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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 03-28-2011, 11:22 PM
Dano Dano is offline
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Quote:
Originally Posted by Kikuchiyo View Post
He said there was no point in cutting the main map into smaller chunks as they are still to big for FFA.
Yes, that's what I said.
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  #82  
Old 03-28-2011, 11:24 PM
David Hayward David Hayward is offline
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Mini-Channel map would be great. I also liked the mini-North Africa map in IL2.
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  #83  
Old 03-28-2011, 11:25 PM
trumps trumps is offline
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Originally Posted by Kikuchiyo View Post
He said there was no point in cutting the main map into smaller chunks as they are still to big for FFA.

What I was suggesting was making something 1/4 the size of the shortest jump across the channel, and putting a small amount of land at either end specifically for FFA. It should (imo) both feel realistic enough for the history crowd, but be small enough to be suitable for FFA.

If I am way off base here (community or Luthier) just say so and I'll cut the jabber as I have no real stake in FFA type gameplay with Cliffs of Dover. I really only do online Co-op with my squadmates.

Edit: A very crude example of what I meant. I figure scale would be about the same as roundels vs cross
to me it all seems rather pointless to do this, if the people bitching about things not being historical can't accept that they will have to spend some time looking for a fight then they have no right to bitch about a lack of realism. it looks good to me, the full map for historical missions, and DF maps for shootemup/furballing, what more should we need!
Cheers for setting everyone straight Luthier, good job by the way, looking forward to it!

Craig
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  #84  
Old 03-28-2011, 11:26 PM
Shrike_UK Shrike_UK is offline
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I vote for a mini-channel map also. *grins*

It will only take out a bit of historical accuracy, but will be well worth it for online, historical based DF's and COOPs
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  #85  
Old 03-28-2011, 11:30 PM
Shrike_UK Shrike_UK is offline
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oh i loved that mini swedish map in FB the one with water in the middle top to bottom and land both sides. even that smaller amount of water would be suffice to represent the channel to me. you still have to worry about whether you make it home with dodgy busted plane.
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  #86  
Old 03-28-2011, 11:31 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by luthier View Post
I do like the idea of a mini-channel map that's some fraction of the real map.

We can make smaller or less historically-accurate maps very quickly, so we'll try to give you guys something more rather quickly.

Really do want to hear everyone's input on this, so don't hold back!
Sounds good to me, but I hope the bases will not be too close.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #87  
Old 03-28-2011, 11:34 PM
luthier luthier is offline
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Originally Posted by JG52Krupi View Post
Sounds good to me, but I hope the bases will not be too close.
This is everyone's chance to actually get exactly what they want. How close is too close? Your opinion may differ from mine.

Actually, you know, I'll start a new thread on map suggestions because this one didn't start off too well. Give me a few minutes.
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  #88  
Old 03-28-2011, 11:35 PM
Vevster Vevster is offline
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Originally Posted by luthier View Post
That's not what it says.

The quote is "If you are creating an online mission, we highly recommend using an online map. Trying to fly an online mission on a large offline map such as English Channel - 1940 will take up a lot of resources and may lead to sluggish performance on slower machines."

The manual is geared towards newer players.

I still remember the days of the original IL-2, and I guess all the way to Pacific Fighters, when we'd get frantic reports from players who created single- or multiplayer missions that ran at 0 FPS, and upon review they were found to have thousands of tanks and trucks and generally an insane number of objects.

We are trying to prevent that from happening here.

I know that player-run online wars were one of the main reason Il-2 stayed popular over the years, so we'd be insane not to want that to continue with Cliffs of Dover.

We simply had no resources to create additional larger-sized maps by ourselves, and it's not like we have a lot of historical options anyway. It'd be great to have a larger land-based map where you could have a moving front line, but we cannot think of a region to base it on considering our existing plane set.
OK, I interpreted a little the manual, but the first sentence is key.

Plus, since it's a totally new game, I'm kinda new CoD player with almost 10 years of IL2
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  #89  
Old 03-28-2011, 11:42 PM
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Kwiatek Kwiatek is offline
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Well if there is such big problem with performacne on historical BOB map (Channel Map) i have some great idea.

Lets developers make one big map only with Sea terrain with 2 carriers which one would be called France ( or Calais) and second one will be called Great Britain ( or Dover) then we will have great online fights over Channel with good and smooth gamaplay. MAp could be make in 1:1 scale
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  #90  
Old 03-28-2011, 11:54 PM
tityus tityus is offline
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Glad you brought that up.
Quote:
trumps: to me it all seems rather pointless to do this, if the people bitching about things not being historical can't accept that they will have to spend some time looking for a fight (...)
I guess what some look for is historically inspired fast action missions.

Also, not always discourse and actions are in synch.

A fellow I know will complains incessantly, when he finds a small detail missed by designers, shape of the tail wheel for instance. He justifies that he likes the simulation aspect is central for him ant that detail spoils the game and so on... however, this same guy plays with forced crappy graphic settings, so he can easily spot enemies and disconnects if after flying 20 or 30 minutes, he doesn`t find someone to engage.

One key factor is that the game gets more and more interesting with lots of people in it. Having features to reel in new blood and enlarge the community by feeding the "arcade pilots" makes all sense. Eventually many will want more than wonder woman view and lots of points...

té mais
tityus

Last edited by tityus; 03-28-2011 at 11:57 PM.
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