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#81
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It been some pause, so it seems ppl either abandoned hope for KB2
![]() As for my wishes for sequel : 1) When going from 1 location to another like traveling to new islands in AP and CW you get some reward if you completed certain quests. Not some super strong bonus just so no more map kiting ![]() ![]() 2) More unit ability sinergies with hero skills. Like Quick draw with all archer, or Summoner with all sumoning unit ability`s. They made Rune mage depend on unused runes, why not expanding this new feature for other units , might runes for dmg , mind for heal/resurect , magic for something like evil beholders hypnotise, or archmages telekinesis. This way in situations when you have lets say 13 mind runes, and need 14 to upgrade Prayer to lvl 3 you`ll get some use from them, untill spending them for skill. Like that Rune mage is only unit that benefits from unused runes, it`s just seems unfair to other units that have certain talent`s. 3) Some neutral creeps spawning , so it`s not 1 time island/area killing and getting exp. Something like every day game time there are some new wandering enemy creeps but that island/area specific, so after going to other places to get quests/items/units when you return to previous you`ll be stronger/higher lvl so this new enemy stacks wont bring much of exp but would provide some chests during battles, and advancement in medals/or pet dragon(maybe returning of spirits of rage) after it. 4) Changed medal advancement. I think it`s great way to reward players for tactisc, and planing of battles, but it`s not even lvling, only 3 lvl each is low. For example grand strategy it`s obsolete to finish battles with no loss after 50, no need to kills units with trap after 100 etc. On other hand maybe +2/4/6/8/10% crit chance from rage use on 1/3/7/12/21 K rage used in battles, this way you get 3lvl of medal at about 50+ lvl hero, almost end of game when it`s not much bonus since you get much more from skills or items. Or for +mana medal for mage 600 casting for +15 mana ??? 5) Same as medals goes for pet dragon, every skill have cap after which cant be rased any more. In KB-TL with rage spirits you could skip some skills all together to boost ones you pick to use (if you had luck after lvling spirits to have right choice). If i play Warrior class and have 150+ rage why cant i have stronger pet dragon then Mage with 82 which is most cost for lava call. 6) As above more lvl`s for spells. Lets say 5 lvl, but diferent effect/dmg distribution. So if you have enough magic crystals and mana you chose between casting more suport spells, or 1-2 devastating. 7) Changed class specific skills, and couple of them. Example if you pick Bloodthirst get 2 new skills after, but they exclude each other, maybe 1 more lvl after that. That would make some differences in playing style. 8 ) Difficulty changed, now it efects enemy strenght, gold income, pet dragon. ANd none of those things directly influence final score in game. Gold is important until mid game, after it`s just something you carry around. No matter if you pick Normal/Hard/Impossible diff lvl you get same amount of runes after lvling, and all spells have same efects and dmg output in all diff lvl`s, while pet dragon is crippled on higher difficulties. 9) And something to be done with Final score formula. It doesnt take in calculation pet dragon, unit`s killed/lost ratio (for those that play imposible no loss would get some bonus in scoring higher, now it`s just personal challenge), or number of companions ( if your faithfull to 1 man, or whore yourself to any1 that wants to follow you ![]() Instead of playing diferent possibilities/units/tactics you need to use what units you get on 1 island to clear it as much as possible before going to next, and when you return to that island to finish some quest left behind there almost no enemy to fight with units you got on other islands. 10) Some kind of multiplayer would be great. I`m not thinking MMO. but something lie Hot seat/Lan games from older HoMM. Cause now AI just isn`t enough challenge as is always with some live opponent, and if would be more fun ![]() Last edited by Fatt_Shade; 03-10-2011 at 08:21 PM. |
#82
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Some thought on potiental new Classes - I have like a million new ideas for modding the current version aswell as a sequel
![]() Warrior Classes: Knight Alignment: Good Prefered Race: Human Hero Focus: Might and Leadership Unit Bonus: Morale Spellcasting: Low(access to a few mass beneficial spells) Leadership: High Unique Medals and skills Death Knight Alignment: Evil Prefered Race: Undead Hero Focus: Balanced Magic/Might Unit Bonus: Enemies have bad morale Spellcasting: Medium (only "death magic") Leadership: Medium Unique Medals and skills Berserker Alignment: Neutral Prefered Race: Orc Hero Focus: Innate Abilities Unit Bonus: Adrenaline Spellcasting: Innate Leadership: Very High Unique Medals and sKills Mixed Classes: Ranger Alignment: Good Prefered Race: Elf Hero Focus: Archery Unit Bonus: Speed Spellcasting: Above Medium(only access to good spells) Leadership: Medium Unique Medals and skills Beastmaster Alignment: Neutral Prefered Race: Neutral animals and Beasts Hero Focus: None Unit Bonus: Enhanced Animals Spellcasting: Summoning Leadership: Medium Uniue Medals and skills Dwarven Keeper: Alignment: Neutral Prefered Race: Dwarf Hero Focus: Resistance Unit Bonus: None Spellcasting: None Leadership: Below Medium Unique Medals and skills Reptilian: Alignment: Neutral Prefered Race: Lizard Hero Focus: Enemy have lower resistance Unit Bonus: Regeneration Spellcasting: Limited Leadership: High Unique Medals and skills Wizard Classes: Necromancer Alignment: Evil Prefered Race: Undead Hero Focus: Death Magic Unit Bonus: None Spellcasting: Death Magic Leadership: Low Unique Medals and skills Mage: Alignment: Good Prefered Race: Human Hero Focus: Good Magic Unit Bonus: Magic Damage increased Spellcasting: Order/Good Leadership: low Unique Medals and skills Demon Lord: Alignment: Evil Prefered Race: Demon Hero Focus: Damaging Spells Unit Bonus: High Initiative Spellcasting: Fire/Chaos Leadership: Very Low Unique Medals and skills |
#83
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bosses more easy
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#84
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Then it seems it's time for the creator of this thread to once again give his (almighty XD) opinion.
