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Gameplay questions threads Everything about playing CoD (missions, tactics, how to... and etc.)

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  #81  
Old 12-13-2011, 07:16 AM
machoo
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Hahah .................patch. Funny.
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  #82  
Old 12-13-2011, 11:51 AM
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andrea78 andrea78 is offline
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Quote:
Originally Posted by 6S.Manu View Post

IMO we need something like an active "labels" function who has not to be invasive: you keep pressing a key (searching mode) and looking constantly in one direction and the labels appear after some seconds based on the distance and the weather condition (clouds, sun ect.) If you lose direct visual with the contact the label disappear and you have to research for it.

What I mean is that the application must simulate what the pilots see.

It's a lot different from the magic F6 on the old IL2 and labels are not ruining your flight experience... unpress the key and the labels turn off, press it again and you instantly see the contact that you have acquired (if you are looking at the right direction, of course)
+1
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  #83  
Old 12-13-2011, 09:20 PM
6S.Manu 6S.Manu is offline
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Here's my idea.

http://forum.1cpublishing.eu/showpos...0&postcount=97
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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  #84  
Old 12-13-2011, 09:44 PM
Blakduk Blakduk is offline
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I tried using the Meshlod=1 solution, didn't notice any big improvement but noticed a considerable hit to my framerate. I went back to Meshlod=0.

The best solution for me is to reduce Antialias to '0'- that seems to have fixed it for me. No longer do i see planes disapearing as i close on them, when they hit that sweetspot of changing from a dot to a plane profile. One of the guys on comms on the ATAG server suggested it and a number of us tried it. We all agreed it made a huge improvement.
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  #85  
Old 12-14-2011, 07:40 AM
Pluto Pluto is offline
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Quote:
Originally Posted by Insuber View Post
+1
Tamat is spot on. LOD must be reworked to ensure some visibility at medium distance. I tried yesterday online, and even at short distance (400-500 m) the other plane literally disappears when it shows the minimum profile, seemingly it is a purely bidimensional object.
.... true !!! 100% agree !!!
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  #86  
Old 12-29-2011, 08:56 PM
jg27_mc jg27_mc is offline
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Quote:
Originally Posted by Blakduk View Post
...The best solution for me is to reduce Antialias to '0'- that seems to have fixed it for me...
What do you mean? AA off in the game menu, or is it on the nVidia control panel?

Regards.

Last edited by jg27_mc; 12-29-2011 at 09:07 PM.
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  #87  
Old 12-30-2011, 12:21 AM
Heliocon Heliocon is offline
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+1 (absurd these things are still a problem!).
Quote:
Originally Posted by 6S.Tamat View Post
Until the contacts are only dots is not a real problem, we can talk alot about the distance of sight and that kind of things, the real problem, a big one, is that as soon as the dot disappears and the lods of the model substitue the pixel, simply you can't see anything.

Ok that simulation means approximation, ok that it is a well known problem of some airplanes in Il2, but that really ruins alot of the simulation, frustrating the best moment of the game, the one in wich you start to manouver the fight.

In Il2 that problem was bypassed enlarging the less polygon lods of a certain percentage, I really hope that there is a better way of solving it, if not at least that solution works.

The game is improved alot in the last patch, finally is something flyable, I really hope in the FM future modifications, but a perfect simulator that hide to you the targets at the worst moment is not something that works for me..
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