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Tips and Hints Different solutions, tips and hints. |
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#81
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well problem wasn't to get no losses anyway
killing turtle ASAP is easy :> even possible on level 1 ^^ last herO>turtle :> |
#82
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I see. Well, ok
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#83
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Well if a mage or warrior has both spells, Last Hero and Magic Spring they don't need much mana to do it, 20 is probably enough. After the unit like dragonfly close to turtle has pass its round, you cast last hero, next turn magic spring, next turn last hero and so on, no need of mana regeneration and infinite time to do it.
Is it random of it's a fixed reward but last times I played the turtle I always get 2 scrolls, last hero and magic spring. Probably not a hazard. Without mana regeneration and without Magic Spring It's not obvious at all that a low level warrior or wizard can do it. That's complicate but the Calinda method is then probably a best guess even if it has a random part. |
#84
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i can easily rape the turtle with a level 1 mage
haven't tested with a warrior or pala but should be doable as well and i hardly use magic spring :> such a waste of time :> but then again it would be easier for the next battles i only make sure my rage box is filled and i can cast evil shoal to kill alot of units :> |
#85
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I also didn't get any xp bonus. But the bad point is that my mage has only that sucking Sacrifice spell and I feel stuck. I also had only 6 Horsemen so had switch to something else. Next time I'll select a game with Gift spell, it's much more useful at this point of the game. And I give up try selecting a game with both Gift and Sacrifice during first parts of the game, it's too rare from a superficial check. My path is still a bit stupid at some points so I lost some time. Also the switch from Horsemen to something else has been quite a garbage and was certainly a significant lost of time. I also get some money problem but quick children help a lot. |
#86
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Without ress, you can try doing the initial tests and save after each one till the game gives you some Knights in the horsemen camp. Knights actually make pretty decent tanks provided you have some tactics at hand. Actually the knights got me through the islands and creiston mines till I found some Giants there.
Things may be different for a mage though... I doubt a mage can afford tactics by lvl 10, because you meed order/distortion/chaos magic and they require some serious rune investment. No problem for a warrior or a paladin though. In any case, it's very important to ensure a good start of the game with as many things as possible in the starting areas ![]()
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#87
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Well my mage had already Higher Magic level 1, in fact since level 6/7
![]() But well I drop it for now because I need more than Sacrifice or at least it's how I feel it now if I want do a good time record. But he would be a nice tactic training to continue play it anyway. But I choose start a new with Gift in first areas. |
#88
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that's al whining imho
![]() see the thread of last hero without resu/sacri/gift last hero is your best option then best thing is u can combine this spell with target last+hero +target is a very nice combo ![]() try a royal snake(i think last hero counts for level 3 so snake is level 3) it has decent HP and very fast initive and no retalation which makes this unit perfect for the job and try to keep up the life with an archmage shield ![]() and most melee enemy stacks would fail for the bite and u can take an easy vicotry ![]() |
#89
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Noone's whining here
![]() Besides, you should keep in mind that royal snakes may not be so easily accessible. For example, in my game with the paladin now, I got only 1 place with royal snakes (the witch in the cave in arlania), only 1 place with royal thorns (lighthouse in ellinia) and only 1 place with hunters (a sorcerer's tower in demonis), for example. You never know what the game has in store for you, and basing your entire strategy on one unit isn't a good idea. Sometimes the game can have a pretty poor setup ![]()
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#90
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i know but i meant that you don't need the casual stuff already posted on these forums like the FAMOUS
magic spring trick with sacri/resu there are others ways not to lose ANY unit and the last hero trick works best on terrain where only 1 hex can get u to the other half in that case it's easy and free win ![]() |
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