Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #81  
Old 03-27-2011, 04:10 AM
xnomad xnomad is offline
Approved Member
 
Join Date: Jul 2010
Location: Sydney, Australia
Posts: 265
Default

Manual prop pitch should be easier than it was in a 109 in IL2-1946. Hopefully now the prop pitch indicator (that little clock) will actually be useful as in IL2 the hands are both the same length and you had no idea what they were indicating.
Reply With Quote
  #82  
Old 03-27-2011, 07:23 AM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

I can comment on the engine sounds, Blackdog.

I know I have been preaching that CoD will be released as an unfinished game and here it is. There's no way in hell that prop noise drowns out exhaust noise from open stacks when you lean out/sit at the runway. No way Jose. The prop isn't spinning nearly as fast as you'd need to get the tip noise. The engine sounds are too much of a clusterfeck from that Hurri vid. Some are muffled, some aren't. There's no high frequency noise from it what so ever, it sounds like screaming through a pillow. I'm getting some serious WoP vibes from the sounds when he walks through the rpm range.

Doesn't matter if it's an Allison, Merlin, DB or w/e, from an open exhaust engine this is pretty much how you'll hear it, amplified by 10+ IRL:



Earcups will not muffle the sound nearly as much as we see in that vid.

My expectations on this game at release were probably way too high. Good thing the game is very raw at release. The visuals are nice though.

Last edited by kimosabi; 03-27-2011 at 07:30 AM.
Reply With Quote
  #83  
Old 03-27-2011, 07:53 AM
DB605's Avatar
DB605 DB605 is offline
Approved Member
 
Join Date: Jan 2010
Location: Finland
Posts: 158
Default

^I agreed. Game interior sounds are more like from Cessna than +1000hp V-12.
Listen to this vid and you know how Messerschmitt should sound from cockpit:
I know it's DB 605, not 601 but you get the idea.
Reply With Quote
  #84  
Old 03-27-2011, 08:46 AM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

I used that track as a reference when I tried Jafaem's DB soundpack, DB605. It shows just how much noise you get from the stacks. And that was an inverted DB, which are known to spare the pilot from alot of the noise since the stacks are not directly in front of the cockpit.

I don't know if the sounds are this off at the final western release though but Maddox doesn't exactly have a history of improving their sounds either.
Reply With Quote
  #85  
Old 03-27-2011, 10:01 AM
Robert's Avatar
Robert Robert is offline
Approved Member
 
Join Date: Oct 2007
Posts: 717
Default

Quote:
Originally Posted by pandaa109 View Post
I liked how that sounded.
Reply With Quote
  #86  
Old 03-27-2011, 11:30 AM
1.JaVA_Sharp 1.JaVA_Sharp is offline
Approved Member
 
Join Date: Oct 2007
Location: Maastricht the Netherlands
Posts: 311
Default

another one

Reply With Quote
  #87  
Old 03-27-2011, 11:33 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Quote:
Originally Posted by DB605 View Post
^I agreed. Game interior sounds are more like from Cessna than +1000hp V-12.
Listen to this vid and you know how Messerschmitt should sound from cockpit:
I know it's DB 605, not 601 but you get the idea.
One day I'll have to put more of that disk up. The landing also. When he chops the throttle to glide in you can hardly here that big Daimler Benz 605 in the cockpit. There's no need to put the external sound up because there's many videos on youtube of 109s flying.
Reply With Quote
  #88  
Old 03-27-2011, 11:50 AM
Fergal69's Avatar
Fergal69 Fergal69 is offline
Approved Member
 
Join Date: Jun 2009
Location: Tipton, UK
Posts: 163
Default

has anyone posted a list of flyable aircraft yet together with the crewable positions?
Reply With Quote
  #89  
Old 03-27-2011, 11:53 AM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Quote:
Originally Posted by DB605 View Post
^I agreed. Game interior sounds are more like from Cessna than +1000hp V-12.
Listen to this vid and you know how Messerschmitt should sound from cockpit:
I know it's DB 605, not 601 but you get the idea.

Wings of Prey are much worse. I think once the mod crew get their hands this sim and we get a system like an ultra pack things will be much better. There aren't many aeroplanes here that they have to deal with right?
Reply With Quote
  #90  
Old 03-27-2011, 12:37 PM
DB605's Avatar
DB605 DB605 is offline
Approved Member
 
Join Date: Jan 2010
Location: Finland
Posts: 158
Default

Yep, that's what i hope too...UP 2.0 have very good Messerschmitt sounds on it.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:16 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.