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IL-2 Sturmovik The famous combat flight simulator.

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  #891  
Old 01-28-2010, 09:50 AM
Wolkenbeisser Wolkenbeisser is offline
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Hello Daidalos

Many people are not used to alter *.ini files (especially older people). So my "most wanted" requests would be:

1) Put a switch in the settings window, where we can set if HUD/Chatter/Chat-Windows etc. is visible during flight or not (some people fly only with cockpit-instrumenst for immersion). --> Maybe then we need a second switch, where you can define if "chosen HUD setting" ist mandatory (means set by the host/server) or optional for players.

2) Integrate a GUI for new resolutions (wideview screens, aspect ratio, etc.)

Thanks very much Daidalos for your efforts!

Fliegergrüsse, Wolkenbeisser
  #892  
Old 01-29-2010, 05:55 PM
KG26_Alpha KG26_Alpha is offline
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Would it be possible to have a separate bomber position for CooP missions.

Instead of the pilot only using the bombsite, the pilot could have a toggle switch to allow a gunner into the position to take the bombsite, there would be no need for the bombardier to use pilots controls as most would be on TS/Vent comms and could call the speed and heading adjustments to the pilot, that would make it easier to create the position unless its possible to give control to the bombadier then that would be also better

If the bombardier gets killed control resumes to the pilot.

Also as a side note is it possible to have the pilot return to the pilots position if he's killed in a tail gunner position ?

Cheers
  #893  
Old 01-30-2010, 07:22 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Hi TD, I was flying today an intercept mission against a Tu2 biplane with a P11 in VOW reloaded. I couldn`t down this bird even as I rammed it with my gear, no part flew of. But I los my gear and nearly 30 percent of my bullets hit this plane and no smoke, no fuel leak nothing.. even a scratch.

Maybe it plays a secondary role but could you please check this bird?! Seems like its modeled and programmed very rough. Something isn`t right with it, it`s very tough for a biplane with such a "fragile" structure.

Best regards and big fan

Martin
  #894  
Old 01-31-2010, 10:08 AM
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Kwiatek Kwiatek is offline
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P-11 was corrected by one talented modders - he made new hit boxes ( which in default version were very poor) also he made some visual corrections. Planes also got new FM which from begging was very bad. Accelaration in take off in stock version was really absurd. P-11 which was adapted in RL for very short take off at grass AF ( 100m take off distance) in game need all 1 km runway to take off. Also these plane could dive with near 700 km/h - stock have engine overrevive at 450 km/h - which is way to slow.
The reason is just wrong moddeling for fix prop in stock game. It is totaly wrong. Stock fixed prop have too bad acceleration for planes and also overrevive too fast in dive for all planes. Example if you put such prop to Spitfire MK1 early which IRL could reach maximum level speed 560 km/h and far more in dive - in IL2 with such prop plane cant even reach its top speed not mention of dive.

But some good people make it in right way.

I wonder if DT Team couldn't use these great work with P-11C and aslo new Rumunian version P-11F in offical patch?

Last edited by Kwiatek; 01-31-2010 at 10:11 AM.
  #895  
Old 01-31-2010, 11:09 AM
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FC99 FC99 is offline
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Quote:
Originally Posted by Kwiatek View Post
P-11 was corrected by one talented modders - he made new hit boxes ( which in default version were very poor) also he made some visual corrections. Planes also got new FM which from begging was very bad. Accelaration in take off in stock version was really absurd. P-11 which was adapted in RL for very short take off at grass AF ( 100m take off distance) in game need all 1 km runway to take off. Also these plane could dive with near 700 km/h - stock have engine overrevive at 450 km/h - which is way to slow.
The reason is just wrong moddeling for fix prop in stock game. It is totaly wrong. Stock fixed prop have too bad acceleration for planes and also overrevive too fast in dive for all planes. Example if you put such prop to Spitfire MK1 early which IRL could reach maximum level speed 560 km/h and far more in dive - in IL2 with such prop plane cant even reach its top speed not mention of dive.

But some good people make it in right way.

I wonder if DT Team couldn't use these great work with P-11C and aslo new Rumunian version P-11F in offical patch?
We are not going to use any 3rd party FM right out of the box. If there are problems with some planes we are open to discussion and if request is accompanied with reliable RL data than there is no reason why not to correct most glaring mistakes.

Changes in 3d model must pass quality check and if things are done correctly they can be accepted. Keep in mind that at least 90% of modded 3d models are not good for some reasons. Models have to be done properly in 3ds max format, various hacks are not acceptable.

All content have to be intellectual property of model maker or he has to have permission form original maker to use his stuff. No stolen textures and models from other sims.

BTW prepare everything you have about Spit MkV, they are first in line for rework, I'll start the thread at UBI later today.

FC
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  #896  
Old 01-31-2010, 12:06 PM
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Kwiatek Kwiatek is offline
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Ad to Spit MKV

I will send you all most important what i have.

Ad to P-11
As i know changes was made in Gmax ( i mean new hitbox etc) - so it it would be a problem to implement them into game?

Ad to P-11 FM - we have P-11 manual with all data and performacne. Also we have idea how to fix these stock fixed prop issue if DT is interested in ?

Last edited by Kwiatek; 01-31-2010 at 12:26 PM.
  #897  
Old 01-31-2010, 02:36 PM
MOH_Hirth MOH_Hirth is offline
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Sugest a REVISION on FM and GUNS (shells velocity), hope you can check that too.
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MOD is LIFE!
  #898  
Old 01-31-2010, 04:50 PM
SG2_Wasy SG2_Wasy is offline
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Possible make more parameters for external view?
It very important thing for DF servers. Because then this view enabled you my find enemy aircraft by view on enemy. It's gives many problems for bombers and surprise attacks.
How about add more view configuration in game parameter like:

- view on all
- view only on allied planes
- view only on self

May be simple add this option in game and server conf.ini

It will be add for DF servers with externals view more deep gameplay.

P.S. Sry my bad english.
  #899  
Old 01-31-2010, 05:06 PM
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Kwiatek Kwiatek is offline
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And it would be nice have implement for Wide Screen View 16:10 support.

It have to be change some things and also little more FOV from 90 till 100.

Actually it is possible but only by some mods. It would be nice to have it in stock version without any mods.
  #900  
Old 01-31-2010, 06:25 PM
Sonko Sonko is offline
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Hello Team Daidalos!

I would like to make some requests for your next update.

Please make smokes visible at greater distances.
The smoke from crashed aircraft is only visible from about two kilometers, other smokes from about 3,5 km. It would be great if those values could be set to something more realistic, like 25km.

Please increase the quality of the smoke and please try to decrease the workload on the computer, so the game will stop stuttering on older PCs when there are more than 10 smoke sources. I mean the ground dust from planes that are taking off, too.

Please increase the quality of the shadows of the older planes, like the Yak series and the BF109 series.


Please think about my requests and have a happy developing,

[BFs]Sonko from www.battle-fields.com

Last edited by Sonko; 01-31-2010 at 06:28 PM.
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