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IL-2 Sturmovik The famous combat flight simulator.

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  #81  
Old 06-16-2009, 04:10 PM
FilthyPrick FilthyPrick is offline
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Exclamation Closing the stable door??

Does it realy matter about BOB SoW now that BOP is coming out on console??
  #82  
Old 06-16-2009, 04:43 PM
KG26_Alpha KG26_Alpha is offline
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Do some more research in these forums.

or

Take your fishing gear else where
  #83  
Old 06-16-2009, 10:52 PM
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(quote)Blackdog_kt
For example, in the Spitfire add on i talked about you only needed to move the throttle about 60-70% of the way in to achieve take off power, maybe even less, because there's enough outside air pressure to give you the manifold pressure you need.


This is true, you can easily take-off with reduced power...but I believe it is always recomended to use full power on take off's. I was tought that way, the idea being that you have a a bit more options in case of trouble. Take offs are the most likely time for a problem to arise due to water, or other factors. You want to have that extra speed/thrust available to you.
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  #84  
Old 06-18-2009, 04:01 PM
Blackdog_kt Blackdog_kt is offline
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I'm not arguing against that, just using it as an example

If there's one thing FSX does a lot better than IL2, that thing is engine management in prop driven planes
  #85  
Old 06-18-2009, 06:30 PM
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Quote:
Originally Posted by Blackdog_kt View Post
I'm not arguing against that, just using it as an example

If there's one thing FSX does a lot better than IL2, that thing is engine management in prop driven planes

Yep, I too want more, but the masses don't, so maybe we might get a bit more in SOW, but not much...but also you could easily takeoff in a spit at 70% in IL-2 as well, I will have to look at the man. guage next time
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  #86  
Old 06-19-2009, 06:47 AM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by SlipBall View Post
Yep, I too want more, but the masses don't, so maybe we might get a bit more in SOW, but not much...but also you could easily takeoff in a spit at 70% in IL-2 as well, I will have to look at the man. guage next time
What did you base this assumption on ?


Quote:
Originally Posted by Blackdog_kt View Post
I'm not arguing against that, just using it as an example

If there's one thing FSX does a lot better than IL2, that thing is engine management in prop driven planes

You are probably correct but you should have said "the only thing" .

FSX is a "sterile" experience compared to IL2.

Last edited by KG26_Alpha; 06-19-2009 at 06:51 AM.
  #87  
Old 06-19-2009, 09:57 PM
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[quote=KG26_Alpha;79967]What did you base this assumption on ?





Just the general words from Oleg on the matter...I think that the third party projects will fill the void someday
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  #88  
Old 06-22-2009, 07:54 AM
Bobb4 Bobb4 is offline
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[QUOTE=SlipBall;80070]
Quote:
Originally Posted by KG26_Alpha View Post
What did you base this assumption on ?





Just the general words from Oleg on the matter...I think that the third party projects will fill the void someday
The way I read it he is catering for both ends of the spectrum. Those that want it uber realistic and the arcade fanboys. The only thing he is against is complicated starting procedures. Who really wants to spend ten minutes warming up their engines to optimal preflight temp on a Siberian airfield before taking off to down the luftwaffe?
Okay I do, but hell he ain't building the game just for me lol
  #89  
Old 06-22-2009, 08:50 AM
Skoshi Tiger Skoshi Tiger is offline
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[QUOTE=Bobb4;80328]
Quote:
Originally Posted by SlipBall View Post

The way I read it he is catering for both ends of the spectrum. Those that want it uber realistic and the arcade fanboys. The only thing he is against is complicated starting procedures. Who really wants to spend ten minutes warming up their engines to optimal preflight temp on a Siberian airfield before taking off to down the luftwaffe?
Okay I do, but hell he ain't building the game just for me lol
It would really depend upon whether you could be manning a AAA gun while the engine was warming- you know to let you keep the vultures at bay. 'Sprockets' (The lead mechanic) is more than capiable of getting the Spitfire started!

Last edited by Skoshi Tiger; 06-22-2009 at 08:52 AM.
  #90  
Old 06-28-2009, 03:14 PM
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DD_crash DD_crash is offline
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I would like to see the AAA reduced from submarines for a time before it dives, This would allow A/C like the Swordfish a good chance of sinking it as in RL (asuming that the subs can dive during the game)
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