampgun as a test subject).

So, does anyone know how to restore the weapons to their normal looks?
Or at least can someone explain me why the weapons are turning black?
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File Type: jpg thats_bright.JPG (474.7 KB, 25 views)
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  #6  
Old 03-08-2009, 04:22 AM
rstratton rstratton is offline
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Quote:
Originally Posted by Gniarf View Post
Symmetry problem - round 2: whenever I set a negative scale in a .CWeapon file the weapon turns black as if there were no light at all on it.
I looked through the .lua&.CWeapon files, but I didn't find the definition of that light (I used the vampgun as a test subject).

So, does anyone know how to restore the weapons to their normal looks?
Or at least can someone explain me why the weapons are turning black?
sounds like it inverts the vertex normals along with the model
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  #7  
Old 03-09-2009, 06:38 PM
Gniarf Gniarf is offline
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1-Thanks.
2-I'm working on it, but I've got a busy RL now.
3-...2 sided texture rendering should do it, right?
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  #8  
Old 03-09-2009, 10:52 PM
Csimbi Csimbi is offline
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Quote:
Originally Posted by Gniarf View Post
I looked through the .lua&.CWeapon files, but I didn't find the definition of that light (I used the vampgun as a test subject).
Not even a reference to some light object(s)?
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  #9  
Old 03-10-2009, 04:17 AM
Gniarf Gniarf is offline
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Save for the muzzle flash and various firing fx, yes - no lights at all.
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  #10  
Old 03-13-2009, 12:54 PM
Gniarf Gniarf is offline
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Ok, I have a few questions:
1-What's the diffrence between 3d mesh and 3d model?
2-What happens if I negate vertex uv coordinates (or rather only u cooridnates)?
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