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  #81  
Old 01-24-2012, 03:58 PM
sfmadmax sfmadmax is offline
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The game looks good , i'll give it a try!

I hope they create some WW2 era aircraft to fly against.
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  #82  
Old 01-24-2012, 05:59 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by MegOhm View Post
Ummm Wrong.... The DCS A10 is very much Multiplayer oriented...
How can the game be muliplayer orientated when you can't even run a MP dedicated server for it? Every server needs to have a video card to even launch MP. That's about as far from MP orientated as it gets. Most hosters, like us for instance, run high end dual cpu rack mounted machines that are connected to a an internet trunk line - aka 10gpbs etc. to handle server traffic. With any DCS game you have to do all of this with basically a home machine that must have a video card and then you'll be on crappy tiered down home network connections. Sorry, but that isn't MP orientated at all.
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  #83  
Old 01-24-2012, 06:12 PM
ParaB ParaB is offline
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Well, I've been flying COOP multiplayer missions in DCS:A-10 for more than a year with basically zero problems. Honestly wish I could say the same about CloD.

I'm pretty sure the Mustang will be a great addition to the DCS series, as will other aircraft that will be added in time.
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  #84  
Old 01-24-2012, 06:26 PM
ATAG_Bliss ATAG_Bliss is offline
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Yeah, I heard COOP works just fine. But, IMO, full scale MP is 50-100 humans all on the same server. I personally don't care for COOPs at all. But maybe one day they'll finally release their dedi server files they promised that they were working on back when DCSA10 was a beta, and then we can finally have a full scale MP in DCS. But I don't think it's gonna happen anytime soon.

I'll probably buy the 51 addon, but just like A10, I'll probably only fly it a few hours because of the lack of MP.
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  #85  
Old 01-25-2012, 02:52 PM
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David198502 David198502 is offline
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thx Atag Dutch and thx Klem for your links!
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  #86  
Old 01-26-2012, 02:02 PM
Ataros Ataros is offline
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DCS wip (in game engine)


MG wip 2008 (in 3D tools)
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  #87  
Old 01-26-2012, 02:25 PM
Ataros Ataros is offline
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Sorry to mention it, but DCS is not an IL-2 mod. The thread was published in CloD forum originally.
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  #88  
Old 03-26-2012, 08:04 PM
ramstein ramstein is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
How can the game be muliplayer orientated when you can't even run a MP dedicated server for it? Every server needs to have a video card to even launch MP. That's about as far from MP orientated as it gets. Most hosters, like us for instance, run high end dual cpu rack mounted machines that are connected to a an internet trunk line - aka 10gpbs etc. to handle server traffic. With any DCS game you have to do all of this with basically a home machine that must have a video card and then you'll be on crappy tiered down home network connections. Sorry, but that isn't MP orientated at all.
There is server software called 'servman' available at the DCS forums/website, that lets you set a computer to run a scripted server..

if you want details about it, you can check it out,,, and no, you do not need to run the game in full mode to run the server... but you do need a full licensed copy of the sim to run servman,, it installs into the sims folder..

and while it was cleared up, a few posts back, weeks ago, that multiplayer is alive and well, with missions, campaigns and more int he DCS series.. I also wanted to let this be known..
ands while here, I am very excited about the coming release of the DCS P-51 ! Let us find out how it really flew... with the most realistic P-51 sim ever modelled, we will most likely find out how it really flies/flew... (I will stop here...).... and what might have been had the corrections been made in the IL-2 series after at least 6 years of begging for fixes..
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  #89  
Old 03-29-2012, 03:43 AM
Crunch_ Crunch_ is offline
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Quote:
Originally Posted by ElAurens View Post
...They are not multiplayer oriented combat sims...
Sorry, with the many hundreds of hours I have spent online in Lock On FC and DCS I would have to disagree.

Why, just this Saturday coming we have a mission setup using FC2 with approx 50 players with players from all over, Russia, Canada Europe etc. I have helped organize many online missions with 60+ players.

Is MP perfect in DCS? Of course not, but there is a lot done well. There is no dedicated server for example, but there is solid net code. You can setup a server with a dedicated GFX card in a server farm with a great connection. We did it for years.

There is a reason why the Virtual Blue Angels for example use FC2 for close formation flying. If you got low ping to the server, it is buttery smooth. http://www.virtualblueangels.com/

I must admit after hundreds of hours in FC2, I am looking for something new, which is why I like IL2 ClOD a lot. The DCS A10 and Ka-50 are arguably the best simulated aircraft ever realeased to the PC, but I am a fighter guy, and I am waiting (forever) for DCS:Fighter Jet.

DCS-P51D is kind of a side project for ED. I am sure it will be excellent. It won't, however, be simulating a full WWII theater.

(oh and what Ramstein said to damn it )

Last edited by Crunch_; 03-29-2012 at 03:50 AM.
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  #90  
Old 05-16-2012, 04:43 AM
Bearcat Bearcat is offline
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I have a Fx-60 with a GtX260 and 4G of ram. The thing flies like a champ. Even on low settings it look decent. The FM is crazy. Fully featured. Click able pit if you want. Every control on a p-51 modeled. Every one. If they decide to run with this and get somebdecentn3rd patty support and can release new AC under nthebRO model then this could take off (no pun intended) like a rocket. Very well done DCS.
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