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#81
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According to a poll last year in this forum around 40% would like to have clickable cockpits. That's certainly not a tiny fraction of the SOW user base, at least the active hardcore part of it. Clickpits just in some 3rd party planes would be fully ok for me, with Il-2 level complexity they are really a waste of time. Oleg has said that it will be already possible to animate each switch in the VCs, so the amount of work for aircraft modelers is already the same as in sims with clickable cockpits. I assume that Oleg and his team weren't lazy in the last 5 years and already have refined the core features and that we can expect some serious improvements there.
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With no serious competitor around and especially now after the demise of ACES and the MSFS/CFS series Oleg and SOW are currently the only hope to something as the ultimate combat flight sim one day. |
#82
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I think that we who strongly advocate for more complex startup's and complex systems management, should reframe from using the term or word "clickable" Just the word "clickable" can turn off a whole lot of people. What we want is press a key or button, and watch as the function takes place. Need to prime the engine, press the button/key assigned to that function 3 or 4 time's or what ever it take's. Need to switch fuel tank's??? press the key/button to achieve that task. You will find that looking at a switch with your eyes, and then using your hand to press a key/button, and then see/hear it move, is totally natural! and will seem as though you touched that switch and felt it move. "clickable" using the "mouse" will not work in a combat sim, but let's say a pad, or hotas such as the one's CH puts out, where you could program multiple functions would work ideally...I think it very important that we drop that word "clickable" in this discussion...and remove it from the title!!!! ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 02-09-2009 at 09:41 PM. |
#83
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Just the word "clickable" can turn off a whole lot of people. What we want is press a key or button, and watch as the function takes place. Need to prime the engine, press the button/key assigned to that function 3 or 4 time's or what ever it take's. Need to switch fuel tank's??? press the key/button to achieve that task. You will find that looking at a switch with your eyes, and then using your hand to press a key/button, and then see/hear it move, is totally natural! and will seem as though you touched that switch and felt it move.
"clickable" using the "mouse" will not work in a combat sim, but let's say a pad, or hotas such as the one's CH puts out, where you could program multiple functions would work ideally...I think it very important that we drop that word "clickable" in this discussion...and remove it from the title!!!! ![]() i agree. itd be more stuff to map, but if thats your flavor ice cream, i think there might be decent immersion there |
#84
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SlipBall,
Good post. Nail and head come to mind. Happy landings, Talisman |
#85
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Clickpits.... no... not a good idea.
Reasoning... When using 6DOF, looking behind me like a crazed schitzo trying to shake the 109 off my six, whilst being buffetted by winds, flak and others... last thing I want to click by accident was the bail out lever, or perhaps the landing gear.. or perhaps fuel dump or engine... As one chap mentioned, the only reason why realistic engine management would be good is to identify problems... not fun for real pilots.... What happens if you have a problem on the ground... "CLICK REFLY"... Bulltard!! I have enough difficulties getting co-ops off the ground with the amount of rejoins etc etc.. last thing I want is a malfunction in the beginning of the flight. In real flight you dont take off... in flight YOU LAND.. thats it... (or crash if worse). In this game (co-ops) it can be an hour before my 20 pilots are off the ground without software or connection errors..!!! having a pilot sitting in the seat, or crew pushing the buttons as you punch away on the k'board is a good idea... detailed ground targets... BAD IDEA.. I dont care how detailed the grnd targets are when im looking down a bomb sight at 30,000 feet!!! I'm not going to see it!! having a nice damage model, good engine management, realistic flight model (unlike some russian aircraft modeled in this game - or even the P51!!) would be nice...dont forget the P51 would have been a great plane if you could manage your fuel tanks properly in 1946. What I really want..... IS THE GAME (and thats all it is) TO COME OUT SOME TIME THIS YEAR!!! not next decade... sorry for the whinge.. but you cant make everyone happy and I think that creating updates every 6 months is a much better process than trying to get the game spot on 1st time... Remember lock on...?? yup, bought it.. learnt to fly the planes after 4 weeks of constant writing quick notes and learning the sequences of buttons blah.. only to find out that after mission 1 in the campaign I couldnt go further as there was an inherent problem with the game. It was locked up for 2 years when i HAD TO BUY A PATCH to get it to work!!! no no no no no....... lets have the game out THIS YEAR and have all the extra un necessary "grass blowing in the wind" details later... if people REALLY want that detail.... do what we used to do before computers TRY GOING OUTSIDE AND LOOKING AT THE GRASS!!! Come on people, we seem to be going over and over the same topics again and again... when will we see the game released? Sorry for the ranting 1st post but i have been reading this forum for over a year now and just become annoyed at the amount of detail people want in game.... oh and btw.. it only costs £80 for an hour flying lesson... you can push all the buttons you want then. If you cant afford that save up!! its only twice the cost of this game I ordered 2 years ago ... and cant get a bl00dy refund!! I WANT MY SIM!!!!! |
#86
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"Sorry for the ranting 1st post but i have been reading this forum for over a year now and just become annoyed at the amount of detail people want in game.... "
NP, the wishlist for this game is becomming redicilous to the extrem. (not just the "clickpits" thingy mind u) Alot of people will be extremly dissepointed up on its release. Will probably be an awsome game, but alot of whining and dissepontment will follow, belive it or not. |
#87
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To differentiate itself from IL2 1946...SOW-BOB will have to differ in some fairly significant way...
That may well prove to be graphical improvements leaving the actual game content essentially the same... Or an exceptional campaign system (perhaps a la Falcon 4.0) (and the corresponding incorporation of radio traphic) Or it may be a significant improvement in the fidelity of the simulation itself...more realistic FMs and Flight procedures... Or it could be a combination of all 3 Oleg has already indicated that the graphics will be significantly better...but as that doesn't in any substantive way change the game itself...its little wonder that people are discussing what he will be doing with the simulation itself and with the campaign engine... |
#88
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It is all a matter of perspective (one´s own perspective).
Clicking cockpit: you need to look at the real (sim) cockpit to find where the button or level is (as the real pilots did in theirs 109 or spitfire cockpits). Perphaps unnatural way of cominucating with the plane but really inmersive (you learn to operate the plane as the real pilots did as you are looking at the "same" places). Keyboard cockpit: You look at your keyboard or use your hotas. More natural way of comunicating with the plane but, for me, far far less inmersive. It is a matter of preference but, please, put it as an option for those that like it. PD: You dont clicking-fight. Because the most important controls is in your hotas. Don´t be afraid of that. |
#89
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If you guys would take a minute to read this thread's title, you would see that it is not addressed to Oleg. It is an opinion thread, not a demand list. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#90
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True, but the same wishes is put forward in Oleg Maddox Room, that and everything else anyone can think of.
It will be what it will be and sooner or later (proppably later) everyone will get exactly what they want. Just not on release. And to be honest, after the gazilliont debate on the same subject its hard not to read "demand" or even "whaaaaa" instead of plain "opinion" Anyways, not trying to derail anything so carry on good folks. Last edited by Baron; 02-10-2009 at 09:02 PM. |
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