#81
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Quote:
Is this mod easier there than the vanilla game? Isn't it possible to play all versions of AP that way? |
#82
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id like red sands extreme mod but its hard to get anyone have download link with compelete installment?
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#83
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Quote:
http://www.mediafire.com/download/1j...ended_0813.rar |
#84
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Pity this one has stopped being developed.
would someone have the original Red Sands files available? a torrent link perhaps? cannot seem to find it anywhere. big thanks - Elektra |
#85
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@ecania
Just found out about this mod, thank you so much for making it. |
#86
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Hi. Long time since anyone was here, but i gotta ask... How do those artefact fragments work?
I got 2 of them: a spade and a dragon boot/claw, both part of "dragon toy". Are there more fragments in the set and do they combine into one artefact if you gather them all or do they work like a set and give bonuses when they're all worn? I searched around a bit, but i can't seem to find a guide, if there is one. Thank you. |
#87
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Quote:
Quote:
Daniel. |
#88
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Thank you for your speedy reply.
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#89
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cheers ecania |
#90
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Ultimate challenge file modified
Special thanks to Ecania for making this awesome mod. After long pause I'm playing Kings Bounty again. Red Sands Extended included Ultimate Challenge file, that felt too easy for me. Basic settings were:
exp=4.0|4.0|4.0|4.0 alead=4.0|4.0|4.0|4.0 spexp=1.8|1.8|1.8|1.8 money=0.4|0.4|0.4|0.4 rage=0.7|0.7|0.7|0.7 manarage=0.5|0.5|0.5|0.5 I made it bit harder but still it was too easy. After that I made some modding in many ways trying to maintain same gameplay, just much harder. For main settings, about the only way to keep game challenging until end is to heavily restrict experience, rage and mana gains: exp=4.0|4.0|4.0|12.5 alead=4.0|4.0|4.0|6.4 spexp=1.8|1.8|1.8|5.0 money=0.4|0.4|0.4|0.4 rage=0.7|0.7|0.7|0.1 manarage=0.5|0.5|0.5|0.1 Other notable changes include: - Island difficulty (k_lead) increased, harder opponents on every island - Increasing that setting seem also give much more leadership from banners - Spellbook size is about 300 - Box radar is enabled - Enemy troop relative strengths (invincible and such) modified - Asmadeo slightly modified - Asmadeo max level Amelie level +50 - Some overpowered spells (like Phantom, Turn back time, Target, Stone skin) more or less modified Seem to work very fine. Currently conquering Verona. Amelie level 23, pet dragon level 33, Asmadeo level 40, leadership (without any items, Asmadeo not free) 11 682. And there is still much challenge. Tested with following settings: - Mage - Impossible difficulty of course as settings are modified only for it. - No losses challenge, meaning no single unit lost on any fight (training session is very hard without luck, feel free to cheat there) - No use of wanderer spells (- not included in files because cannot modify after recruiting companion: disabled Mkaborets comanion's magic shackles, modify companion.txt and raise mana cost of it to 51 if want to try) Feel free to add more challenge modifying boss strength on logic.txt bossatk=2.6|2.6|2.6|2.6 bosshp=5.2|5.2|5.2|5.2 Install: - Make backup of ...red_sands\config directory - Extract all files to ...red_sands\config directory and overwrite - Start new game |
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