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#81
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Last edited by epoch; 09-29-2012 at 05:24 PM. |
#82
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EDIT: Weird, I just went up in a Blenheim against Hurricanes (to make sure it was machinegun fire I was hearing and not cannon) and still got the very loud banging hit sounds. This was all offline though, so maybe it could be the difference between online and offline? Again, I'll try and do a test and trawl around on ATAG begging people to come and shoot me down ![]() Last edited by Kupsised; 09-29-2012 at 05:38 PM. |
#83
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip Last edited by Chivas; 09-29-2012 at 05:48 PM. |
#84
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The only explanation I can come up with is that they're just not bothering to test because they're so busy with the other stuff for the sequel. They're coding what they think'll fix it and throwing it into the beta patches. Then we get the patches and test them and see what sticks and what breaks. There's no reason a patch that prevents half of one side's aircraft from starting engines for 9-15 minutes should have ever reached beta status let alone Release Candidate status.
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Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#85
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I've not tested the 2a yet but the 1a 100 Octane, depending on where I take off from I hit a wall - air start at Eastchurch it was ~18K and ground start from Manston it was ~20K - where the rpms jump wildly. I managed to punch through it by using high rpms (low rpm didn't help, nor did changing mixture). Above his wall you can stabilise the rpms a little but the climb rate drops off massively. I had no damage, engine temps were normal and dropping back down resulted in return of normal engine power. I repeated this from these two airfields with the same results each time. |
#86
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![]() letting some of these glaring errors into the patch shows those elements simply have not been tested in-house the good news however is that there are many important fixes in that latest RC patch as well, which have had extensive work and effort (and testing). for ex, overall improvements in the new gfx engine etc... (see other posts listing them). very frustrating however to have these red side plane startup issues
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
#87
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#89
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i had trouble getting above 25000 feet but looking the fig in climb trial, apart from the RPM after 16000 feet everything look similar. The boost drop like they did in the trail to about the same figure.
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![]() http://www.raafsquad.com Intel® I7-3770 3.5Ghz,8G DDR3 ram,Gainward Phantom GeForce GTX680 2048MB,window Ultimate 7 64,trackir 4,CH Fighterstick,Saitek X52 Throttle,Saitek rudder pedals Last edited by steppie; 09-29-2012 at 11:03 PM. |
#90
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Spit 1a 100 octane, 260mph/280mph full boost. Hurricane 100 octane 255mph/275mph full boost. Still hot hand grenades, still slow as hell, still the hurricane that turns like a jumbo jet; as for the so-called research they have been doing... outright lies. 109 rudder and spit roll is only good thing. Given up, looks like we will just have to make do. So disappointed as this is essentially the final patch. Last edited by trademe900; 09-30-2012 at 12:17 AM. |
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