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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 06-02-2011, 05:51 PM
335th_GRAthos 335th_GRAthos is offline
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Quote:

Online player bombs vs. ships are a bit bugged, i.e. ships do not sink. Bots (=AI) sink ships fine.

~S~
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  #82  
Old 06-02-2011, 06:04 PM
41Sqn_Stormcrow
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We also would in the middle term need a bug list for the fmb. There are quite a few.

Just do add to the bug list:
The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer (that's where I would like to have my mirror set). Anybody ever actually saw something else than ground or sky in the mirror?
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  #83  
Old 06-02-2011, 07:35 PM
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furbs furbs is offline
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Skins not showing in tracks.
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  #84  
Old 06-02-2011, 07:49 PM
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klem klem is offline
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Originally Posted by Blackdog_kt View Post
I agree about making the gunsights usable, but i disagree with disabling the head movement range restriction because it's actually not about the head alone but the pilot's whole body.

Maybe just redo it in a more realistic manner as it tries to simulate a very real constraint:
either tighten your straps and have a solid sight picture without bouncing around in high G maneuvers, or loosen your straps and trade stability of vision for the ability to turn your body around more within the cockpit and get better SA.

The easiest way to fix this is to copy the RoF method and just let the player set a custom center viewpoint for each aircraft.
Just one response as I don't want to push the thread off track but anyone who has sat strapped tight into a cockpit will know they can turn their head and see about 40-50 degrees to the rear of their shoulders. That's why I don't like the 'gunsight' view with only 90 degrees left and right instead of about 135. Also I just don't get why we are slammed up against the gunsight just 6 inches or less from the sight glass. What's that all about? It just isn't real and serves no purpose.

I'd be happy to use 'gunsight' view if it just moved my head to the right in the 109 and left me to worry about the zoom/FOV level. Also, 'gunsight' view and 'tightened straps' are two completely different things.
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  #85  
Old 06-02-2011, 08:00 PM
ATAG_Dutch ATAG_Dutch is offline
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Not sure if anyone's mentioned the poor decapitated AA gunner in the black death track.
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  #86  
Old 06-02-2011, 08:13 PM
Tbag Tbag is offline
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I think the speed of the wave animation needs to be slowed down, it seems much too fast.
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  #87  
Old 06-02-2011, 08:22 PM
Tbag Tbag is offline
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I take the liberty and post csThor's request here as well:

Quote:
Originally Posted by csThor View Post
A simple request to Maddox Games:

Can you please provide us with skin templates for the aircraft which contain the 3D model overlaid to show the exact mapping? It would immensely help skinning. Thx.
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  #88  
Old 06-02-2011, 09:49 PM
Sauf Sauf is offline
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Disappearing "dots" in MP needs to be addressed, re MP sound prob is it just me or has it been fixed? Was getting the sound cutting out regularly but hasnt happen for last three days?
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  #89  
Old 06-02-2011, 09:52 PM
RocketDog RocketDog is offline
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Quote:
Originally Posted by Tbag View Post
I think the speed of the wave animation needs to be slowed down, it seems much too fast.
Agreed 100%, the waves are too fast.
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  #90  
Old 06-03-2011, 08:47 AM
Retaliator Retaliator is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
We also would in the middle term need a bug list for the fmb. There are quite a few.

Just do add to the bug list:
The mirror is not working correctly. Even at high altitude it shows the water as if close. One does not see the antenna of the spit. Nor the vertical stabilizer (that's where I would like to have my mirror set). Anybody ever actually saw something else than ground or sky in the mirror?
+1

And also how to switch mirror off by default, as it is badly affecting frame rate...
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