#971
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flyer01 |
#972
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I like trains!
Here is some scrap footage I picked up off the floor. |
#973
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Some nice raw footage there, and in this other one of yours too -
Just some tips though if you're interested, (and if you're not it doesn't matter, each to their own and all that, but...) Try to limit the camera movement. Am only speaking for myself, and not trying to come across as any kind of expert or authority or anything, because I'm not, but it gets visually tiring very quickly when the camera moves around a lot, especially when it's that 'searching for an angle' kind of movement. One way to avoid it, if you're recording from tracks, is to replay the track over and over again, recording the same action from different locked-off angles, and then cut those angles together in editing. If you don't want to record so much 'coverage', you can also just pause the replay, reposition the camera, then unpause the action and keep recording from the new angle until you want to move to a new angle, repeating the repositioning of the camera during each pausing of the track until you're done. This setting up of the camera and just letting it run approach requires paying more attention to how you compose the image and anticipating where the action is going to be in the frame, and it can be a bit hit and miss, but using replays you should always be able to go back and re-record the action again if you don't capture it right the first time. It's also possible a lot of the time to simply cut unecessary camera movement out of the raw footage you gather and use dissolves or jump-cuts to move from one point of action to another in a way that maintains the overall flow of the video. Unless there's something happening that really needs to be shown happening in real-time, like an explosion or something, you can cut the camera-movement right out of your raw footage and the two shots that are now on either side of that gap will often still cut together with enough continuity to be accepted as jump-cuts used to keep the action flowing, if they're noticed as being separate in the video's original time and space at all. Not saying the camera should never move at all, (technically it's moving most of the time anyway as it moves through space following the aircraft), but it's harder to make it move smoothly in game than it is in real life a lot of the time, and it's awkwardness is one of the biggest immersion killers there is imo. I hope you don't take these suggestions/requests too personally, and I know you're just presenting scrap footage that isn't really meant to be analyzed like this, it's just that some of the footage you've shown, if shot and edited a bit more carefully, could have been made into a more polished/finished video as good as anything else I've seen here. Not that that really means anything, it's just the sort of thing I personally would rather see, so I feel a bit ripped off lol Anyway, apart from all that, is it just me or have the colours in your video's been adjusted? The landscape looks more dry and brown and the sky less vivid. Curious as to what you might have done to get that look. |
#974
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nice video
i wish i had the AA working and have an image like that by the way the colors looks a bit more realistic or is just me |
#975
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#976
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Wow I have a chub after watching that!!! |
#977
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#978
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timej31
the colors is excellent what did you do or is just me also are you used the tree mod from Ali Last edited by skouras; 08-05-2011 at 10:00 AM. |
#979
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Hi and thank you! Not using the tree mod I just adjust the colors in Sony Vegas for playback to my liking.
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#980
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excellent
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