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#81
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#82
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Report it there every time you have the problem but only(!) if you want it to be fixed. |
#83
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Hi Ataros
I think you'll know I posted this elsewhere but I was wondering.... I have run my Game as a server, i.e. I start it normally and select Multiplayer... Server....Load a mission... etc and I do NOT start it with the -server in the command line. No-one playing on my 'server' has had the sound problem and my game has not crashed. True, I have only had about 10 people on it up to now, for 2+ hours, with good reports from the players and it's ony live when I choose to do it for my squad mates and any guests that decide to jump in. Is it possible for you to try running your server like that for now until the 'server' bug is fixed? Would that help the sound and crash problem? ASUS Sabertooth mobo i7 950 @ 4GHz 6Gb DDR3 RAM EVGA GTX570 GPU 850W PSU Coolermaster HAF912+ case Windows 7 64 bit Home Premium Samsung 22" 226BW @ 1680 x 1050 X52 HOTAS X45 miscellaneous controls
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#84
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Hi klem!
In the past I used to test my mission this way for 3-4 hours from my home PC and got Steam disconnects in the long run after 22-23.00GMT I do not think this is a solution. BigRepa runs the servers on remote location fully automated with scripts now I think. There is no one who can click buttons there. However if you manage to run your server without disco for 48+ hours please let me know. I will pass the info to BigRepa. |
#85
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Could you please use Direct Connect when connecting to Repka servers. There is a chance this may help with timeouts and disconnects.
Please let me know if you experience less disconnects when direct-connected. I will pass this info to BigRepa for further testing. Another important thing. Please do not use custom skins online. They create stutters and can not be switched off server side yet. This especially relates to those who use 5MB+ .bmp skins. |
#86
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New groundwar mission by a member of the dev team naryv is being tested on Repka #2. Please give it a try and report bugs.
Mission description http://forum.1cpublishing.eu/showpos...00&postcount=9 |
#87
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Repka 3 is down. Others still up.
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#88
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Some footage from Repka #3 is broadcasted in this channel http://ru.justin.tv/dip78/b/290925614
BTW changing icons settings on R3 again. No foe icons now, only friendly. Please do not shoot down captured enemy planes which have a friendly icon. |
#89
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I'll give the Repka servers a try later tonight. The missions sound great. My only worry is the ping I saw to them last night (why I didn't try them then).
We need some North American servers running these missions! |
#90
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I´d say, don´t trust the showed latency in the serverbrowser, wolverine. It showed a ping of 350 and more, ingame it was a steady 140 oO .
I just took a 109 for a quick spin (first time "full" realism) and i enjoyed the performance of your server. I experienced far less lags than in cs1.6 (server location germany) than on yours. i think you´ll see me more often from now on. So Long Uri |
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