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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Performance Poll BETA PATCH v1.06.17582
Better performance 131 48.16%
Similar performance 81 29.78%
Worse performance 60 22.06%
Voters: 272. You may not vote on this poll

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  #81  
Old 05-08-2012, 02:37 PM
III/JG53_Don III/JG53_Don is offline
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Believe it or not, but the settings are higher in fact. I can clearly see sharper edges due to AA 4x and the difference between Texturesize High to Original. On Original you can easily read the german text of the 109s wing "Nicht betreten" from your cockpit view whereas with setting just to "high" these words are much more blurry and pretty hard to read.
Apart from that the distance of the house block building increased a lot.

Of course there are more stutters with these settings than I had before but nothing drastic. And I hope that the devs can fix that with optimising grass and trees.
I just dunt know what effect it will have when the weathering textures, distant clouds and some particle effects are back in the game. Wait and see!
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  #82  
Old 05-08-2012, 03:11 PM
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JG5_emil JG5_emil is offline
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One of our guys swears blind that he is getting AA when it is switched off in game but no AA when it is turned on. He has an ATI card I think.
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  #83  
Old 05-08-2012, 03:25 PM
GothicGhost GothicGhost is offline
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Using ATI 5870 and I just updated to the 12.4 drivers.

My fps went from 30ish to over 60ish in the cockpit view

I still have to turn most ground settings on medium settings to keep the 5870 memory under 1GB

If the 1GB limit on my card was not holding me back, I think I could play on higher settings with nice fps still.

Do most of you have 2GB+ cards ? 1GB not enough it seems
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  #84  
Old 05-08-2012, 03:44 PM
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JG5_emil JG5_emil is offline
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No generally 1 Gig Vram isn't enough but it really depends on your resolution. Most people are advocating 1.5-2 Gig VRAM. I have 3 Gig and play in 2560x1440
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  #85  
Old 05-08-2012, 03:56 PM
Insuber Insuber is offline
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I have 3GB VRAM and the game uses them all, I've never had fps issues.
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  #86  
Old 05-09-2012, 02:23 AM
tk471138 tk471138 is offline
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Similar performance for me, however it SEEMS to be slightly better, but not that much...here is hoping (as another user posted) they keep us current with the beta patches so we can in fact confirm and track, the changes/improvements, as they make major milestones (such as fixing some of the known buges posted)...



perhaps next poll for future beta patches you should add

"SLIGHTLY BETTER" AND "SLIGHTLY WORSE"
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  #87  
Old 05-09-2012, 02:48 AM
roadczar roadczar is offline
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Quote:
Originally Posted by tk471138 View Post
Similar performance for me, however it SEEMS to be slightly better, but not that much...here is hoping (as another user posted) they keep us current with the beta patches so we can in fact confirm and track, the changes/improvements, as they make major milestones (such as fixing some of the known buges posted)...



perhaps next poll for future beta patches you should add

"SLIGHTLY BETTER" AND "SLIGHTLY WORSE"
Thinking behind the poll was to gauge the order of magnitude of improvement. If it is only "slightly" anything I'd vote as same as before. For most people the perception of performance is not that accurate.

Since the expectations were raised to expect an order of magnitude of improvement, it is fair to rate "slightly better" as no improvement.
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  #88  
Old 05-09-2012, 04:37 AM
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JG5_emil JG5_emil is offline
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I'm starting to fall in love again.

I've been playing more and more recently and for me the beta/alpha has improved the smoothness of the game to no end. There are still things that cause issues namely grass (maybe?) trees (stutters still) and clouds (hammers FPS).

I've turned those off as they are yet to be optimised and I think if they do as good a job on those as they have on the engine, which is still clearly rough around the edges, then we are going to have a very nice game soon.

I'm only really playing offline as I am testing my settings and haven't had any crashes yet.

I also have the AI tweak mission files that Von Pilsner made and that's made offline play bearable and quite fun actually.

All in all I am feeling quiet positive and I would say that the improvement for me is more that the 'slight' I originally voted for as the stutters and pauses were a pain in the ass!

The one thing I would really like to see though is them get rid of the ridiculous lime green grass I bloody hate it.

Edited to say I can happily fly the London bomber intercept quick mission in 2560x1440 with most things on high (no need for AA or AF with that resolution) but I turn off trees and grass because I want to see if the game is smoother and stutterless) and I do turn off clouds but not religiously.
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Last edited by JG5_emil; 05-09-2012 at 04:40 AM.
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  #89  
Old 05-09-2012, 04:44 AM
SQB SQB is offline
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Quote:
Originally Posted by JG5_emil View Post
One of our guys swears blind that he is getting AA when it is switched off in game but no AA when it is turned on. He has an ATI card I think.
Same here! I'm getting AA for sure with settings off, turning AA on 2x increased FPS and jaggies. I prefer AA off so I'm flying with the setting on 2x at the moment, slightly weird.
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  #90  
Old 05-09-2012, 04:50 AM
SQB SQB is offline
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Just an odd note, the texture load in rate is very slow at the moment, try f2ing through ground emplacements in a single player mission with original textures and you'll see what I mean. This stops stutters dead in their tracks, but leads to low quality if your camera position jumps around.

Then again, I mostly fly on ATAG so... no camera jumping there!
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