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Tips and Hints Different solutions, tips and hints.

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  #81  
Old 05-11-2009, 09:13 PM
Razorflame Razorflame is offline
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well problem wasn't to get no losses anyway
killing turtle ASAP is easy :>
even possible on level 1 ^^

last herO>turtle :>
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  #82  
Old 05-11-2009, 09:58 PM
DGDobrev DGDobrev is offline
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I see. Well, ok I misunderstood then.
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  #83  
Old 05-11-2009, 10:16 PM
Vilk Vilk is offline
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Well if a mage or warrior has both spells, Last Hero and Magic Spring they don't need much mana to do it, 20 is probably enough. After the unit like dragonfly close to turtle has pass its round, you cast last hero, next turn magic spring, next turn last hero and so on, no need of mana regeneration and infinite time to do it.

Is it random of it's a fixed reward but last times I played the turtle I always get 2 scrolls, last hero and magic spring. Probably not a hazard.

Without mana regeneration and without Magic Spring It's not obvious at all that a low level warrior or wizard can do it. That's complicate but the Calinda method is then probably a best guess even if it has a random part.
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  #84  
Old 05-12-2009, 08:09 AM
Razorflame Razorflame is offline
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i can easily rape the turtle with a level 1 mage

haven't tested with a warrior or pala but should be doable as well

and i hardly use magic spring :> such a waste of time :>
but then again it would be easier for the next battles
i only make sure my rage box is filled and i can cast evil shoal to kill alot of units :>
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  #85  
Old 05-16-2009, 11:04 AM
Vilk Vilk is offline
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Quote:
Originally Posted by DGDobrev View Post
...I just did it at lvl 10, which is the best achievement I have so far.
I just achieved level 9.5 (in fact a bit less) and has 3 hours before do any of the rude fights ie magic test, mage tower gremlins, some item gremlins, the whole abandoned castle, one level 12 hero, the undead castle, perhaps one undead hero. I also gave up killing neutral Griffins that's too nasty!

I also didn't get any xp bonus. But the bad point is that my mage has only that sucking Sacrifice spell and I feel stuck. I also had only 6 Horsemen so had switch to something else. Next time I'll select a game with Gift spell, it's much more useful at this point of the game. And I give up try selecting a game with both Gift and Sacrifice during first parts of the game, it's too rare from a superficial check.

My path is still a bit stupid at some points so I lost some time. Also the switch from Horsemen to something else has been quite a garbage and was certainly a significant lost of time. I also get some money problem but quick children help a lot.
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  #86  
Old 05-16-2009, 02:55 PM
DGDobrev DGDobrev is offline
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Without ress, you can try doing the initial tests and save after each one till the game gives you some Knights in the horsemen camp. Knights actually make pretty decent tanks provided you have some tactics at hand. Actually the knights got me through the islands and creiston mines till I found some Giants there.

Things may be different for a mage though... I doubt a mage can afford tactics by lvl 10, because you meed order/distortion/chaos magic and they require some serious rune investment. No problem for a warrior or a paladin though.

In any case, it's very important to ensure a good start of the game with as many things as possible in the starting areas
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  #87  
Old 05-17-2009, 08:11 AM
Vilk Vilk is offline
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Well my mage had already Higher Magic level 1, in fact since level 6/7 and know all school level 1 plus some other stuff, in fact only mage skills but a warrior skill to get more rage. At the end of first parts he also had two reserve slots. At beginning of Islands there was many packs that are even or slightly stronger. With Gift I could continue quite long without to lost too much time.

But well I drop it for now because I need more than Sacrifice or at least it's how I feel it now if I want do a good time record. But he would be a nice tactic training to continue play it anyway.

But I choose start a new with Gift in first areas.
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  #88  
Old 05-17-2009, 01:23 PM
Razorflame Razorflame is offline
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that's al whining imho

see the thread of last hero without resu/sacri/gift

last hero is your best option then
best thing is u can combine this spell with target
last+hero +target is a very nice combo
try a royal snake(i think last hero counts for level 3 so snake is level 3)
it has decent HP and very fast initive and no retalation which makes this unit perfect for the job

and try to keep up the life with an archmage shield
and most melee enemy stacks would fail for the bite and u can take an easy vicotry
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  #89  
Old 05-17-2009, 01:53 PM
DGDobrev DGDobrev is offline
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Noone's whining here We're discussing a possibility to start a better game. It's all about the individual person's preference how to start a game - as more of a challenge or with better options.

Besides, you should keep in mind that royal snakes may not be so easily accessible. For example, in my game with the paladin now, I got only 1 place with royal snakes (the witch in the cave in arlania), only 1 place with royal thorns (lighthouse in ellinia) and only 1 place with hunters (a sorcerer's tower in demonis), for example. You never know what the game has in store for you, and basing your entire strategy on one unit isn't a good idea.

Sometimes the game can have a pretty poor setup
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  #90  
Old 05-17-2009, 09:52 PM
Razorflame Razorflame is offline
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i know but i meant that you don't need the casual stuff already posted on these forums like the FAMOUS

magic spring trick with sacri/resu

there are others ways not to lose ANY unit

and the last hero trick works best on terrain where only 1 hex can get u to the other half

in that case it's easy and free win
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