![]() |
#981
|
||||
|
||||
![]() Quote:
|
#982
|
|||
|
|||
![]() Quote:
Also, there is a Gloster Meteor being made by a modder that may end up being in an official patch since the creator is working within official limits and has previously offered some of his work to TD. The Swordfish already exists and is easily found if you know where to look ![]() |
#983
|
||||
|
||||
![]()
Quote from Aviar:
While we are on the subject of AI, I wanted to ask one more question that has been a concern since day one. It's well documented that the AI can cruise on 100% throttle and boost endlessly without penalty of engine overheat/damage. Will this ever be addressed? Response from FC99: We can change that but is that really necessary? ---------------------------------------------- I'm almost shocked by your reply/question ("We can change that but is that really necessary?"). I'm not sure if you are simply joking........? Most players would like to play on an 'even field' when it comes to AI. I mean, if I have LIMITED ammo, I don't want my enemy AI to have UNLIMITED ammo. If I have to manage my engine heat so I don't damage it, I expect the AI to be under the same rules. If the AI can go faster than me simply because it doesn't have to worry about engine damage, that is simply a cheat. If this could be 'fixed', I cant imagine why anyone would ask if it was "...really necessary...". I'm really dumbfounded by that response. I expected more from a DT member. Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#984
|
|||
|
|||
![]() Quote:
The engine overheat issue is different, an ideally needs fixing, but I think it is probably more complex than a simple 'tweak' will deal with. |
#985
|
||||
|
||||
![]()
Oh man Andy....that was an analogy, not an example of what is in the game....(I need a 'Just Shakes Head' smilie inserted right here...).
Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#986
|
|||
|
|||
![]()
To be honest, Aviar, I thought it was strange that you wrote this - but I have seen noobs making the same statement. Maybe we should best avoid analogies, and replying to them late at night when the brain is on less than 100% throttle
![]() I suspect the changes to AI that are coming with the 4.10 patch will have some fairly fundamental effects on the game anyway, so it might be best to see how it pans out before trying to fix anything else. |
#987
|
||||
|
||||
![]() Quote:
for a long periods of time than I agree with you, for their cruising speeds that's up to mission maker to worry about. Quote:
Quote:
![]() FC
__________________
|
#988
|
|||
|
|||
![]()
As asked by Azimech (thanks for reminding us of adressing this, it always bugged me a lot), I'm posting it here.
Team Daidalos, is it possible to either remove (or assign it to a different function) the parachute view from the "F2 section" (not sure about the exact term)? Specially on missions involving big raids with bombers (therefore with large crews), having to filter all the parachutes to be able to look at the aircraft can be quite annoying and time-consuming (in a small scale). As shown in this thread, it's a common thought that solving this minor issue would save us from some stress (specially in big missions). Maybe there could be a separate key assignment to "Parachute View" instead of removing it completely, I'm not sure. But we have to agree that having a camera on pilots hanging on their chutes (well, at least with the current pilot and parachute models) doesn't add much to the simulator (and even if it adds, we have to agree that having a "Ground Object View", for example, is way more useful in many ways). I take no credit for this suggestion, it was Azimech's request that made me post it here. Regards, Lucas |
#989
|
|||
|
|||
![]()
Hi DT;
Curious if any of the Ki-61 issues discussed would be addressed in 4.10? (as those are just a few and I have a whole slew of Ki-43 & Ki-21 issues to discuss as well). K2
__________________
![]() |
#990
|
|||
|
|||
![]()
Helo to all
Is there any chance to use the game on Windows 7 64 bits? I have tried all the options suggested on different forums about this topic and nothing work. Is there any update or patch to this? Thank you |
![]() |
|
|