Since it seems the dev's won't be doing a 4th KB (KB; KB:AP, KB:MotO...) it seems plausible that we now can say whatever crazy thing we want to do or see in a future, or even in the present game (MotO). Odyody; really? Easier bosses? Bosses are not that overpowered in case you are aiming for normal playthrough, that is you can lose a few units in a battle and won't CARE you don't achieve a perfect score (as if it exists) . Those aiming for no-loss game will have a good time planing new strategies and realizing that even in the hardest difficulty, the boss are not impossible and in fact very easy if you are really experienced and know how to play and plan your strategy. Valoel; good ideas, now I would just like for someone to explain it very easy to me how to mod the game an keep it alive (hell, Titan Quest and Inmortal Throne have like 4 complete mods create by the players themselves even after IronLore closed it's offices; I haven't even seen a single REAL mod for KB) But I also have interesting ideas but that, probably and sadly, won't ever see the light because the dev's can't do a good editor and/or explain how it works. Fatt Shade; well I'm taking both a break and somewhat lost hope in KB2 XD. I hope Katauri doesn't end with Royal Quest (RQ) as Ascaron did with Sacred 2 (a project far too ambitious with too many faults, that despite being fun wasn't profitable enough to keep the company alive). It was far more safe for Katauri to do KB2, since by the time they complete RQ there would be to many games far similar to it, when there would be like a single game that would have competed against KB2 with online multiplayer (someone wants 8vs8?) New ideas? Well it seems I've run out of it (maybe if the forum looked more alive and the dev's said "Hi, we're working on KB2 !" I would be having new ones) For now, let's just rest until Katauri come back to us and say: "I'm sorry, I was too prideful and forgot about you, our players. Now it's time to redeem myself developing, the long awaited, King's Bounty 2"
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Time to become an active member!! King's Bounty for the LOLZ!! Last edited by onepiece; 04-16-2011 at 08:35 PM. |
#85
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Yea it would be nice to see/hear some real news about anything related to KB2. Blizzard have enough sense to at least give bait for players : Were making Diablo3, but we dont know when or if we`ll finish it, but now there are millions of ppl waiting for it, because they know something is in process. Katauri finished Crossworlds, and since then no news at all of continuing, it`s great game, i like much thing, there are problems and some unclear things about relations units/items/spell atc but all fixable. In my opinion we need new campaigns and multiplayer most, all other things can be fixed with moding, or some patch. That`s all, no need for changing graphic or game engine, it works great, sound is OK, graphic OK, story OK(only need to prolong it, or if they want mix some new storyline ,doesnt matter). Only thing it`s SHORT. We play 1 campaign with 3 hero classes, but when finish it with 1 class, changing class wont make anything different in game, you still play same quests, same enemy heroes, same islands. I except that KB2 type of games cant make profit like D3, Starcraft2 of WoW, but i think that Katauri should keep with what they do great - strategy games Real time, Turn based doesnt matter. I`ll repeat myself with this fact, KB games lack allot for no multiplayer of any kind, but making MMO will ruin whole story and great world they made so far. But until next part of KB franshize, i`m waiting for Ubisoft to finish HoMM6 and hoping it wont disappoint me like 5th.
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#86
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Well, Never played a HoMM before the 5th. I was playing that one when KB came out and after playing it, MoMM felt so boring and slow (seriously slow) that KB became the only game I played. In fact I haven't yet finished Homm V XD
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#87
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Granted the graphics can't compete with anything current, but the gameplay is quite enjoyable. I've downloaded a collection of over 500 maps and have only gotten through about 300 of them. I can still find people making new maps so the enthusiasm is still there. Anyway, I would suggest looking into it and giving it a try. You can get Heroes 3 Complete very cheap, which has all three games on 1 disc. |
#88
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I could run it in a virtual machine, or I could slide over to my old windows 2000 machine. ![]() I'd much rather be able to play it natively on my primary machine though. |
#89
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I agree with `rickah88` , HoMM3 is great game. I like unofficial expansion Wog, that was created by some Rusian team ( they really love turn based games
![]() There are so much custom made maps, and all of them can be played differently but for me most fun in HoMM3 was in Hot seat/Lan with some friends. That`s why i would love for KB2 to have some kind of multiplayer option, untill then were just wishfully adding to this list ![]() |
#90
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Now if just the editor could be used to create new mods and give some more variety to the game (seriously needed since OotM is the same as in AP). Anyone having results using the editor or am I just too noob XD
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