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#81
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Spit inflight cockpit video (partly):
Bf 109 inflight cockpit video (from 4:00) It will never have a sound like a B17... ![]()
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![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
#82
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Hmmm....posting things that work in a bug thread, sorry.
Tested radio a bit further and waypoint switching works as well, big plus for me. |
#83
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I like the new sounds, but the sound from the
Me110 and Ju87 is not so good, i hope for a better sound for this planes |
#84
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A major graphic bug to be solved in next patches. Last edited by LoBiSoMeM; 09-07-2011 at 03:19 AM. |
#85
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I created a mission in FMB of a couple of Spitfire low passes with a mid-field camera. I wanted to further evaluate the Merlin sound on a take off and flyby.
When entering the .trk file, the full sound only lasts for about 3 seconds and then the engine sound disappears. Only the prop sound, the undercarriage rolling sound and wind are there. This continues for the rest of the flight with intermittent full sound starting and stopping at irregular intervals. The propeller also spins at a very slow speed. During the creation of this .trk file everything worked OK. I continued to turn video features on and off and once fully low and in all cases the engine sound was missing or intermittent. I almost heard that Merlin sound on one fly by but it cut out just as it was going by. I have the .trk file if required. I made a snap judgement in an earlier post on the Merlin sound. At that time I heard it only on F3 flyby and want to look closer. Thanks for working hard to improve this SIM. Regards |
#86
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Ok, sorry, got the same graphical glitch with the horizon showing through at low altitude.
Also the "return to base" command seems to work only under certain conditons (can explain if needed), but those will be fixed anyway in the future. |
#87
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Like the new sounds and graphics, very good!
Issues: (textures original, forest medium, no grass, shadows medium, buildings medium, all others high) 1 Def took a FPS hit, especially with full guns blazing on the Me, cannon and Mg, about 8 per second hit, worse over low flight 2. Using IR4 Pro, noticed that it is in cockpit looking left right, other angles, it def will lock up for a second, which is pretty annoying, before, IR was smooth as silk, have looked at IR settings, all the same, just seems to be very jerky...anyone else with this issue? you really MUST use IR to play the game well, and it is really to the point of becoming annoying to watch it freeze up even over water, when Im at 50 or higher fps. Just my thoughts and what I've noticed. Tracers/smoke from guns as mentined really take a hit on the fps. |
#88
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Going to try to clear cache and defrag as suggested earlier, see if that helps, keeping fingers crossed.
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#89
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It seems stupid but every time I try to launch the two Tiger Moth traks Launcher does crash and I must relaunch the game! and only with this two tracks none of the others. With the tracks I did create with a previous version the plane engine regime is eratic and not all like when I played it. Not really important but why not mention it!
![]() Otherwise a great patch and like I said in a other post the game of the year! ![]() |
#90
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West of Arras multiples big withe squares ;
![]() Also if a BF109 begins a mission parked north of Arras it jumps to it death by explosion into a hangar.. There is also a strange canal 10 miles west of airfield of Framecourt ; ![]() Also the game has a tendency to crash after an hour of play in the air or not!. Nice game continue the very good job thanks. One last thing, the overcast with breaks does not work and crash the game when tried. Last edited by senseispcc; 09-07-2011 at 07:05 AM. Reason: addition |
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