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#901
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I don't have a PC like that, so I'd be against killing the original system requirements.
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#902
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Is there any chance to take a look at the FM of the FW190 part of the Mistel? Also, to make the mistel flyable by AI planes??
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#903
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When downloading 3d files in other formats and playing around with 3d stuff on my own, it seems like ~1 M is about right for just a reasonably detailed vehicle model. Perhaps double that for textures and animation info. Is that too much? Quote:
1) Limitations of NG agreements and restrictions of 1C contract. 2) How to produce ground objects. (There is a mod guide to doing this, which is decent.) 3) How to produce ships (AFAIK, there's no guide for that). 4) How to produce maps. (There are some good mod guides, but it would be nice to have an official explanation.) Quote:
But, since you mention it, I think there are some modeling tools which weren't available in 2003. A revised IL2 Modeling Bible could explain which modern techniques aren't acceptable. (For example, sub-surface smoothing modifiers can make a model look really good, but they also vastly increase the number of polygons.) |
#904
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small request, the grass runways are impossible to see in summer and winter, and given the pop-up in textures at short distances and the penalties for landing off-grass in IL2 makes it that much harder.
Can the textures be "browned up" a bit, to simulate mud/dirt and make finding it easier? attached pic, but you all know what I mean, the aerodrome is right in front of the plane. Last edited by Tempest123; 10-14-2011 at 01:34 AM. |
#905
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Could you possibly introduce a new type of ground object in form of large patches of desert shrub (and I do mean large) so that we can cover with them at least parts of the "Sand of Time" desert map (the only desert map integrated into the DGen so far) to make it look more like Tunisia?
Also, we could do with some new British and French vehicles/armor (also the so-called supply columns); as for now, it's tough to make a decent-looking 1940 western front campaign when all allied vehicles are either Russian or American. Last edited by Lagarto; 10-15-2011 at 03:45 PM. |
#906
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@Pursuivant:
For the better connectivity and infos, I added our eMail adress and the link to the modeling bible to my signature. You will find everything you need there! It doesn't need to be explained everywhere else, especially not here, where it get lost imidiatly after a few further postings.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 10-18-2011 at 09:52 AM. |
#907
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A small, but much-needed addition. Thanks!
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#908
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Last edited by ADorante; 10-17-2011 at 06:02 PM. |
#909
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How about including the P-51 A's from the SAS site? Or the P-61 from same site?
DK-nme |
#910
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The P-61 "Black Widow" was made by Northrop, hence it will never be in an official release.
I second the addition of the P 51 A, however.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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