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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 04-01-2011, 03:37 PM
sallee sallee is offline
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Thanx Luthier. Much appreciated that you're putting in so much effort. People sometimes forget that there are humans involved or don't care before having a good rant. I look forward to the improvements, but don't make a mess of yourself.
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  #82  
Old 04-01-2011, 03:57 PM
TheEditor TheEditor is offline
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Quote:
Originally Posted by Royraiden View Post
Thanks again Luthier.I hope when you said SLI support you were referring to multi gpus setups in general,not just only for Nvidia cards.Keep up the good work.
+1
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  #83  
Old 04-01-2011, 04:16 PM
JG27CaptStubing JG27CaptStubing is offline
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Going to 64bit would most likely really help this game with resources. It looks like you guys have a ways to go before you can take advantage of some of the higher end rigs out there. Multicore MultiGPU and memory beyond 2 gigs might be what you really need to get the most out of this engine.
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  #84  
Old 04-01-2011, 04:20 PM
SsSsSsSsSnake SsSsSsSsSnake is offline
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thankyou,its good to know that you are improving this game,it has great potential .well done for listening to us.
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  #85  
Old 04-01-2011, 04:23 PM
LcSummers LcSummers is offline
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Thanks Luthier, we all know that the team is working hard and we all know you wont let us down.

Thanks
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  #86  
Old 04-01-2011, 04:40 PM
XIII_Tango XIII_Tango is offline
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Quote:
Originally Posted by sallee View Post
Thanx Luthier. Much appreciated that you're putting in so much effort. People sometimes forget that there are humans involved or don't care before having a good rant. I look forward to the improvements, but don't make a mess of yourself.
Couldn't have said it better myself!

Good work chaps, I'm loving it so far and cannot wait for future improvements.
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  #87  
Old 04-01-2011, 05:03 PM
Ala13_Kokakolo Ala13_Kokakolo is offline
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Thanks for the update. Is me or the mouse icon in the cod moves with an slightly delay? is very annoying
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  #88  
Old 04-01-2011, 05:03 PM
MD_Wild_Weasel MD_Wild_Weasel is offline
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Thanks Luthier for your post .I think id like most importantly is to get the online gaming issue sorted, i thought id broke it yesterday as it didnt pick up any servers.So Im glad you`ve listed it as one of the issues!! Without out this ability i cant play with my squadron nor practise with them, And before you all jump on my back saying there are more important issues, there isnt for me, thats the reason i like the il2 series. The online factor. the fact of shooting some poor sod down. So please track down that switch and turn us on!!!
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  #89  
Old 04-01-2011, 05:24 PM
Zappatime Zappatime is offline
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Default Prioritising fixes

Luthier
Thanks for the update, I hope you have the time to keep this as a regular feature, I'm sure you've had a very trying week to say the least, but most of us can see the potential here in COD, keep the faith!

Can I ask how you are prioritising the list of bug fixes, additions, core engine improvements etc.?

With so many forum posts there's comments and threads darting about all over the place, I'm not sure how they do it, but the ARMA 2 developers I think have some sort of voting mechanism so that they tackle the most wanted fixes first (where its parctical to do it in that way) as voted on by their users. I'm just wondering how you get a feel for what's the most wanted fixes, additions, etc , apart from the perhaps obvious and pressing performance improvements everyone will appreciate.

My 'list' for what its worth' in order of preference, I guess would be something like :

1 Micro-stutter reduction/elimination
2 Multicore usage improvements
3 64-bit exe
4 Force feedback
5 'solid' trees in single player to cause damage
6 improve sound (greatly) and add missing sounds e.g train, wind rush (and volume controls like il2)
7 add a QMB/enhance the new quick mission page
8 add debris/wrecked plane to a big crash, all we get currently is a 'blast mark' decal on the ground (or sea for that matter) and no debris!
9 drivers in vehicles/gunners and at least a few crew animations, (performance dependent I know, for animations)
10 .....I'm struggling now for a tenth, I'm sure someone will suggest something

Good luck with your roadmap.

Z

Last edited by Zappatime; 04-01-2011 at 07:13 PM. Reason: typo error
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  #90  
Old 04-01-2011, 05:27 PM
C_G C_G is offline
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Thanks for letting us know!
C_G
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