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#81
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Those trains are anything BUT FUBAR! ![]() |
#82
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Heh heh .. cheers Oleg.
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#83
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Actually I think red points to british (allied) units and blue will be axis. That would be like it was in IL2.
Awesome update -- it looks all superb. Many thanks Oleg. |
#84
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OMG ! OMG ! OMG ! OMG !
<reaches for paper bag to reduce hyper-ventilation> - raised railway bed! - train engine steam which changes colour from sooty black to water vapour white as it gets going! (and the reference to it's opacity as a "bug", LOL) - sweeeeeeet looking trees! - issue of hurricane pilot head position being addressed... - bushes, grass next to the tracks, shadows... all these things are adding to a very "real" virtual world experience where the objects look natural rather than plopped onto the screen. I no longer have any doubt that my present computer is not going to be up to the task of rendering this at it's full potential... I also no longer have any doubt that SoW:BoB is going to be a quantum leap ahead of IL-2 '46 and that I'm going to be BLOWN AWAY by it! Am I in the throws of full-on fanboyism? You better believe it! Special thanks to Foo'bar for expending his time and money to assist Oleg... C_G |
#85
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#86
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Edit: Woops, Oleg posted while I was typing. It does seem though that the engine chose to use a lower texture to save frames on surfaces that are lower lighted or in shadow. Nice work if so. Last edited by Urufu_Shinjiro; 10-08-2010 at 02:59 PM. Reason: Oleg ninja posted |
#87
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#88
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#89
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Probably you are right. Il-2 looks now like flying encyclopedy... But I hope that Sow will be the same in future but on another level.
But it will be possible only with the help of thid party, fans of aviation and users of the sim... I hope all understand what this means. Our team is still small. Way smaller than some of the teams making more simple games. |
#90
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ha if i get you right you are pulling the overall colors of vegetation from an underliing orthophoto or from a custom painted map? ...thats brilliant! (lets keep this a secret
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