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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: How happy are you with the current state of COD terrain? | |||
Very Happy - the terrain is currently excellent and requires little or no change |
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16 | 6.37% |
Generally Happy - the terrain is good, but there is room for improvement |
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140 | 55.78% |
Generally Unhappy - the terrain is poor, and requires significant work to be done |
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62 | 24.70% |
Very Unhappy - the terrain is so bad that it makes me reluctant to fly a mission |
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33 | 13.15% |
Voters: 251. You may not vote on this poll |
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#81
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#82
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Thats france jatta
and everytime i see shots like that from FS- phat, my eyes bleed and i want to cry its so far from what England looks like.
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Furbs, Tree and Falstaff...The COD killers... ![]() Last edited by furbs; 07-14-2011 at 04:14 PM. |
#83
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roftl your right...
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#84
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anyway the patchwork of CoD's fields is somewhat exaggerated, but i went ahead of myself over this one
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#85
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#86
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#87
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Nice comparison shots FS~Phat. It just reinforces my belief that i don't really miss much by dropping a few settings to medium in exchange for a smooth 25-60 FPS (capped at 60 due to Vsync) under any kind of scenario on my two year old PC.
I'm not saying it's the same and sure, people with an eye for detail will spot differences but to be perfectly honest with you all, i just don't see it. Maybe if i start looking really carefully i'll see it, but then it defeats the purpose as i won't be scrutinizing the landscape that hard when i'm actually flying. The only settings i'd want to be able to run higher are forests and building detail and that's just for the eye-candy factor, i run them on low and houses/buildings are a bit sparse on detail but then again, i don't really notice unless i'm skimming rooftops or crash landing next to a farm. |
#88
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It's the distant horizon where the differences are, if you're not seeing it then you're in a win win situation in regards to turning it down and gaining fps
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#89
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The main difference seems to be with the definition of the rivers in the distance, rather than the land.
Just ran a few tests and FPS is definately improved by a good deal, without any visual sacrifice that you'd notice. Well spotted Phat. ![]() |
#90
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Nice work. At low alts there is in my eyes not a huge difference.
Now those screenshots at 7000m would be interesting for comparison. |
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