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  #81  
Old 04-05-2012, 12:09 PM
III/JG53_Don III/JG53_Don is offline
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Is it right, that the devs can add a "In Progress" to a certain feature if they are allready onto it or maybe a "fixed" in the status of a certain bug?

That would be really awesome and everyone could stop complaining about certain bugs or sth. if they are allready fixed internally
  #82  
Old 04-05-2012, 12:18 PM
salmo salmo is offline
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Quote:
Originally Posted by III/JG53_Don View Post
Is it right, that the devs can add a "In Progress" to a certain feature if they are allready onto it or maybe a "fixed" in the status of a certain bug?

That would be really awesome and everyone could stop complaining about certain bugs or sth. if they are allready fixed internally
Yes. I posted a bug/request about missing air-raid siren sounds. Someone else posted about missing Stuka dive-horn sounds. Both reports were changed by Luthier from a status of 'new' to status: 'in progress' He has also changed some requests status to 'rejected' & given a reasoning.
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Last edited by salmo; 04-05-2012 at 12:22 PM.
  #83  
Old 04-05-2012, 12:30 PM
albx albx is offline
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Quote:
Originally Posted by III/JG53_Don View Post
Is it right, that the devs can add a "In Progress" to a certain feature if they are allready onto it or maybe a "fixed" in the status of a certain bug?

That would be really awesome and everyone could stop complaining about certain bugs or sth. if they are allready fixed internally
only the devs are changing the status, the admins (community members here) are helping in finding duplicated requests or fixing wrong categories.
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  #84  
Old 04-05-2012, 03:05 PM
Allons! Allons! is offline
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Originally Posted by salmo View Post
He has also changed some requests status to 'rejected' & given a reasoning.
And you guys here wouldnt bet what is rejected..
  #85  
Old 04-05-2012, 06:29 PM
Stealth_Eagle Stealth_Eagle is offline
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Talking That made my day.

Posted by Luthier on the bug tracking site:

"Updated by luthier 1 day ago
Status changed from New to Closed
Will not be changed. Engine model for AI is inherently simpler than that for the player. If we decide to make it more complex, there'll be a domino effect, and in any case there are more apparent game-affecting issues due to this than start-up.

Just assume that AI pilots have thorough mechanics, and yours is a lazy drunk."

Thanks for the community involvement Luthier.

Link for disbelievers: http://www.il2bugtracker.com/issues/13#change-13

For mods: I intended no offense in this post and if I did, please let me know. Thanks, Eagle
  #86  
Old 04-05-2012, 06:36 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by Stealth_Eagle View Post
Posted by Luthier on the bug tracking site:

"Updated by luthier 1 day ago
Status changed from New to Closed
Will not be changed. Engine model for AI is inherently simpler than that for the player. If we decide to make it more complex, there'll be a domino effect, and in any case there are more apparent game-affecting issues due to this than start-up.

Just assume that AI pilots have thorough mechanics, and yours is a lazy drunk."
I assume that since it is possible to have an airstart it is at least possible to have a prewarmed up engine for takeoff. Hope they can implement that for the player. Or at least a pause before the other aircraft take off.
  #87  
Old 04-05-2012, 06:40 PM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by GraveyardJimmy View Post
I assume that since it is possible to have an airstart it is at least possible to have a prewarmed up engine for takeoff. Hope they can implement that for the player. Or at least a pause before the other aircraft take off.
It's possible by script at the moment to delay the engine-start of the AI. Of course this is no solution for the average user. An difficulty setting to enable a prewarmed engine should be to difficult.
  #88  
Old 04-05-2012, 09:22 PM
Ataros Ataros is offline
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Quote:
Originally Posted by GraveyardJimmy View Post
I assume that since it is possible to have an airstart it is at least possible to have a prewarmed up engine for takeoff. Hope they can implement that for the player. Or at least a pause before the other aircraft take off.
You can open 2 new tickets for this in the bugtracker if you want it happen.

Personally I think the delay should be a standard feature in campaigns, single player and coops without need to be scripted by hand.
  #89  
Old 04-05-2012, 09:32 PM
41Sqn_Banks 41Sqn_Banks is offline
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The delay should be depending on aircraft type. E.g. the Blenheim needs longer warmup time than a Spitfire. But back to topic ...
  #90  
Old 04-06-2012, 11:16 AM
PE_Tigar PE_Tigar is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
But back to topic ...
Back to topic - how about someone take it upon themselves to include the known big bugs into the tracker (i.e. missing antialiasing, etc.)?
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