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#81
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#82
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zeke what mow mod u playing now?.... did u try GSM mod as well?...
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#83
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No, I don´t play MP. I only play SP for the moment (DCG), however GSM has been allowed to use our new 3d models and skins for their mod.
~Zeke. |
#84
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but frankly speaking zeke im running DCG below 1.11.3 patch that is standard patch...coz after awhile i install run patch 1.11.3 to play DCG it alwys MP but i click on single d other icon got problem sometimes crash... so i delete the MP 1.11.3 and just run d standard version it works but sometime battle map got weird funny looking... but i dont care it still can play i just enjoy it.... GSM & DCG not the same team?.. oh so sorry i thought both in the same boss.... ok zeke im looking forward on DCG v2.4 to be out soon.... sorry again so many question ask.... |
#85
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DCG v2.4 will soon be released; We are right now doing the final play testings etc.
This version will mainly be concentrated on adding new maps (both fully new and reworked old ones) and improvements to the DCG "engine" - both you and the AI will now have access to off-map artillery for example. ~Zeke. |
#86
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thanks so much for u & ur teams good effort for this new DCG v2.4...
hope to see something look new in there... zeke, can u & ur teams do something for panther pz5g new camo skin?... even the halftracks too... just ask if to many works to do then its ok.... |
#87
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I´ve tried to reskin the halftrack(s), both German and Allied ones, but since their uvmaps uses the same positions for both exterior and interior armor plates, it looks quite silly to see them with camouflage colors painted inside as well. I am however working on a few new German and US halftracks (from scratch in 3D) but they are far away from being done.
The Panther G isnt planned, however we are planning to make a new Panther sooner or later since none of us in the team are that happy with the looks of the current ingame one. ~Zeke. |
#88
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Would it be possible to add some sort of command detonated explosive that you could place like you would a mine or TNT, or simply drop from your inventory onto the ground? I think that I remember some sort of "remote control mine" item in singleplayer with a detonator, but did not try to use it. I think I remember somebody telling me that it couldn't be done because of engine limitations. Is this true?
As always, good work, and can't wait for DCG 2.4! |
#89
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As far as I know, mines and such things can only be detonated by a vehicle/soldier moving over them, or by placing a stick of dynamite on the ground.
Remote detonated mines and such can only be made to detonate by using scripts in SP missions, which is too bad. Would have been fun to be able to make some nice ambushes with dynamite and such things. ~Zeke. |
#90
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yes the panther should change the colour....
sorry zeke i got another question hope wont make u bad.... currently i change my mow version to 1.11.5 instead of the latest version.. i notice its very difficult to kill medium allied tank such as t-34,crommwell, sherman with 2 big pipe behind it.... i have 3 tiger 2 panther shoot a single medium tank as i mention above it takes more then five mins then it destroyed!.... yes my tank also got heavy knock!... especially the tiger very weak on behind engine once get hit then thats it it she will explode!!!! before this version 1.11.3 seems alright to me the tiger is strong just 2-3 shoot enemy tank will destroyed.... is it something wierd???.... or mayb i remove the rangerfix this shooting accuracy problem happen?... sorry for my poor english.... i want to show u the video 5 tiger against single KV1 but my tiger at least 3 kill!!!!!... and takes 10min to take down the KV1... ![]() it never happen like this before.... thats why i say something not right.... |
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